- May 3, 2018
- chaikadev
Type Knight
Platforms
About
In Type Knight, players defend against enemies by typing words that appear on them correctly and quickly. As they progress, they can unlock new characters, arenas, and power-ups, while battling challenging bosses. The game offers various difficulty levels, making it suitable for both casual and experienced players.







- Great way to practice typing skills with various difficulty levels and the option to import custom texts.
- Charming aesthetics and engaging gameplay that keeps players coming back for high scores.
- Fun and addictive, with a solid soundtrack and a unique concept that combines typing with action mechanics.
- Lacks variety in gameplay and can become repetitive quickly, with some mechanics feeling underdeveloped.
- Issues with readability of words against certain backgrounds, making it frustrating for players.
- No feedback for mistakes and cumbersome backspacing mechanics can hinder the typing experience.
- gameplay52 mentions Positive Neutral Negative
The gameplay of "Type Knight" is generally well-received, praised for its innovative mechanics and engaging art style, which enhance the typing experience. However, players note issues such as a lack of variety in enemies and repetitive gameplay, alongside a poorly explained defense mechanic and a shield system that disrupts combo timing. Despite these drawbacks, the game is considered a solid choice for those looking to improve their typing skills while enjoying a visually appealing and atmospheric experience.
“If you want to get better at typing while having some visuals to look at and some game mechanics to play around with, this is perfect.”
“As a whole, the gameplay in Type Knight, despite some issues with the custom options of the game, is rock solid.”
“It has had a ton of care and passion put into it, as is evident from the fantastic pixel art, soundtrack, gameplay, and atmosphere.”
“The shield mechanic also interrupts the combo timing, forcing most of the time to lose your spree.”
“There is a defense mechanic too, but it's just not explained well at all, nor was it ever clear how to make use of it; a lot of it felt like it was down to chance.”
“The variety of enemies and - in a broader sense - gameplay elements is very low so it gets repetitive and boring quickly.”