- May 11, 2015
- Angry Cat Studios
- 1h median play time
Ultimate Space Commando
Platforms
About
Ultimate Space Commando is a turn-based, squad-based tactical RPG set in a sci-fi universe. Assemble and command a team of up to four unique characters with customizable skills, weapons, and gear. Engage in tactical combat against hostile alien creatures and rival factions in procedurally generated environments. Experience a rich, immersive story with branching dialogue and multiple endings based on your choices and actions.











- Ultimate Space Commando offers a deep and complex tactical gameplay experience reminiscent of classic turn-based strategy games like XCOM and Jagged Alliance, with a variety of tactical options and a challenging difficulty curve.
- The game features a dynamic combat environment where destructible terrain and interactive elements enhance strategic planning, making each mission feel unique and engaging.
- Despite its indie roots, the game showcases impressive depth in character customization, squad management, and a lengthy campaign filled with meaningful choices and replayability.
- The game suffers from frequent crashes, bugs, and a poorly designed user interface, which can detract from the overall experience and make gameplay frustrating.
- The tutorial is overly complicated and filled with walls of text, making it difficult for new players to grasp the mechanics and navigate the game effectively.
- Graphics and animations are simplistic and lack polish, which may turn off players looking for a more visually appealing experience.
story
65 mentions Positive Neutral NegativeThe story in the game is generally considered weak, with many reviewers noting that while it exists and is coherent, it lacks depth and meaningful choices. Despite its shortcomings, players appreciate the campaign's structure, which includes a variety of missions and the ability to manage a roster of soldiers, contributing to an engaging tactical experience. Overall, while the narrative may not be the game's strong point, it serves its purpose in supporting the gameplay.
“The story is good for this kind of game - for one, it actually exists, and for two, it's reasonably coherent.”
“You'll upgrade your gear on the way, meet increasingly scary monsters matched only in their deadliness by their ugliness, and uncover little bits of a surprisingly well-translated story along the way.”
“The randomized elements, different game modes (single mission with different challenges), the big campaign (with meaningful choices), and defend the base all feel unique and will keep the experience fresh and make you come back for more.”
“The story in this game is pretty generic considering the theme, and there are few meaningful choices in the midst of the campaign.”
“Dialogue mostly happens at the beginning of missions, and is of little importance.”
“Immersion isn't too good, mostly because of the lacking music and the thin background story.”