- January 15, 2020
- Lame Jam
Tower of Shades
Platforms
About
"Tower of Shades" is a short game that starts with a challenging final boss fight, where death allows you to learn new skills. The story unfolds through a mysterious saved file, aiming to inspire self-improvement, all set to an old school SNES-themed soundtrack.
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- The art style, music, and overall feel of the game are superb, creating an enjoyable atmosphere.
- The game delivers a positive and inspirational message about perseverance and self-belief.
- It's a short experience that, while minimal in gameplay, can be engaging and thought-provoking for those who appreciate narrative-driven content.
- The gameplay is minimal and feels more like an interactive visual novel than a traditional RPG, which may disappoint those expecting a deeper gaming experience.
- There is a lack of options for adjusting audio and controls, which can detract from the overall user experience.
- The message can come off as heavy-handed and blunt, potentially undermining its impact for some players.
story
11 mentions Positive Neutral NegativeThe story is primarily delivered through cutscenes and text, resembling an interactive visual novel rather than a traditional narrative, which some players found engaging while others felt it lacked depth and coherence. The linear structure allows for a straightforward progression, but once completed, its replay value may be limited. Overall, while the story has its charm and offers a wholesome message, it may not resonate with everyone due to its experimental approach and perceived contradictions.
“It felt more like watching a movie or a story, or even somewhat like an interactive visual novel.”
“Each time you do, you learn a little better how to defeat them and unlock more abilities and story fragments.”
“This is a fun little game that manages to deliver a nice little story with nothing but a few pictures; the narration is almost entirely separate from the story.”
“The battles are basically a puzzle; the story is delivered by cutscenes and text.”
“It felt more like watching a movie or story, or even somewhat like an interactive visual novel.”
“The story is largely linear, and once you've been through it once, I'm unsure how much appeal it will have outside perhaps re-experiencing it or sharing it with others.”