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About Trench Tales

Trench Tales is a single player open world shooter game with horror, fantasy and dark fantasy themes. It was developed by Talking Drums and was released on May 6, 2025. It received mostly positive reviews from players.

Trench Tales is a solo-developed project created by a single developer and initially brought to life through community crowdfunding support. The game remains in active development, with new content, improvements, and features being added throughout Early Access. Key Features: Open-ended exploration across interconnected war-torn zones ⚔️ Deliberate third-person combat with melee, ranged w…

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Games Like Trench Tales

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Reviews

72%Audience ScoreBased on 464 reviews
atmosphere51 positive mentions
stability44 negative mentions

  • Excellent atmosphere and unique WW1-inspired dark, grim aesthetic with immersive world-building.
  • Good gunplay with satisfying and distinct weapons, combined with Souls-like combat mechanics.
  • Solo developer actively supports the game with frequent updates and meaningful engagement with the community.
  • Currently very rough and buggy with poor optimization causing frequent frame rate drops even on high-end PCs.
  • Clunky controls, inconsistent enemy AI, confusing UI, missing or broken gameplay features, and incomplete story delivery.
  • Game is essentially an early alpha/proof-of-concept and not suitable for full-price purchase; many areas are unfinished or placeholders.
  • atmosphere

    82 mentions Positive Neutral Negative
    62% positive mentions, 34% neutral mentions, 4% negative mentions

    The atmosphere in this game is widely praised as exceptional, immersive, and richly detailed, combining a dark WW1-inspired setting with supernatural and souls-like elements that create a haunting and gritty mood. Despite technical issues and early access roughness, the game's art direction, world-building, and ambiance strongly engage players and show great potential for a unique and memorable experience. Many reviewers highlight that the atmosphere is the game's standout feature, elevating it even when gameplay or polish fall short.

    • “Trench Tales is a haunting, visually stunning early access gem by a solo developer, with immersive atmosphere, fun exploration, and huge potential for deep lore and story.”
    • “The vision, atmosphere, and narrative direction are all strong—strong enough that refining the gameplay could push this project into something truly memorable.”
    • “The atmosphere and art style are the heart of Trench Tales.”
    • “It just felt like one of these extraction shooter clones just with no real players, no extraction and a dark atmosphere.”
    • “I love everything about that, the atmosphere is there, but this needs way more time to bake before I can recommend anyone buy it.”
    • “Haven't been excited for the general atmosphere of the game since The Forever Winter.”
  • gameplay

    81 mentions Positive Neutral Negative
    20% positive mentions, 70% neutral mentions, 10% negative mentions

    Gameplay in this early access game is ambitious with a unique WW1-inspired setting and Souls-like mechanics, but it currently suffers from clunky controls, buggy mechanics, poor feedback, and a lack of clear direction. Many players find it confusing, unpolished, and incomplete, yet the atmospheric world and foundational gameplay show promise pending significant refinement and further development. Regular updates and developer responsiveness suggest potential growth, but the experience remains rough and unfinished at present.

    • “This is a rich world being actively made; the gameplay is getting increasingly solid with the third person shooter mechanics I am finding generally enjoyable and the environments are thematic, atmospheric, and immersive.”
    • “The gameplay feels fresh and engaging, and you can tell the developers are putting effort into making it something special.”
    • “Even at this early stage, the game has a rock solid foundation for its gameplay.”
    • “Falling through the map, bodies floating, no animations for the majority of gameplay, horrible AI voice acting, buggy interface, water physics going ballistic, terrible weapon stats feedback, counterintuitive gameplay design, lack of combat sound design, poor weapon feedback, horrible hitboxes.”
    • “It's a buggy mess at the moment as simple as that, it’s roughly in the state of what Forever Winter was before getting the first few patches. There’s a massive delay when you pick up things or kill enemy soldiers, sometimes you waste ammo because enemies still return fire despite being technically dead, there is no jump key on a map full of rocks causing unnecessary stuck moments, soldiers spawn literally next to you during hunts and invisible soldiers attacking you add to frustration. The performance is poor with massive frame drops, and DLSS is not very helpful. It feels like a very early alpha and requires at least two more years of development. The developer should hire more personnel to make it playable sooner.”
    • “The game play is confusing with no directions whatsoever and a horrific jumping/climbing mechanic; the graphics are sub-par.”
  • graphics

    79 mentions Positive Neutral Negative
    43% positive mentions, 53% neutral mentions, 4% negative mentions

    The game features a distinctive WWI-inspired dark aesthetic with creative, atmospheric visuals that many find compelling, especially for an indie title. However, the graphics are generally considered mid-range or PS3-era quality rather than modern, with performance issues such as frequent frame drops and limited graphics settings, requiring a strong PC to run smoothly. Despite some graphical bugs and lack of polish, the art style and ambiance are widely praised, making the visuals a major highlight even in this early access state.

    • “The visuals—rain-slicked wood, tattered flags, and ominous skies—are breathtaking, blending gritty wartime aesthetics with dark fantasy.”
    • “The potential is there, the atmosphere and graphics are on another level for an indie game.”
    • “The game's atmosphere is amazing when it comes to visuals, the art direction is really good, and I love the desolate and barren feel that the game has.”
    • “Performance and graphics suffer from frequent frame rate dips on mid-range PCs, and graphics settings often do not save.”
    • “Even running on low graphics, the game drops a lot of frames; though understandable since it's in early access, it affects playability.”
    • “The graphics look nothing like the photos; despite having a high-end PC (Ryzen 7 7800X3D and RTX 5080), the game doesn't look good even on max settings.”
  • story

    71 mentions Positive Neutral Negative
    14% positive mentions, 80% neutral mentions, 6% negative mentions

    The game's story is largely underdeveloped and inconsistent, often described as sparse, forgettable, or buggy, with mission objectives unclear or malfunctioning. However, its haunting atmosphere and environmental storytelling hint at promising narrative potential, especially if future updates expand and refine the lore and quest structure. Currently, the storytelling feels more like a rough early access skeleton needing significant polish to fully engage players.

    • “Tl;dr: Trench Tales is a haunting, visually stunning early access gem by a solo dev, with immersive atmosphere, fun exploration, and huge potential for deep lore and story.”
    • “The story is early stages but the narrative arc is solid: two brothers fighting over the realm you have appeared in, and you're somehow caught in the middle, experiencing haunting trench warfare.”
    • “The storytelling potential is enormous, and the narrative breadcrumbs you’ve already placed hint at a rich universe waiting to be fully explored.”
    • “There is hardly any context given or mission parameters and enemies are kinda just there, or appear out of thin air.”
    • “To the point that completing quests is a challenge not because the quest is difficult, but because quest markers don't load, or tasks don't update, or vague dialogue fails to communicate your purpose, etc.”
    • “The story is immediately forgettable and anytime you encounter moments that have to do with quests or world building you could care less as they seem inconsistent and lackluster themselves.”
  • stability

    44 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is currently poor, marked by frequent bugs, glitches, freezes, and performance issues that significantly hinder gameplay. While many acknowledge it is a very early alpha/early access title developed primarily by one person, these technical problems—including camera glitches, crashes, hitbox errors, and AI quirks—make it largely unplayable in its present state. Players express cautious optimism, appreciating the game's potential and developer passion but urging substantial updates and optimization before it becomes fully viable.

    • “It's roughly in the state of what Forever Winter was before getting the first few patches: massive delay when picking up things or killing enemies; sometimes wasting ammo because enemies still return fire despite being technically dead; no jump key in a rocky map causing frequent getting stuck; enemies spawning next to you, including invisible ones causing unexpected damage; massive frame rate drops when turning around; DLSS not very helpful. The game feels like a very early alpha, far from a playable or finished state, needing at least two more years of development and additional personnel.”
    • “Not sure how it is possible to further develop a game and go backwards, but now when I open the inventory, the game literally freezes for 1-2 minutes before it opens.”
    • “Cool idea but I've lost input responsiveness within the first 3 minutes and then several times within the first hour; found many unfixable glitches, including x-ray enemies getting stuck in terrain or out of playable areas. This feels more like pre-alpha than an early access post-beta sellable title. Definitely uninstall till next update; needs lots of work before it can be engaging without restarting every 2 minutes.”
  • optimization

    40 mentions Positive Neutral Negative
    10% positive mentions, 67% neutral mentions, 23% negative mentions

    Optimization is a major concern for this game, with widespread reports of poor and inconsistent performance even on high-end PCs, frequent frame rate drops, and bugs affecting gameplay fluidity. While some users note improvements over time, many find it currently unplayable or heavily limited by technical issues, including problematic AI loading, graphics settings not saving, and controller support needing refinement. The game shows promise but requires significant optimization work and bug fixes before reaching a polished, stable state.

    • “Visually it looks great and has smooth performance. I haven't experienced any frame rate issues, which is a big plus for a sandbox shooter where mistakes aren't often forgiven.”
    • “It's only been three weeks since the last review and the game is currently optimized to such an extent that AAA industry titles should take notice. I have 120 fps on high settings with a 4060 card and 8GB RAM, about 50 frames more than last time I played. Good job.”
    • “Definitely in the optimization department, I have a pretty beefy PC and I'm averaging 40 frames per second on high settings, which isn't half bad to be honest.”
    • “It's a buggy mess at the moment. There's a massive delay when picking up items or killing enemies. Sometimes you waste ammo because enemies still shoot despite being 'dead' due to bugged states. The map lacks a jump key, causing frequent getting stuck on obstacles. Enemies spawn too close, especially during hunts, and invisible enemies appear, making it frustrating. Performance is poor with massive frame drops during slight camera movement. DLSS offers little help. The game feels like a very early alpha and needs at least two more years of development to be playable. The developer should hire more personnel instead of working alone.”
    • “Performance and graphics are problematic, with frequent frame rate dips on mid-range PCs and issues saving graphics settings.”
    • “Not optimized and runs poorly even on stronger computers. Controller optimization is bad, the lock-on mechanic is broken, and the game is buggy. It needs patches or a major update to improve.”
  • music

    6 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    The music in the game receives mixed feedback: while some players find the soundtrack immersive, energizing, and fitting the grim World War I atmosphere, others criticize its repetitiveness due to limited tracks and placeholder quality. Overall, the music effectively enhances ambiance but currently lacks variety and polish.

    • “The combat feels great, the atmosphere and ambiance is immaculate, the soundtrack is amazing.”
    • “I love World War 1 stuff that's going to be my outright statement. After playing a little bit of the early access, I love the outfits of both the player and the enemy soldiers, the music, sounds, the world; it makes this feel grim and dark.”
    • “Music is immersive and energizes me to play the game.”
    • “There's only one music track, and I'm only an hour into this game and already annoyed by the 45-second loop.”
    • “Placeholder menus which are janky, optimization issues, placeholder animations and sounds, geometry issues in the game world, floaty controls, placeholder assets, unexciting music, proof of concept missions, and a lack of explanation of the game mechanics.”
    • “Interaction, voice acting, sound effects, music, models, graphics, optimization—none of it is complete.”
  • humor

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game often comes from unexpected moments like character ragdoll physics and movement glitches, which some players find charming and amusing rather than frustrating. Overall, these quirks add a lighthearted and entertaining element to the experience.

    • “There's also a few body movement bugs which are funny sometimes.”
    • “I will say that your character when falling or rolling into things at times can ragdoll, and while it could be annoying to some, I find it funny as hell and charming.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate the character development, highlighting the cool and well-designed characters that complement the urban environments, with little to no criticism.

    • “Overall character design is very cool; I don't have much criticism for it, I like it.”
    • “Love the character design and urban environments.”
  • replayability

    2 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Replayability is solid due to gear customization through scavenging, but could be further enhanced with more cosmetic options like weapon skins, character outfits, and environmental details to create a more personalized experience.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the emotional aspect diminished due to unclear enemy behavior, which reduces tension and engagement since enemies do not attack until in close proximity, making it hard to distinguish threats.

  • grinding

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the grinding aspect tedious, especially due to issues like hit registration that impact gameplay smoothness.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Users strongly criticize the game’s monetization, suggesting it feels exploitative and possibly unethical.

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Play Times

27h Median play time
20h Average play time
4-35h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Trench Tales is a open world shooter game with horror, fantasy and dark fantasy themes. Common tags for Trench Tales include demons, indie, magic, surreal, third person and others.

Trench Tales is available on PC and Windows.

On average players spend around 20 hours playing Trench Tales.

Trench Tales was released on May 6, 2025.

Trench Tales was developed by Talking Drums.

Trench Tales has received mostly positive reviews from players. Most players liked Trench Tales for its atmosphere but disliked it for its stability.

Trench Tales is a single player game.

Similar games include SCP: 5K, The Bloodline, The Forever Winter, Contain, OPERATOR and others.