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Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot
Trackmania screenshot

82%
Audience ScoreBased on 9,628 reviews
gameplay126 positive mentions
monetization88 negative mentions

  • gameplay
    330 mentions Positive Neutral Negative

    Trackmania's gameplay is widely praised for its addictive and fast-paced racing mechanics, offering a blend of accessibility for newcomers and depth for seasoned players through intricate techniques and a high skill ceiling. However, many players express frustration with the limitations imposed by the free-to-play model, which restricts access to content and features, and the lack of in-game tutorials to help players understand the various mechanics. Overall, while the core gameplay is engaging and enjoyable, the monetization strategy and insufficient guidance detract from the overall experience.

    • “Its combination of fast-paced gameplay, extensive track creation options, and a vibrant community make it a standout title in the genre.”
    • “The gameplay is addicting, fun, and very enjoyable.”
    • “Trackmania is a super fun arcade racing game with solid physics, crazy track designs, seasonal content, and endless community-made content, with gameplay that is easy to learn but very hard to master.”
    • “The gameplay is very bad... like 15 years old games.”
    • “The game doesn't do much in terms of explaining the mechanics; the training campaign barely can be called that, because it really doesn't explain you much.”
    • “The mechanics are horrible.”
  • monetization
    178 mentions Positive Neutral Negative

    The monetization model of the game has received mixed reviews, with many players criticizing it as a cash grab due to the presence of in-game advertisements and a mandatory subscription fee for full access. While some appreciate the absence of microtransactions and view the subscription as a fair way to access ongoing content, others feel that the game is misleadingly marketed as "free to play" when much of the content is locked behind a paywall. Overall, the monetization approach has been described as exploitative and frustrating, detracting from an otherwise enjoyable gaming experience.

    • “The monetization system of a yearly subscription is way better than most other free-to-play games that shove battle passes, microtransactions, premium currency, and loot boxes down your throat, so much so that you can't play for free.”
    • “Overall, I understand that this subscription model can be off-putting initially, but I think we should appreciate a rare occasion that Ubisoft has a very reasonable monetization system, where you can gain access to all content in the game for the same price of a single skin in most free-to-play games.”
    • “There are no microtransactions, and club access is the only thing you can pay for.”
    • “In conclusion, it's a good game ruined by money-hungry developers making it a giant cash grab.”
    • “This feels like a cash grab, especially since Trackmania has always been about user-created content and community-driven competition.”
    • “I would happily pay $60 for this game today, but I cannot in good conscience sign up for $20/year for life, just to reward Ubisoft for putting ads (personalized, no less) into the game, and requiring a separate launcher download.”
  • graphics
    152 mentions Positive Neutral Negative

    The graphics in the game are generally praised for their vibrant and polished visuals, enhancing the overall racing experience. While many players appreciate the stunning graphics and smooth performance, some express concerns about technical issues and the game's reliance on a subscription model, which can limit accessibility to certain features. Overall, the graphics are considered a strong point, though opinions vary on their innovation and comparison to previous titles in the series.

    • “The graphics are stunning.”
    • “The game's graphics are crisp, and the vibrant tracks are a treat for the eyes.”
    • “With its diverse range of tracks, stunning graphics, and engaging online community, it is sure to provide hours of entertainment and excitement.”
    • “The game is broken; if you tamper with graphics settings, it keeps crashing.”
    • “As soon as I get outside the training stages and into the campaign mode, the stages are so elaborate that the framerate tanks to about 10fps, even with all resolution and graphics settings at their lowest possible.”
    • “The game looks like it was made in the 90s with its cartoonish, low-poly graphics.”
  • music
    51 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising the upbeat and adrenaline-pumping soundtrack that complements the gameplay, while others criticize it as repetitive, bland, and even annoying. Many feel that the music lacks the memorable quality of previous titles in the series, and the limited selection leads to a less engaging experience. Overall, while the soundtrack has its fans, it appears to fall short for a significant portion of the player base.

    • “The soundtrack of Trackmania complements the high-energy gameplay with an upbeat and adrenaline-pumping selection of tracks.”
    • “Coupled with a pumping soundtrack that amplifies the excitement of each race, the overall presentation contributes to an immersive racing experience that keeps players engaged for hours on end.”
    • “Good physics, nice soundtrack.”
    • “The new menu music makes me want to jump off a bridge.”
    • “Under the training, there are only 2 annoying tracks; it's unbearable to hear them too many times.”
    • “The music is also a huge letdown.”
  • grinding
    45 mentions Positive Neutral Negative

    The grinding aspect of the game is a central feature that many players find both enjoyable and time-consuming, often requiring significant dedication to achieve better times and medals. While some appreciate the challenge and sense of accomplishment that comes from repeated attempts and incremental improvements, others note that the grind can become tedious, especially with certain content locked behind paywalls. Overall, the game offers a wealth of opportunities for grinding, appealing to those who thrive on competition and mastery.

    • “You'll need a second life for grinding.”
    • “That is almost no content at all - any decent gamer can gold medal all these within an hour or two - so unless you like grinding the same tracks over and over for the best times, there's really hardly anything there.”
    • “The game 'loop' is mainly driven by community content and grinding the author medals does get a bit repetitive after a while.”
  • optimization
    45 mentions Positive Neutral Negative

    The optimization of the game has received overwhelmingly negative feedback, with many players reporting severe performance issues, including lag spikes, stuttering, and the need to run on low settings even with high-end hardware. While some users noted that mods could help improve performance, the overall consensus is that the game is poorly optimized and requires significant adjustments to settings for a playable experience. Additionally, the subscription model and reliance on external tools for better performance have further frustrated players.

    • “Well optimized.”
    • “Great performance.”
    • “Optimized racing game with all sorts of capabilities for customization and track building.”
    • “For starters, I could barely even play this game because it is very performance-heavy when compared to the other Trackmania games. I can only run this at 10 fps on minimum settings, while both TM Turbo and TM Nations ran like butter at 60 fps.”
    • “It seems that this version of Trackmania wants to pull many features in while not attempting to polish the issues that the core game has: horrible performance even on high-end machines, questionable netcode, and overall stability.”
    • “The cars still handle terribly, the physics seem to be tied to frame rate which often drops even though the game looks bad. It crashes after every race with a RAM insufficient error even though I have over 16GB free, and it proceeds to crash my browser and Steam along with itself.”
  • stability
    37 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with many users reporting frequent bugs, glitches, and issues with the Ubisoft Connect launcher that hinder gameplay. While some players find the core gameplay enjoyable, the persistent technical problems, including lag, freezing, and connection issues, significantly detract from the overall experience. Overall, the game is described as "buggy" and "unplayable" at times, leading to frustration among users.

    • “Game play is essentially bug free and very clean.”
    • “Runs great on almost any machine, including the Steam Deck.”
    • “Runs great, looks beautiful; overall great and engaging.”
    • “Couldn't even play the game because Ubisoft Connect is such a buggy mess that it won't let me create an account.”
    • “I've played four days and on only one the server was running smoothly--otherwise it's glitches everywhere and unplayable.”
    • “The game is ridiculous and broken through glitches that the TrackMania community calls 'tricks'; don't even bother wasting your hard drive space downloading this trash game.”
  • story
    37 mentions Positive Neutral Negative

    The reviews indicate that the game lacks a significant story, with many users noting it feels more like a series of missions or tracks rather than a narrative-driven experience. While some players appreciate the gameplay mechanics and racing fun, they emphasize that those looking for a compelling story will be disappointed. Overall, the consensus is that the game is more focused on racing action than storytelling.

    • “Gran Turismo: a true story”
    • “Easy to learn, hard to master, and then there is map building, but it's a whole new story.”
    • “Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today.”
    • “The plot is lacking.”
    • “You cannot do this with the free version with the only option to play the 'campaign' (which has no story so is essentially just a series of tracks).”
    • “This game has no story; it's a racing simulator.”
  • humor
    32 mentions Positive Neutral Negative

    The humor in the game is widely appreciated, with players finding it hilariously chaotic and entertaining, particularly in modes like battle royale that blend absurdity with racing. Many reviews highlight the game's funny physics and creative elements, contributing to a lighthearted and enjoyable experience, despite some frustrations with monetization. Overall, the game is characterized as a fun and comedic take on racing, appealing to those who value humor in gaming.

    • “It's the fast and the furious meets Swan Lake, and it's hilariously chaotic!”
    • “Well designed tracks with countless variety, even with the driving that makes for great funny moments.”
    • “On a positive note, the game brought over a lot of what made TMNF fun: nearly identical physics, creative map editor and a lot of funny techniques & bugs that cater for players of all map styles.”
  • replayability
    27 mentions Positive Neutral Negative

    Trackmania is praised for its exceptional replayability, largely due to its extensive library of user-generated maps and robust multiplayer features. Players highlight the game's infinite replay value, driven by the desire to improve lap times and engage with a vibrant community, although access to the full experience requires a subscription. Overall, the combination of diverse track designs and competitive elements ensures that players can enjoy countless hours of gameplay.

    • “One of Trackmania’s strongest points is its vast amount of content and endless replayability.”
    • “Endless replayability with community-driven content.”
    • “The player-made tracks featured are as varied as they can be gorgeous, which gives the game essentially infinite replayability.”
    • “The change to make only maps 1-10 playable on the starter makes this game so much worse.”
    • “While it has its shortcomings, particularly in the initial content and learning curve departments, the game's strengths in track design, multiplayer, and replayability make it a worthwhile addition to the racing game genre.”
    • “Once you pass through the obnoxious Ubisoft paywall of $20/year, you gain access to a full 25 track seasonal campaign (only the first 10 tracks are playable on a free account), the cup of the day, ranked matchmaking, all online community servers, and an infinite amount of community-made tracks and campaigns (which are just better than anything the devs make).”
  • emotional
    14 mentions Positive Neutral Negative

    Players express a mix of emotional highs and lows in their experiences with the game, highlighting a sense of community and personal achievement alongside frustration with game mechanics and monetization practices. While some find joy in the challenge and camaraderie, others feel disheartened by technical issues and the pressure to perform, leading to a complex emotional landscape that can evoke both happiness and disappointment. Overall, the emotional responses range from nostalgia and connection to frustration and regret, reflecting the game's impact on players' feelings.

    • “I want to cry.”
    • “I want to cry, I spent 3 hours being .083 off the time I was trying to set and I still don't have it... great game honestly.”
    • “At other Trackmanias, I always wanted to improve my times, but this one just made me feel 'thank god this map is over, I got gold hope the next one is better', over and over again.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is enhanced by its colorful, futuristic environments, allowing players significant freedom to create unique tracks that reflect their own biomes. Each track presents a distinct atmosphere and set of challenges, contributing to an engaging and visually appealing experience.

    • “It's only a stadium, so far at least, but they give you a lot of freedom when creating your own tracks to the point where you can really make your own biomes and atmosphere.”
    • “The colorful, futuristic environments are a visual treat, each track offering its own distinct atmosphere and challenges.”
    • “It's only stadium, so far at least, but they give you a lot of freedom when creating your own tracks to the point where you can really make your own biomes and atmosphere.”

Buy Trackmania

150h Median play time
1091h Average play time
25-417h Spent by most gamers
*Based on 43 analyzed playthroughs

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