- September 15, 2016
- Alejandro Elizalde
- 7h median play time
Trials of Azra
Platforms
About
"Trials of Azra" is a puzzle-based game where you play as Sam, a kid with the ability to control the dead. Defeat enemies and use their bodies to solve challenging puzzles across 60+ rooms and diverse environments. With local co-op and full Xbox Controller compatibility, help Sam find his way through the Trials of Azra and uncover the truth behind his mysterious ordeal.
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- The game features a unique possession mechanic that allows players to control defeated enemies, adding depth to the puzzle-solving experience.
- Puzzles are well-designed and progressively challenging, providing a satisfying sense of accomplishment as players advance through levels.
- The game has a charming aesthetic with cute character designs and a catchy soundtrack, enhancing the overall enjoyment of gameplay.
- The combat and movement mechanics can feel clunky and detract from the puzzle-solving focus, leading to frustration during gameplay.
- Some puzzles may require trial and error, which can be tedious and lead to repeated restarts if players make mistakes.
- The game lacks extensive customization options for controls, which may hinder the experience for players who prefer specific keybindings.
gameplay
30 mentions Positive Neutral NegativeThe gameplay of "Trials of Azra" is praised for its unique possession mechanic, allowing players to control enemies to solve puzzles, which adds depth and variety to the experience. While the puzzles are generally straightforward and may not challenge seasoned players, the game consistently introduces new elements and mechanics that keep the gameplay fresh and engaging. Overall, the combination of clever level design and the core mechanic creates an immersive and enjoyable puzzle-platforming experience.
“Great game with an original concept and mechanics that make for fun and challenging puzzles.”
“A big positive is that the game gives you either something new to toy with or some new way to approach things almost every stage, so the gameplay never feels old throughout a playthrough.”
“I find the puzzles to be incredibly well thought out, and the game keeps adding more and more enemies and mechanics as I progress, so it doesn't get repetitive at all.”
“Oddly, I found killing the enemies to be entirely pointless to the puzzle gameplay.”
“The devs could have just had dead bodies laying about and the gameplay would have remained the same.”
“There's even boss battles at the end of each stage that abandon the core mechanic for the more traditional platforming mechanic.”