- April 18, 2015
- fernandopaulo
- 5h median play time
Treeker: The Lost Glasses
Platforms
About
"Treeker: The Lost Glasses" is a first-person puzzle adventure game with updated graphics and gameplay. The story revolves around a pair of mysterious glasses that reveal hidden things, leading to tales of pirates and treasure hunters. The game is available for download on Steam or as a redeemable key from itch.io.











- The game features a charming low-poly art style with vibrant colors that create an appealing visual experience.
- The puzzles, while sometimes simple, can be enjoyable and provide a decent challenge, especially for those who appreciate platforming elements.
- The developer shows genuine effort in creating the game, and there is potential for future updates and improvements.
- The game suffers from technical issues, including unpolished mechanics, frustrating platforming sections, and a lack of customization options for controls.
- Many puzzles are considered tedious and uninspired, leading to a lack of engagement and enjoyment during gameplay.
- The game is very short, with some players feeling it does not provide enough content or value for the price.
graphics
20 mentions Positive Neutral NegativeThe graphics of the game are generally praised for their vibrant colors, charming low-poly aesthetic, and effective use of cell-shading, creating an appealing visual experience. However, some players noted that certain areas are too dark, which detracts from the overall enjoyment, and while the visuals are striking, they feel somewhat limited by the first-person perspective. Overall, the graphics contribute positively to the game's atmosphere, though they are not without their flaws.
“The visuals and the color palette are so vivid and well done that it really makes you feel like you're in the game.”
“The game shifts from stark bright colors to neon-tinged night, and presents itself in a rather pretty and minimalist low poly aesthetic.”
“The cell-shaded graphic style works well and looks phenomenal, but there are certain sections that are particularly dark and somewhat hard to see.”
“Well... those are questions I won't be able to answer since I can't summon the motivation to download it again and try to complete it this time... (not much besides the shading, textures, and graphic definition seem to have changed from the new screenshots... what should I do...)”
“Probably as a consequence of this, the poly count of objects is low, but the game runs with this as an aesthetic choice.”
“The glasses/shifting visuals are not enough to carry the game and it ends up being a one trick pony.”