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Trapped Dead: Lockdown Game Cover

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Trapped Dead: Lockdown is a single player and multiplayer role playing game. It was developed by Bigmoon Studios and was released on March 20, 2015. It received negative reviews from critics and neutral reviews from players.

A small American town is overrun by the living dead! You manage to enter the town just before the military locks it down and now you must slice and shoot your way through thousands of zombies in order complete your mission in this action-packed Hack & Slash RPG.

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51%
Audience ScoreBased on 103 reviews
story8 positive mentions
stability9 negative mentions

  • Atmosphere and setting capture a gritty, B-movie zombie horror vibe with good voice acting and mood.
  • Multiple character classes with unique skills and progression systems offer some replay value.
  • Gameplay is a straightforward hack and slash ARPG with satisfying combat and loot mechanics.
  • Technical issues include buggy AI, game-breaking bugs, frequent crashes, and unreliable multiplayer/co-op mode.
  • Repetitive and simplistic mission design with limited enemy variety and uninspired skill trees reduce engagement.
  • Clunky UI, poor inventory management, and dated graphics contribute to an overall rough and unpolished experience.
  • story
    56 mentions Positive Neutral Negative

    The story is generally seen as a clichéd, B-movie zombie narrative with repetitive mission design and limited character development, often overshadowed by hack-and-slash gameplay. While some appreciate its campy tone and humor in voice acting, many find it shallow, linear, and prone to glitches, with little impact on overall enjoyment. Players primarily engage for combat and co-op rather than narrative depth or originality.

    • “The story unfolds in a series of missions that push players deeper into the heart of the lockdown, unraveling fragments of conspiracy, survival, and horror along the way.”
    • “Each character has a different storyline, so picking a new character to play with will give you a new story and new objectives to complete their path.”
    • “Every class comes with their own custom storyline, as well as individual strengths and abilities – the assassin is an expert in firearms, the butcher slaughters his enemies in melee combat, and the exorcist fries zombies with his spiritual abilities.”
    • “The story is just a straight-up B horror film wannabe; while it has a few laughs, it doesn’t hold interest and most players won’t be playing for the story.”
    • “Sure, it has some flaws: the movie compression is ugly, the voice acting is terrible, the storyline is incomplete and meandering, referencing events and details never previously discussed; NPCs are completely unrealistic, but you don't come to this game for the story.”
    • “Story is horrendous (in a perfect way); missions are linear, and if you're an achievement hunter, you'll spend a lot of time searching game areas for one zombie needed to unlock that medal.”
  • gameplay
    22 mentions Positive Neutral Negative

    The gameplay in Trapped Dead: Lockdown blends ARPG loot and skill progression with zombie survival elements and cooperative play but suffers from slow pacing, repetitive objectives, and lackluster combat variety. While some players appreciate the solid controls and class-based weapon choices, many criticize the monotonous mechanics, clunky UI, frequent bugs, and underdeveloped AI that hinder engagement. Overall, it offers a nostalgic hack-and-slash experience but falls short in depth and polish.

    • “Trapped Dead: Lockdown is an isometric action RPG developed and published by Bigmoon Studios that attempts to blend the loot-driven appeal of hack-and-slash gameplay with the tense atmosphere of a zombie apocalypse.”
    • “Gameplay in Trapped Dead: Lockdown follows familiar ARPG principles: players explore semi-open maps, complete objectives, collect loot, and upgrade their character’s abilities through branching skill trees.”
    • “Gameplay has just the right amount of balanced movement and weapons fire where actions take the proper amount of time to do without being too fast or too slow, unlike the first game in the series where the combat and movement felt very frustrating and clumsy.”
    • “What follows is a slurry of half-finished, slow-paced mechanics that amount to nothing but frustration and sadness.”
    • “There are no branching paths or side quests to do, which cuts down on a significant portion of gameplay.”
    • “The gameplay was monotonous, the UI clunky, the enemy AI seemed to have trouble pathfinding toward the player, and bugs/crashes were rampant.”
  • graphics
    20 mentions Positive Neutral Negative

    The graphics are generally described as dated and modest, reflecting the game's indie budget rather than AAA quality, with some users appreciating the gorey, surreal visuals and overall atmosphere despite technical limitations. They are considered adequate for the price point and gameplay style, though not visually impressive or modern by today's standards.

    • “The creatures were well animated, the engine was slick and fluid, and the visuals held up well with proper resolution support.”
    • “Nice artwork with some RPG elements and a story.”
    • “The graphics and music work well together and represent a notable improvement over the previous game.”
    • “What the visuals achieve in mood, they often lose in execution, giving the impression of a game that is ambitious but bound by its budgetary constraints.”
    • “The graphics as well don’t really stand out and often times were muddy and not close to modern standards.”
    • “It has dated graphics, controls okay with an Xbox 360 controller, and a very cliché story, not totally boring but close to it and the combat is slightly enjoyable.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers moderate replayability through multiple character classes and distinct skill trees, encouraging players to try different perspectives. However, its linear mission structure and class limitations reduce variety, and some user interface issues and bugs further detract from the desire to replay. Overall, replay value varies depending on player tolerance for flaws and preference for diverse gameplay.

    • “The game’s progression system ensures that even small victories feel rewarding, and its multiple character perspectives encourage replayability for those who can overlook its flaws.”
    • “Multiple classes add some replay value.”
    • “The skill trees are different between the classes and so the replayability is actually pretty decent.”
    • “The linear nature of game missions (go down the street, kill everything that moves, talk to NPC, do his bidding, kill everyone, continue after NPC said mission is complete) doesn't really help with game replayability.”
    • “This cuts down on the differences between classes and replayability.”
    • “For me this game has almost no replayability, and I will probably not be coming back to it, only if things get better (fixing the broken UI and bugs would be enough for me to endure it).”
  • stability
    10 mentions Positive Neutral Negative

    The game suffers from frequent and varied stability issues, including bugs, glitches, unresponsive controls, and texture problems, leading to a frustrating player experience. Developers appear to have abandoned fixing these issues, resulting in poor overall performance and reception.

    • “It looked okay, no glitches or bugs that I saw (though reading online I was one of the lucky ones in this regard) and it had enough loot to keep me playing.”
    • “I was hoping after some time the buggy issues would be resolved; unfortunately, that is not the case.”
    • “A buggy mess that's been abandoned by the devs. Avoid!”
    • “It did not receive very good scores, mainly due to being buggy beyond an acceptable point, and generally awful gameplay.”
  • music
    8 mentions Positive Neutral Negative

    The game's music receives mixed reviews, with some praising its dark, atmospheric tone that enhances the mood, while others find it generic, forgettable, and mostly ambient noise. The soundtrack and sound effects are generally well-executed, though the music often fails to leave a lasting impression.

    • “I like everything about the game from the soundtrack to the dialogue.”
    • “The sound effects and soundtrack in the game are very well done.”
    • “Music sets the tone perfectly with its dark, all-enveloping quality as if the world had been transformed into an unending morgue of sorrow and sanity-destroying horror.”
    • “Characters often talk for way too long, forcing you to skip over each box of dialog while the game's soundtrack drones on throughout, never being memorable for even a second.”
    • “Soundtrack on the other hand is absolutely generic; I can't recall any track sticking in my head, and I believe 85% of it is just ambient noise.”
    • “Music rating: 5/10.”
  • atmosphere
    7 mentions Positive Neutral Negative

    Trapped Dead: Lockdown excels in creating a tense and eerie zombie apocalypse atmosphere, enhanced by old-school dialogue with dark humor and above-average voice acting. Despite some technical limitations, its tone and mood effectively immerse players in the game's setting.

    • “Trapped Dead: Lockdown is an isometric action RPG developed and published by Bigmoon Studios that blends the loot-driven appeal of hack-and-slash gameplay with the tense atmosphere of a zombie apocalypse.”
    • “Where Trapped Dead: Lockdown succeeds best is in its atmosphere and tone.”
    • “Dialogs have that old-school touch with nasty humor, which makes the eerie atmosphere less heavy.”
    • “Yet, despite this effective atmosphere, the technical limitations of the engine are often visible.”
    • “Dialogs have that oldschool touch to it with nasty humour which makes the eerie atmosphere less heavy.”
    • “Trapped Dead: Lockdown is an isometric action RPG developed and published by BigMoon Studios that attempts to blend the loot-driven appeal of hack-and-slash gameplay with the tense atmosphere of a zombie apocalypse.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the amusing Exorcist class and witty NPC dialogues, often enhanced by funny voice acting. While some character interactions can feel overly lengthy, the humor adds a lighthearted touch to the overall experience.

    • “Very funny when NPCs trust you with their life but all you have is hopes and prayers. You can also permanently hope and prayer away the infection since one of your abilities is basically infinite heal.”
    • “The good part of the story is the voice acting, which is funny and adds a little humour to the game. Although sometimes I feel like the characters are talking for way too long, thankfully you can skip it.”
    • “The dialogues with some NPCs are funny (they used bad language + best).”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from poor optimization, with frequent crashes in full-screen mode and low frame rates around 30 FPS despite capable hardware, indicating a need for significant performance improvements.

    • “Very bad game optimization, crashes in full screen, and only runs at 30 fps while my laptop can handle Paladins at a consistent 60 fps.”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding in the game is somewhat repetitive but manageable, and overall it is considered better than in comparable titles.

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30%Critics’ scoreBased on 1 critic reviews
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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Trapped Dead: Lockdown is a role playing game.

Trapped Dead: Lockdown is available on PC, Mac OS, Windows and Linux.

On average players spend around 2 hours playing Trapped Dead: Lockdown.

Trapped Dead: Lockdown was released on March 20, 2015.

Trapped Dead: Lockdown was developed by Bigmoon Studios.

Trapped Dead: Lockdown has received negative reviews from players and negative reviews from critics. Most players liked this game for its story but disliked it for its graphics.

Trapped Dead: Lockdown is a single player game with multiplayer and local co-op support.

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