Ubaste
- September 26, 2022
- RESB
Ubaste is a 3D platform jumping game, maneuver your cute cat to the finish line!
Reviews
- The game features cute graphics and a charming protagonist, making it visually appealing.
- The core mechanics, such as the ghost ability and platforming, show potential for interesting gameplay.
- It's a fun and free experience that can be enjoyed in a short amount of time, making it accessible for casual players.
- The game is very short, with only two levels that can be completed quickly, leaving players wanting more content.
- The camera angle and floaty controls can make platforming frustrating and imprecise, hindering the overall experience.
- There are issues with visibility and perspective, making it difficult to judge jumps and navigate the environment effectively.
- graphics12 mentions
- 42 % positive mentions
- 33 % neutral mentions
- 25 % negative mentions
The graphics of the game are widely praised for their cute and welcoming art style, reminiscent of papercraft designs, which enhances the overall aesthetic appeal. Players appreciate the visuals for being easy to understand and suitable for children, contributing to a comfortable gaming experience. However, some users noted minor issues with visual cues that could lead to confusion during gameplay.
“Ubaste has a nice papercraft-y art style; it reminded me a lot of Epistory, but it's very nice and welcoming.”
“The game is really aesthetically pleasing and really cute.”
“Graphics for this type of game are excellent.”
“While I do think most of my pratfalls were based on confusing visual cues and inconsistent bouncing, it may be that not having a jump noise-land noise combination threw me off a little, too.”
“The graphics are friendly, and I love the little cat!”
“Cute graphics, but sadly there are only 2 levels right now.”
- gameplay7 mentions
- 57 % positive mentions
- 14 % neutral mentions
- 29 % negative mentions
The gameplay features an intriguing ghost mechanic and a unique body-splitting mechanic that offers potential for non-linear exploration and puzzles, though it currently feels limited. While the movement and controls require improvement, the core platforming experience is enjoyable, enhanced by the etheric projection mechanic. However, the game is short, with only two levels lasting about 15 minutes, and the achievement system needs refinement.
“The main mechanic of splitting your body and ghost to traverse different paths has a lot of potential, especially for non-linear exploration and puzzles.”
“In that short time, it shows neat mechanics and has great potential for a longer game.”
“Game is fun; I like the etheric projection mechanic, thought it was a nice touch.”
“Need more work on game control though because the core gameplay is still platforming.”
“Only 2 levels, 15 minutes worth of gameplay.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is described as basic yet enjoyable, complementing the visuals to create a cozy atmosphere. While it serves as the sole audio element, it effectively enhances the overall experience without being intrusive.
“The music and visuals bring out a comfy feeling.”
“The music is fun, but it's the only sound in the game.”
“Basic but unobtrusive music, reasonable and easy to understand graphics, and a cute fat cat to play as.”
- story1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The story of Ubaste is complemented by its charming papercraft art style, which evokes a sense of warmth and familiarity reminiscent of games like Epistory. Overall, the narrative is engaging and enhances the game's inviting atmosphere.
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization model is praised for its absence of microtransactions, loot boxes, and excessive launcher requirements, indicating a player-friendly approach that prioritizes a straightforward gaming experience.
“The game is riddled with microtransactions that feel exploitative.”
“Loot boxes are everywhere, and they ruin the experience by pushing players to spend more money.”
“The monetization model is bloated, making it hard to enjoy the game without feeling pressured to pay.”