- January 14, 2015
- Merge Games
- 1h median play time
TRISTOY
Platforms
About
"Tristoy is a local 2-player co-op Action game, played in a dynamic split screen. As Prince Freedan and Wizard Stayn, you must escape the dungeon of Tristoy and defeat the Witch Ink. Explore, puzzle, and fight your way through non-linear storylines, with multiple endings and moral dilemmas, playable using keyboard, controller, or even smartphones."











- The game features an interesting concept and a decent story that can be engaging, especially in a co-op setting.
- The hand-drawn visuals and atmospheric design contribute positively to the overall experience.
- The dialogue system between characters adds a unique element to the gameplay, allowing for player choices that can influence the story.
- The controls are clunky and unresponsive, leading to frustrating gameplay and frequent deaths due to mechanics not working as intended.
- The game is plagued by numerous bugs that can disrupt progress and enjoyment, including issues with character movement and boss fights.
- It is very short, with many players feeling that the game ends abruptly and does not deliver on the promised Metroidvania experience.
story
18 mentions Positive Neutral NegativeThe game's story presents an intriguing concept centered around betrayal and features engaging dialogue, but it ultimately falls short due to its brevity and lack of meaningful player choices that impact the narrative. While the atmosphere and voice acting are praised, many players feel that the potential for a richer story is undermined by technical issues and an underdeveloped plot. Overall, it offers a decent cooperative experience, but the storytelling leaves much to be desired.
“It delivers on all levels, with nice hand-drawn visuals, great storytelling, and a unique gameplay experience.”
“The dialogue options between the two characters can influence the story, as well as some gameplay elements.”
“For better or for worse, the story was actually quite interesting and the voice acting was absolutely perfect!”
“The story and dialogues play a huge role, which is great at the beginning, but becomes a letdown toward the end of the game, where the whole drama that was built up feels cut short and the choices left to the player within the dialogues don't seem to have much consequence on the turn of events.”
“I really miss the button that's neither a 'yes' nor a 'no' for this one, as it feels unfinished due to the shortness of the story and the lack of any other playing options than campaign mode.”
“The conversational choices had no impact on the story whatsoever, even though you would presume they would.”