- March 24, 2021
- Sigyaad Team
- 2h median play time
Twilight Town: A Cyberpunk Day In Life
Platforms
About
Twilight Town: A Cyberpunk Day In Life is a first-person exploration game set in a futuristic, neon-lit city. You play as a resident of the titular town, balancing daily tasks with uncovering the city's secrets and mysteries. With a focus on narrative and player choice, the game allows you to shape your character's story through your actions and interactions.





- The game features beautiful pixel art and a captivating soundtrack that enhances the overall atmosphere.
- The story, while short, is engaging and filled with humor, providing a unique take on the cyberpunk genre.
- Characters are interesting and relatable, with a narrative that explores themes of loneliness and connection.
- The game is extremely short, often feeling like a prologue rather than a complete story, leaving many plot points unresolved.
- Some humor, particularly sexual jokes, may not resonate with all players and can feel out of place.
- The linear nature of the visual novel limits player choices, making it feel more like a demo than a fully fleshed-out experience.
story
132 mentions Positive Neutral NegativeThe story of "Twilight Town: A Cyberpunk Day in Life" follows Ikuro, a young man navigating a bleak existence in a cyberpunk city, ultimately revealing themes of friendship and self-discovery. While many players found the narrative engaging and humorous, they criticized its brevity and abrupt ending, feeling it served more as a prologue than a complete story. Despite its intriguing premise and appealing aesthetics, the lack of resolution and character depth left some players wanting more, with calls for a sequel to fully explore the narrative's potential.
“The story is about Ikuro realizing that he isn't that lonely, that he does have friends and people who care around him.”
“Despite hating exposition, this story hooked me from the start; I was intrigued by the characters and setting and willingly wanted to know more.”
“I ended up doing a heel-turn on this game and now would highly recommend the story for all its richness and elegant conciseness.”
“The game took me around 45 minutes to complete, and I was surprised to see the credits roll, as the plot had just started to develop.”
“Fantastic visual and audio presentation and even an interesting concept and light world building, but the story somehow spends an hour or so going absolutely nowhere and not saying or doing much of anything.”
“It held no discernible thematic meaning upon reflection and a variety of plot points, loose ends, and possibility spaces were left entirely unresolved.”