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TREE

92%Game Brain Score
story, emotional
grinding, stability
92% User Score Based on 1,044 reviews

Platforms

PCPCWindowsWindows

About

Tree tells a story of a relationship between a boy and his tree. What starts off as a simple connection, over time it grows into something deeper.

TREE screenshot
TREE screenshot
TREE screenshot
TREE screenshot

92%
Audience ScoreBased on 1,044 reviews
story165 positive mentions
grinding4 negative mentions

  • Beautiful and emotional storytelling that resonates with players.
  • Simple yet effective gameplay that allows for unique tree growth in each playthrough.
  • Calming music and stunning visuals create a relaxing experience.
  • Very short gameplay, taking only about 10-15 minutes to complete.
  • Limited interactivity may leave some players wanting more engagement.
  • Frequent crashes reported, making the game unplayable for some users.
  • story
    369 mentions Positive Neutral Negative

    The game's story is a poignant and emotional narrative centered around the relationship between a boy and the tree he plants, exploring themes of growth, change, and the passage of time. While the storytelling is minimalist and unfolds without dialogue, it effectively evokes feelings of nostalgia and reflection on life's fleeting moments. Despite its simplicity and brevity, many players find the story touching and impactful, making it a memorable experience.

    • “A very emotional story of a tree and what the tree sees through its life; it makes you miss the old days without internet, but it's still a great game!”
    • “Through simple, yet evocative visuals and a minimalist approach, the game tells a heartfelt story of growth, change, and the passage of time.”
    • “A moving story of the passage of time where you are the tender of a tree, forming a solid background while very much in the foreground a montage of lives passes and as seasons pass so too do the chapters of our lives.”
    • “The story didn't resonate with me somehow.”
    • “While I do see what they were going for with the story, it feels like they didn't quite hit the mark.”
    • “The story is simple but very powerful.”
  • emotional
    166 mentions Positive Neutral Negative

    The game "Tree" is widely praised for its emotional storytelling, depicting the poignant relationship between a boy and his apple tree as they both grow and change over time. Many players report feeling deeply moved, with some even shedding tears by the end, as the game evokes themes of nostalgia, life, and mortality through its minimalist visuals and soothing music. While some find the narrative cliché or lacking depth, the overall consensus highlights its ability to create a heartfelt and touching experience in a brief playtime.

    • “Through simple, yet evocative visuals and a minimalist approach, the game tells a heartfelt story of growth, change, and the passage of time.”
    • “Tree is a very short and emotional casual game about a boy who plants and cares for an apple tree, a simple inconsequential act but as the years pass and the tree grows we also see the relationship, changes, and growth the boy experiences and the legacy he leaves behind.”
    • “This game is very beautiful and also emotional.”
  • music
    145 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and emotive qualities, effectively enhancing the overall experience with its beautiful and soothing soundtrack. Many reviewers noted that the music complements the game's themes of life and nostalgia, creating a serene atmosphere that resonates with players. While some found the music to be somewhat generic, the majority appreciated its ability to evoke strong emotions and set the appropriate mood for the game's poignant storytelling.

    • “The music of the game invokes a serene but also strangely melancholic feeling that captures this story of life.”
    • “The soundtrack is also magnificently paired with the story and the graceful notes of the piano go very well with the game.”
    • “A beautiful, short and emotional storybook with lovely background music.”
    • “It's another tech demo with obligatory, melancholic piano music being sold as a deep, meaningful commentary on life and death.”
    • “The soundtrack doesn't transition well when seasons change.”
    • “Cheesy music starts and you think 'bah, emotional my ass' then 2 minutes later I had tears in my eyes.”
  • graphics
    95 mentions Positive Neutral Negative

    The graphics of the game are characterized by a simple yet evocative art style that effectively complements its heartfelt narrative, with many players appreciating the calming visuals and soothing music. While some found the low-poly aesthetic charming and fitting for the game's themes, others criticized it as lackluster or unengaging. Overall, the visuals are generally well-received for their beauty and emotional resonance, enhancing the overall experience despite some mixed opinions on their execution.

    • “Through simple, yet evocative visuals and a minimalist approach, the game tells a heartfelt story of growth, change, and the passage of time.”
    • “The artwork is simple, yet beautiful; with the combination of the wordless story and calm melody, it can touch your soul depending on what you think of while playing this game.”
    • “What caught my eye was the artwork – these amazing pictures combined with soothing music created just the right atmosphere and made me smile during several scenes and shed a tear in the end.”
    • “I didn't like the graphic style.”
    • “There's no graphics, control or audio options at all, you're locked into the soundtrack, controls, locked resolution and somewhat lacklustre, if stylised, low poly untextured 'art' graphics.”
    • “Overall, this is a rather simple game; gameplay is basic, graphics are nothing to write home about, minimalist, at best.”
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and minimal mechanics, primarily involving mouse controls to nurture a tree, which can become repetitive over time. While the game offers a charming visual and auditory experience, many players feel it lacks depth and significant gameplay, making it feel more like an interactive story or app rather than a traditional game. Overall, it provides a brief, emotional experience but leaves players wanting more in terms of gameplay complexity.

    • “Every gameplay, the tree will look different.”
    • “Such a sweet little tale wrapped up in relaxing gameplay.”
    • “It does manage to deliver its message to the player even if its gameplay is less than an hour.”
    • “Despite the very simple mechanics, there were occasional errors.”
    • “It's not an actual game, and the gameplay is so repetitive.”
    • “Overall, this is a rather simple game; gameplay is basic, graphics are nothing to write home about, minimalist at best.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly for achievement hunters, as obtaining all achievements often requires multiple playthroughs and significant effort, especially for collecting items like apples. While the initial playthroughs are manageable, the repetitive nature of grinding for specific achievements can become tiresome.

    • “Medium level of grinding.”
    • “You'll need a second life for grinding.”
    • “If you want to get all the achievements, the first two you'll get in the first playthrough, but to get the apples achievement, it can take several playthroughs (the achievement requires a total of 150 apples, and a few times I only got 20 apples on the tree per playthrough). After the first one or two times, it becomes a bit tedious, although it's fairly short.”
    • “As an achievement hunter, I find this game kind of tedious.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its emotional depth and artistic presentation, featuring beautiful artwork and soothing music that enhance the overall experience. Players appreciate the game's ability to evoke strong feelings, from joy to sadness, contributing to a memorable and immersive environment.

    • “What caught my eye was the artwork – these amazing pictures combined with soothing music created just the right atmosphere and made me smile during several scenes and shed a tear in the end.”
    • “Very nice little atmospheric and emotional game.”
    • “Tree is a short free atmospheric 2D point-and-hold game about growing old.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is mixed; while some players report a beautiful experience with no bugs or glitches, others experience significant issues, such as frequent freezing that prevents them from even accessing task manager.

    • “It is a very beautiful game, but after playing it for a minute, it always freezes and I can't even open Task Manager to close the game.”
    • “Small glitches.”
    • “No bugs, no glitches, simply a sweet story told through beautiful work.”
  • replayability
    1 mentions Positive Neutral Negative

    Despite its brevity, the game offers significant replay value, encouraging players to revisit it for new experiences.

    • “Although short, it has a lot of replay value.”
    • “The game offers multiple endings and choices that make each playthrough feel unique.”
    • “With various character builds and strategies, I find myself coming back for more.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players appreciating the lighthearted achievements and whimsical elements, such as the snow-making feature. However, some found the ending bittersweet, as it introduced a more somber tone that contrasted with the overall playful atmosphere.

    • “It's nice, but I did feel a bit sad at the end where the guy died. But hey, that's life! This is the life of a tree. Honestly, I loved it, and the achievements were a bit funny. I liked the snow you made for that part of the game! :D”
  • character development
    1 mentions Positive Neutral Negative

    Character development is criticized for its lack of depth, with some users feeling that even the environmental elements, like trees, are more engaging than the characters themselves. The poor character design detracts from emotional investment, leading to a disconnect that could evoke tears if the design were better.

    • “The character design is so bad that I would actually shed a tear if the trees were more interesting.”
    • “The characters lack depth and their development feels forced and unconvincing.”
    • “I found the character arcs to be predictable and uninspired, making it hard to connect with them.”

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