Umihara Kawase BaZooKa!
- May 28, 2020
- Studio Saizensen
A fun arcade-like party game in the Umihara Kawase series, the fishing rod and lure are back, but crazy knockback animations and underwhelming boss battles make the game drag in parts.
At its core, Umihara Kawase Bazooka!! is a fixed screen action game. Perform combos with the new “Bazooka” action and aim for the high score. With over 40 stages (planned), plenty of challenge awaits. Up to four players can play together in local cooperative or hindrance play. The game also offers a versus battle mode. Up to four players can play against each other, locally or online, and aim for…
Reviews
- gameplay7 mentions
- 14 % positive mentions
- 86 % neutral mentions
- 0 % negative mentions
- graphics6 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Critic Reviews
Umihara Kawase BaZooka Review
A fun arcade-like party game in the Umihara Kawase series, the fishing rod and lure are back, but crazy knockback animations and underwhelming boss battles make the game drag in parts.
60%Umihara Kawase Bazooka! Review
Umihara Kawase Bazooka! is a niche title in a niche genre featuring a niche franchise. As arcade-style single-screen action-platformers go, this is a good one with a unique gameplay so fans of that sort of thing should go for it if they can swallow the steep launch price. Anyone else though, including fans of said franchise may have reason enough to be on the fence as this is definitely way different from the rest of the series. This is a rather unique game that will appeal most to score chasers and not the core speedrunning fanbase of the series, although one could imagine speedrunning this all the same of course. There is a demo available but, at time of writing, only on the Japanese eShop for some reason. Players still on the fence with a Japanese eShop account may check it out and decide for themselves.
70%Umihara Kawase BaZooKa! Review
Is Umihara Kawase BaZooKa! fun to play? Sure, a little. It's inoffensive, but it never grabbed us. Even though it's a short game, we never felt that burning desire to get to the end that is typically present in other titles. There are many characters, but none of them was really interesting. Cute, yeah. But not enough to mitigate the central problem that this isn't an interesting game. We're not sure why this is the direction the series has gone in, but could it go back to the lovingly-crafted, intricate rope courses, please? Far be it for us to call for a regression, but sometimes going back to the well is a good idea.
40%