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Twilight City: Love as a Cure

Twilight City: Love as a Cure Game Cover
62%Game Brain Score
graphics, music
story, gameplay
62% User Score Based on 50 reviews

Platforms

PCWindows
Twilight City: Love as a Cure Game Cover

About

Twilight City: Love as a Cure is a single player casual role playing game with fantasy and romance themes. It was developed by Meridian'93 and was released on December 18, 2015. It received mostly positive reviews from players.

In "Twilight City: Love as a Cure," play as a young vampire in love with a human, seeking a cure for your immortal curse in the mysterious city of Skylight. Experience unique gameplay and become absorbed in an immersive atmosphere as you overcome obstacles to become human again.

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62%
Audience ScoreBased on 50 reviews
graphics5 positive mentions
gameplay4 negative mentions

  • The game features a unique blend of genres, combining elements of clicker mechanics, RPG, and hidden object gameplay, which can be enjoyable for casual players.
  • The art style and gothic atmosphere are well-received, providing a visually appealing experience that enhances the game's theme.
  • Players appreciate the customization options for their characters and homes, allowing for personal expression through outfits and decorations.
  • The game suffers from significant bugs and technical issues, including game-breaking glitches that can hinder progress and frustrate players.
  • Gameplay is often described as repetitive and grind-heavy, with many players feeling that the tasks lack depth and variety, leading to boredom.
  • The storyline is weak and poorly presented, with many players noting a lack of engagement and connection to the characters and plot.
  • story
    36 mentions Positive Neutral Negative

    The game's story is generally considered weak and underdeveloped, with many players expressing disappointment over its repetitive quests and lack of engaging narrative. While it features a point-and-click adventure style and some RPG elements, the core plot—centered around a vampire seeking to become human—lacks depth and is poorly introduced, leaving players feeling disconnected from the storyline. Overall, the narrative is seen as a minor aspect of the gameplay, overshadowed by grinding mechanics and mundane tasks.

    • “The game is an adventurous point-and-click style story with quests.”
    • “+ a rather cheesy story about the extremes someone (you) would go to for a loved one.”
    • “Just when I thought I was at the end of the story, there was one more thing I had to do, which drove me nuts but I finally reached the end.”
    • “The story is very sub-par; your character is a vampire who eats human food and wants to become a human again.”
    • “The storyline is absent, possibly dead; the graphics and music are bland as three-day-old porridge, and I feel terrible for wasting the several hours I spent completing this.”
    • “There's no intro to the story, so you don't really have a sense of what's going on.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is characterized by straightforward mechanics that become repetitive over time, with players managing resources and engaging in a mix of RPG elements, decorating, and mini-games. While the inclusion of pets and furniture adds an interesting layer, the overall experience lacks innovation and depth, often feeling like a grind. Despite its simplicity and some enjoyable aspects, many players find the gameplay loop tedious and not particularly engaging.

    • “No need to think too much once you've understood the mechanics of the game.”
    • “Gameplay consists of choosing what to do with your daily resources (work to expend money or buy stuff and try to gain progress).”
    • “+ skill system makes gameplay enjoyable.”
    • “The gameplay is very similar and there's very little innovation.”
    • “Gameplay turns out to be repetitive after a while.”
    • “However, that is not enough in and of itself to make up for the grating gameplay loop.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the art style and environmental design, while others criticize the lack of resolution options and overall low quality. Although the visuals are described as decent and fitting for the game's ambiance, they are considered dated and not on par with expectations for a PC game. Overall, while the graphics may not be the main focus, they contribute to a generally acceptable experience for casual gameplay.

    • “I love the art style.”
    • “The graphics are darkly environmental - nicely done, and without being too dark.”
    • “Pretty damned good looking graphics even though they're not top-shelf compared to some hidden object games.”
    • “There's no options to change the resolution for the game or customize the graphics settings.”
    • “There's no way for gamers to try to improve the low-quality graphics.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • grinding
    7 mentions Positive Neutral Negative

    The reviews indicate a mixed reception to the grinding aspect of the game. While some players appreciate the grind as a casual and enjoyable element, others find it excessive and detrimental, particularly in a hidden object game where it overshadows other gameplay elements. Overall, the grinding is seen as a significant but polarizing feature, with some players craving more while others feel it detracts from the experience.

    • “This game is a casual-but-grindy RPG-on-rails with significant grinding elements (in this case, clicker).”
    • “While I don't have terribly high expectations for a hidden object type of game, I still can't recommend you buy this one because it is hours of grinding (yes, grinding in a hidden object game)...”
    • “Very little to do other than grind - by the time I finally gave up after playing for 3 hours, I had played maybe 3 hidden object scenes and finished a handful of quests (one at a time since that is the limit) that didn't require grinding for money and then shopping.”
  • music
    5 mentions Positive Neutral Negative

    The music in the game receives mixed reviews; while some players appreciate the great soundtrack and its ability to enhance the game's atmosphere, others find it bland and unremarkable. Overall, the soundtrack contributes positively to the ambiance, but not all players find it memorable or engaging.

    • “Great soundtrack and graphics (on par with or better than some time management games that I've played before).”
    • “I really enjoyed the soundtrack, and both the menu and background art work well to convey a creepy ambiance.”
    • “The soundtrack is acceptable.”
    • “The storyline is absent, possibly dead; the graphics and music are bland as three-day-old porridge, and I feel terrible for wasting the several hours I spent completing this.”
    • “The soundtrack is acceptable; I didn't really pay attention to that.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is praised for its gothic settings and engaging thematic elements, contributing to an overall enjoyable experience despite its simplistic gameplay mechanics. Users appreciate the character art and pets, which enhance the immersive quality of the atmosphere.

    • “I'm still giving this game a thumbs up because I liked the character art, pets, and atmosphere. I'm not one to give bad ratings to games I enjoyed, even if just a little.”
    • “+ Gothic settings and atmosphere.”
    • “At its core, this is nothing more than a glorified clicker with great atmospheric theming.”
    • “I'm still giving this game a thumbs up because I liked the character art, pets, and atmosphere, and I'm not one to give bad ratings to games I enjoyed, even if just a little.”
    • “+ gothic settings and atmosphere”
  • humor
    3 mentions Positive Neutral Negative

    The game is recognized as a parody with a blend of intentional and unintentional humor, creating a unique atmosphere that mixes lightheartedness with darker themes. While players find it amusing, some suggest there are more engaging alternatives available.

    • “Clearly a parody game but with some serious humor (not intended).”
    • “Also, the ambiance is a mix between humor and darkness, kind of like Sinister City.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with users stating that there is absolutely no incentive to play it again after the initial experience.

    • “There is absolutely no replayability.”
    • “Once you finish the game, there's no incentive to play it again.”
    • “The lack of different endings or choices makes replaying feel pointless.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game is highlighted by its appealing character design and the integration of various elements such as pets, furniture, spells, and quests, creating a unique blend of RPG, simulation, and hidden object gameplay. However, some players find the overall experience hindered by repetitive gameplay and an unfortunate title.

    • “The character design is good, and the ability to buy pets and furniture, along with spells and quests, creates a unique blend of RPG, The Sims, and hidden object gameplay.”
    • “The character development is engaging, allowing players to explore different aspects of their characters through various quests and interactions.”
    • “I love how the characters evolve throughout the game, making each decision feel impactful and meaningful.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization of "Twilight City: Love as a Cure" is criticized as exploitative, with many users perceiving it as a poorly executed cash grab rather than a well-developed game.

    • “Twilight City: Love as a Cure is a somewhat shoddy browser clicker/time management game that seems to have been dumped on Steam as a cash grab.”
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3h Median play time
4h Average play time
3-8h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Twilight City: Love as a Cure is a casual role playing game with fantasy and romance themes.

Twilight City: Love as a Cure is available on PC and Windows.

On average players spend around 4 hours playing Twilight City: Love as a Cure.

Twilight City: Love as a Cure was released on December 18, 2015.

Twilight City: Love as a Cure was developed by Meridian'93.

Twilight City: Love as a Cure has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

Twilight City: Love as a Cure is a single player game.

Similar games include This Merchant Life, Holy Potatoes! A Weapon Shop?!, Mystic Saga, Punch Club, Hero of the Kingdom and others.