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About

Trimps is a single player casual management game with a science fiction theme. It was developed by Greensatellite and was released on May 2, 2022. It received very positive reviews from players.

An incremental game focused on resource management where players command creatures called Trimps, using them to gather different materials, engage in combat, and return with new loot and upgrades.

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91%
Audience ScoreBased on 1,221 reviews
gameplay27 positive mentions
graphics10 negative mentions

  • Extremely deep and well-balanced incremental/idle game with a ton of content and mechanics that unfold gradually, providing long-term engagement.
  • Great pacing that balances active play and automation, allowing players to engage at their preferred level while still making meaningful progress.
  • Completely free with optional purchases that do not affect gameplay balance, supported by a dedicated developer and helpful community.
  • The early game is slow and requires a lot of micromanagement before automation unlocks, which can feel tedious and discouraging.
  • User interface is cluttered and unimpressive, resembling a spreadsheet which may put off players looking for visual polish or animations.
  • Progression can become repetitive and extremely slow in mid to late game, with long waits and grindy challenges that may diminish fun for some players.
  • gameplay
    120 mentions Positive Neutral Negative

    Trimps offers deep, well-balanced incremental gameplay with a steady introduction of new mechanics that keep players engaged for hundreds of hours. Its blend of resource management, strategic progression, and evolving challenges creates a compelling loop that rewards mastery and experimentation, though some find the prestige and rebirth systems slow or repetitive. Overall, the game stands out for its mechanical depth, consistent updates, and active community support, making it a highly addictive and uniquely satisfying idle experience.

    • “Trimps stays indefinitely engaging by starting you off with nothing and slowly (not quickly like other idle games) builds up your resources and things to manage, with new mechanics becoming available right as you need them.”
    • “The developers took the idle game idea, they put some serious thought into mechanics and then added some story and a whole lot of puns into it.”
    • “Every time you restart your run you have the option of running challenges which modify gameplay (and there are a lot of challenges and achievements!).”
    • “Unfortunately, after about a month of gameplay, I can't be bothered waiting 2-3 days to get 10% armor/health, when each zone scales like 50%. Zones aren't meaningful milestones, usually it's 5-10, so that means 10-15 days per milestone of content.”
    • “Very slow, very repetitive, requires a lot of your attention (supposedly, more automation mechanics unlock later on, but it's too little too late).”
    • “I've played tons of idle games, but the progression here is too slow and the reset mechanic didn't actually add anything new, just some tiny stat boosts.”
  • graphics
    36 mentions Positive Neutral Negative

    The game features minimalistic, simple, or nearly nonexistent graphics, which may initially deter players seeking visual appeal. However, many appreciate the charming, colorful, and spreadsheet-like design, finding the minimalist approach fitting for an idle game focused on number progression and gameplay rather than visuals. Overall, while the graphics are basic and unremarkable, they complement the game's core mechanics and humor, making it enjoyable for those who prioritize gameplay over flashy visuals.

    • “The colorful graphics and charming design make every session enjoyable.”
    • “The game's graphics are simple yet charming, with colorful and expressive characters and environments.”
    • “The graphics are simple yet charming, and the sound effects and music are delightful.”
    • “This has some really mediocre looking graphics that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost.”
    • “The graphics from the trailer made me question if I'd enjoy this game.”
    • “I'm torn on there being literally no graphics besides the menu.”
  • humor
    23 mentions Positive Neutral Negative

    The humor in the game is frequently praised for its quirky, absurd, and often clever style, featuring funny characters, humorous story snippets, and witty battle remarks. While some find it genuinely amusing and a highlight that enhances engagement, a few consider it shallow or less impactful compared to other aspects. Overall, the humor adds charm and personality, contributing positively to the game's appeal.

    • “A hilarious, strategic time-sink!”
    • “Feeling like a cross between a math teacher and a fur trapper, Trimps left me drowning in numbers, but chuckling at the absurdity of breeding fighting shrimp.”
    • “At each 'zone' you pass you are even rewarded with humorous snippets of story, so what else could a clicker-nerd desire?”
  • grinding
    21 mentions Positive Neutral Negative

    Grinding in the game is a core and enjoyable element for many players, offering satisfying progression and optimization opportunities, though it can become tedious and repetitive, especially in early and mid stages. Automation helps reduce micromanagement over time, but the grind remains significant, with some experiencing progression walls and lengthy prestige cycles. Overall, the grind appeals to fans of idle and incremental games but may feel overwhelming or monotonous to others.

    • “It's been updated for that entire time and requires just enough interaction so that it's engaging but not tedious.”
    • “Early game progression curve hits a really tedious wall after about a dozen hours of on-and-off focused play, and the offline progress doesn't feel interesting.”
    • “The early game is quite tedious and requires regular check-ins and manual interventions.”
    • “Automation has just begun to unlock, so prepare yourself to tediously micromanage the game for quite a long time.”
  • story
    20 mentions Positive Neutral Negative

    The story in this idle game is engaging, humorous, and gradually revealed through clever, well-paced narrative beats that complement the gameplay without being intrusive. It offers fresh objectives, entertaining plot twists, and a charismatic tone that keeps players invested, though the game's length is closely tied to story progression. Overall, the storytelling adds depth and motivation to the idle mechanics, making the experience both fun and compelling.

    • “Several story beats are huge bombshells, like when you realize why hovering the portal button, even if you've never portalled before, says 'such a familiar shade...' while referring to its green glow.”
    • “There's a deep, often humorous storyline that reveals itself in the minutest of fractions, and enough little features and secrets that pop up to keep you thinking 'ok, just a few more minutes..'”
    • “While it starts out sparse, after a while, you'll discover lots of customization options and features, compelling progression mechanics, and a clever story that is revealed a bit at a time.”
    • “The only downside is that the game's length is tied directly to its story.”
    • “Once the story ends, the zone ends and you hit another end-game feature.”
    • “That has its own story upon the conclusion of which, the zone also ends.”
  • monetization
    11 mentions Positive Neutral Negative

    Monetization in this game is generally well-received, with many noting the absence or minimal presence of aggressive microtransactions and ads. While some microtransactions exist, they are mostly optional and balanced, allowing players to progress without spending money. Overall, the game offers a fair value without pay-to-win mechanics, making it a refreshing choice compared to typical mobile games.

    • “Well balanced progression that's methodical and gradual with no obtrusive microtransactions.”
    • “Although microtransactions are available, the premium currency bought is also dropped in-game and the developer is honest in stating that all upgrades can be bought without spending money and well before finishing the game.”
    • “On pricing and value for gamers, this isn't really free as the game is infested with mobile app store-like microtransactions.”
    • “Though more basic, and unnecessary microtransactions.”
    • “The only monetization is a completely optional currency called bones, which you'll earn through gameplay anyway.”
  • optimization
    6 mentions Positive Neutral Negative

    The game offers a smooth and well-performing experience with significantly better optimization than browser versions. It provides deep mechanical complexity and rewarding optimization opportunities, appealing especially to players who enjoy meticulous number management and grinding. However, some aspects involve extensive tedium hidden behind hundreds of hours of gameplay.

    • “It's a fun, rewarding experience for anyone who enjoys optimization and seeing numbers go up.”
    • “Game runs smoothly as you'd expect.”
    • “In short, the performance is a lot better than in browser.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally praised for being catchy, upbeat, and fitting the whimsical tone, with delightful sound effects and an excellent soundtrack. However, some users feel there is a lack of standout or engaging music, describing sounds as basic and minimal.

    • “The music is catchy and upbeat, and it fits the game's whimsical tone perfectly.”
    • “The graphics are simple yet charming, and the sound effects and music are delightful.”
    • “The game's soundtrack is also excellent.”
    • “There's no great sound or music... it's just buttons and numbers that go up, and spreadsheets turning green.”
  • replayability
    2 mentions Positive Neutral Negative

    The game is praised for its surprising depth, making replayability one of its most enjoyable and standout features.

    • “Offers a surprising amount of depth and replayability.”
    • “One of the most enjoyable aspects of Trimps is its replayability.”
  • stability
    2 mentions Positive Neutral Negative

    User experiences with stability are mixed: some report the game running smoothly, while others encounter crashes and freezing early in the tutorial, indicating inconsistent performance.

    • “Runs great.”
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56h Median play time
95h Average play time
8-130h Spent by most gamers
*Based on 10 analyzed playthroughs
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Trimps is a casual management game with science fiction theme.

Trimps is available on PC, Web Browser and Windows.

On average players spend around 95 hours playing Trimps.

Trimps was released on May 2, 2022.

Trimps was developed by Greensatellite.

Trimps has received very positive reviews from players. Most players liked Trimps for its gameplay but disliked it for its graphics.

Trimps is a single player game.

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