- May 11, 2015
- Angry Cat Studios
- 1h median play time
Ultimate Space Commando
Platforms
About
Ultimate Space Commando is a turn-based, squad-based tactical RPG set in a sci-fi universe. Assemble and command a team of up to four unique characters with customizable skills, weapons, and gear. Engage in tactical combat against hostile alien creatures and rival factions in procedurally generated environments. Experience a rich, immersive story with branching dialogue and multiple endings based on your choices and actions.
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- Ultimate Space Commando offers a deep and challenging tactical experience reminiscent of classic turn-based games like XCOM and Jagged Alliance, with a well-tuned difficulty curve and engaging combat mechanics.
- The game features a variety of tactical options, including destructible environments and a unique action point system, allowing for strategic gameplay that rewards careful planning and execution.
- Despite being developed by a single individual, the game showcases impressive attention to detail, a solid economy system, and a variety of mission types that enhance replayability.
- The game suffers from frequent crashes, bugs, and a poorly designed tutorial that can leave players confused and frustrated, especially with its cumbersome controls and UI.
- Many players find the inventory management tedious, with limited slots leading to constant micromanagement and interruptions during gameplay.
- The graphics and overall presentation feel amateurish, which may deter players who prioritize visual quality, and the game lacks sufficient variety in mission design, leading to repetitive gameplay.
story
49 mentions Positive Neutral NegativeThe story in the game is generally considered weak, with some reviewers noting that while it is coherent and progresses well through missions, it lacks depth and originality. Despite its shortcomings, players appreciate the meaningful choices and multiple endings that encourage replayability, and many find the narrative sufficient to support the engaging tactical gameplay. Overall, while the story may not be the game's strongest aspect, it effectively complements the combat and mission structure.
“The story is good for this kind of game - for one, it actually exists, and for two, it's reasonably coherent.”
“You'll upgrade your gear on the way, meet increasingly scary monsters matched only in their deadliness by their ugliness, and uncover little bits of a surprisingly well-translated story along the way.”
“The randomized elements, different game modes (single mission with different challenges), the big campaign (with meaningful choices), and defend the base all feel unique and will keep the experience fresh and make you come back for more.”
“It has a single-player campaign with the story (which sucks, but who cares about it with this kind of gameplay?).”
“Even though the story isn't really good (well, you can't ask a single person to be both a good game developer and a good writer), multiple endings are enough to make you want to replay this game.”
“The missions also don't have enough variety and pretty much every single main mission here is just our usual 'kill 'em all'.”