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"Treeker: The Lost Glasses" is a first-person puzzle adventure game with updated graphics and gameplay. The story revolves around a pair of mysterious glasses that reveal hidden things, leading to tales of pirates and treasure hunters. The game is available for download on Steam or as a redeemable key from itch.io.

Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
Treeker: The Lost Glasses screenshot
+3

51%
Audience ScoreBased on 41 reviews
graphics8 positive mentions
gameplay3 negative mentions

  • The game features a charming low-poly art style with vibrant colors that create an appealing visual experience.
  • The puzzles, while sometimes simple, can be enjoyable and provide a decent challenge, especially for those who appreciate platforming elements.
  • The developer shows genuine effort in creating the game, and there is potential for future updates and improvements.
  • The game suffers from technical issues, including unpolished mechanics, frustrating platforming sections, and a lack of customization options for controls.
  • Many puzzles are considered tedious and uninspired, leading to a lack of engagement and enjoyment during gameplay.
  • The game is very short, with some players feeling it does not provide enough content or value for the price.
  • graphics
    20 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their vibrant colors, charming low-poly aesthetic, and effective use of cell-shading, creating an appealing visual experience. However, some players noted that certain areas are too dark, which detracts from the overall enjoyment, and while the visuals are striking, they feel somewhat limited by the first-person perspective. Overall, the graphics contribute positively to the game's atmosphere, though they are not without their flaws.

    • “The visuals and the color palette are so vivid and well done that it really makes you feel like you're in the game.”
    • “The game shifts from stark bright colors to neon-tinged night, and presents itself in a rather pretty and minimalist low poly aesthetic.”
    • “The cell-shaded graphic style works well and looks phenomenal, but there are certain sections that are particularly dark and somewhat hard to see.”
    • “Well... those are questions I won't be able to answer since I can't summon the motivation to download it again and try to complete it this time... (not much besides the shading, textures, and graphic definition seem to have changed from the new screenshots... what should I do...)”
    • “Probably as a consequence of this, the poly count of objects is low, but the game runs with this as an aesthetic choice.”
    • “The glasses/shifting visuals are not enough to carry the game and it ends up being a one trick pony.”
  • story
    9 mentions Positive Neutral Negative

    The story in the game is largely criticized for being minimal and lacking depth, with many reviewers feeling it could have been omitted entirely. While the art style is praised, the narrative is described as simplistic and underdeveloped, overshadowed by an emphasis on puzzles and platforming rather than lore or exploration. Overall, the storytelling aspect is seen as a missed opportunity, detracting from the potential richness of the game's world.

    • “The art style is charming and it's got a decent storyline.”
    • “The puzzle clues are typically enough to get you in the right direction without being too obvious, but the story is unfortunately kind of light.”
    • “As best I can tell, its biggest aim was to transport you into its highly saturated low-poly world, but it abandons exploration and environmental storytelling almost immediately in order to draw your attention toward a basic puzzle or tedious platforming section.”
    • “The story that is conveyed through a couple of lines at the beginning and end has no value and may as well have been left out of the game.”
    • “The story (if you can call it that) is very simple.”
    • “The story is almost instantly abandoned as you start the game up.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is generally described as soothing and atmospheric, with pleasant classical tunes that enhance the experience. However, it suffers from a lack of variety, often repeating snippets and cutting off unexpectedly, which can detract from immersion. While some players appreciate the unobtrusive nature of the music, others find the audio shifts during gameplay to be annoying.

    • “The unobtrusive music appearing at times is good, providing a nice atmosphere.”
    • “The music plays the same snippets on repeat, but they're nice soothing classical tunes, and thus do not cause any irritation.”
    • “Music is relaxing and it's perfect for this kind of game.”
    • “There is no music.”
    • “When you are sprinting, the music and sound effects around you will shift from the left ear to the right ear back and forth, which doesn't really make sense and can be quite annoying.”
    • “Music seems to cut off and repeat itself quite frequently.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some players questioning whether it has evolved beyond a mere graphic upgrade. Critics highlight frustrating mechanics, such as the glasses used to reveal hidden paths, and a lack of engaging puzzles, leading to a sense of boredom and disconnection within the game’s environments. Overall, the gameplay is perceived as lacking depth and continuity, with some mechanics feeling underdeveloped or buggy.

    • “The mechanic of flipping between the glasses is neat, but it would be better in my opinion if there were advantages to not wearing the glasses aside from it being easier to see (the glasses add a fog around the periphery).”
    • “I made a video review to show off some of the features and gameplay of this game!”
    • “Annoying glasses mechanic to reveal hidden paths.”
    • “It was pretty boring to begin with (coming from a guy that plays indie walking simulators for fun), but I just passed an area with platforms you need to jump across, and the game mechanics don't allow you to do something like that (especially not when the game is buggy and some platforms completely disappear).”
    • “But as for the gameplay, it seems lacking in that department.”
  • grinding
    5 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is characterized by tedious and slow-paced puzzles that lack depth and challenge. Players find the gameplay repetitive and frustrating, as it often detracts from exploration and environmental storytelling in favor of monotonous tasks. Overall, the grinding experience is seen as a significant drawback, making the game feel laborious.

    • “This game is tedious.”
    • “The handful of 'puzzles' require little to no thought, require no skill to execute, and are tedious to complete because of their size and slow-moving components.”
    • “It's extremely slow and tedious, but you have to pay attention just enough to avoid falling off.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is criticized for being buggy, particularly during platforming sections where platforms can disappear, leading to frustrating gameplay. This instability detracts from the overall experience, making it feel more like a visual showcase than a polished game.

    • “It was pretty boring to begin with (coming from a guy that plays indie walking simulators for fun), but I just passed an area with platforms you need to jump across, and the game mechanics don't allow you to do something like that (especially not when the game is buggy and some platforms completely disappear).”
    • “It switches very quickly into a 'visual experience' mixed with a semi-buggy jump platformer.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is enhanced by unobtrusive yet effective music, contributing to a relaxed environment that balances puzzles, exploration, and platforming elements.

    • “The unobtrusive music appearing at times is good, providing a nice atmosphere.”
    • “A nice and relaxed atmosphere with a good mix of puzzles, exploration, and platforming.”

Buy Treeker: The Lost Glasses

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs

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