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Tower Behind the Moon

Tower Behind the Moon Game Cover
42%Game Brain Score
story, gameplay
53% User Score Based on 30 reviews

Platforms

Mac OSPCWindowsLinux
Tower Behind the Moon Game Cover

About

"Tower Behind the Moon" is a 400,000-word interactive epic fantasy novel by Kyle Marquis. As a powerful magician seeking immortality, you must prepare for a once-in-a-lifetime celestial conjunction while protecting your tower from enemies. Your choices determine your path to transcendence or annihilation among angels and demons. The game is text-based and relies on your imagination.

Tower Behind the Moon screenshot
Tower Behind the Moon screenshot
Tower Behind the Moon screenshot

53%
Audience ScoreBased on 30 reviews
story12 positive mentions

  • The game features a richly crafted world with intriguing lore and a unique concept of playing as an archmage attempting to ascend to godhood.
  • It offers great replay value with multiple paths and endings, allowing players to deeply engage with the roleplay aspect.
  • The writing is generally strong, with a well-defined narrative that can be compelling despite its flaws.
  • The game suffers from a lack of clear feedback on choices and stats, leading to confusion and immersion-breaking experiences.
  • Many players feel that the narrative becomes disjointed and railroaded, especially in the latter parts of the game, making it difficult to achieve desired outcomes.
  • Character development is often criticized as one-dimensional, and some players feel misled by romantic options that do not align with their character choices.
  • story
    36 mentions Positive Neutral Negative

    The story is described as having great potential, with intriguing characters and an epic narrative about the risks of godhood, but it suffers from pacing issues and a rushed conclusion that leaves it feeling incomplete. While the tone balances gravity and levity effectively, some players feel that the interactive elements detract from the overall storytelling experience. Overall, the setting and character depth are praised, but inconsistencies and a lack of meaningful choices hinder its full impact.

    • “A short but sweet story about the risk of becoming a god.”
    • “The characters were intriguing and there was so much depth hidden within the story for you to explore.”
    • “The main story itself is great, and feels properly epic as is fitting for a story about ascending to godhood.”
    • “But roughly in the last third of the game, everything felt disconnected, stats changed randomly and the descriptions of progress and relationships did not reflect what was actually happening in the story.”
    • “This has to be Kyle Marquis' weakest story so far.”
    • “I still think that that isn't enough to make up for all of the flaws that would go away if this wasn't trying to be an interactive story.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is marked by a mix of intriguing mechanics, such as transcendence, that require strategic planning but can lead to a rewarding sense of accomplishment when mastered. However, players express frustration with harsh penalties for earlier choices, which can result in significant setbacks and a lack of clarity regarding essential stats, detracting from the overall experience. Despite these flaws, the game remains engaging, particularly for dedicated gamers and fantasy enthusiasts.

    • “The game introduces some interesting mechanics such as transcendence, which require planning and forethought to utilize fully, but when used properly can bring you towards new heights and make you feel very accomplished when you do so.”
    • “While it has some gameplay flaws, it's a fun and fresh read, especially for hardcore gamers and long-time fantasy fans.”
    • “Don't get me wrong, I don't like power fantasies as much as the next guy, and it could serve the narrative that everyone else is fed up with these 'maggot gods' and that you're in a brutal struggle to ascend in spite of your aptitude. However, punishing the player so harshly for a choice they made an hour ago in a game where your only recourse is to throw away all your progress this chapter (or even playthrough) to start over, and where the crucial stats required to make informed decisions are locked behind a separate screen you have to halt gameplay just to look at, is a poor design choice.”
    • “I've played other cog games that had stories that weren't as incredible as this, but at least the actual gameplay was solid enough that I didn't feel like a horrible failure incapable of doing right for most of the game.”
    • “I eventually figured it out (you basically gain ascension progress by passing skill checks), but this is a core gameplay mechanic that should have been better explained.”
  • replayability
    2 mentions Positive Neutral Negative

    The game boasts high replayability due to its numerous paths and multiple endings, encouraging players to explore different choices and outcomes.

    • “The game has great replay value due to its many different paths and endings.”

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