- December 20, 2018
- Choice of Games
Tower Behind the Moon
Platforms
About
"Tower Behind the Moon" is a 400,000-word interactive epic fantasy novel by Kyle Marquis. As a powerful magician seeking immortality, you must prepare for a once-in-a-lifetime celestial conjunction while protecting your tower from enemies. Your choices determine your path to transcendence or annihilation among angels and demons. The game is text-based and relies on your imagination.
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- The game features a richly crafted world with intriguing lore and a unique concept of playing as an archmage attempting to ascend to godhood.
- It offers great replay value with multiple paths and endings, allowing players to deeply engage with the roleplay aspect.
- The writing is generally strong, with a well-defined narrative that can be compelling despite its flaws.
- The game suffers from a lack of clear feedback on choices and stats, leading to confusion and immersion-breaking experiences.
- Many players feel that the narrative becomes disjointed and railroaded, especially in the latter parts of the game, making it difficult to achieve desired outcomes.
- Character development is often criticized as one-dimensional, and some players feel misled by romantic options that do not align with their character choices.
story
36 mentions Positive Neutral NegativeThe story is described as having great potential, with intriguing characters and an epic narrative about the risks of godhood, but it suffers from pacing issues and a rushed conclusion that leaves it feeling incomplete. While the tone balances gravity and levity effectively, some players feel that the interactive elements detract from the overall storytelling experience. Overall, the setting and character depth are praised, but inconsistencies and a lack of meaningful choices hinder its full impact.
“A short but sweet story about the risk of becoming a god.”
“The characters were intriguing and there was so much depth hidden within the story for you to explore.”
“The main story itself is great, and feels properly epic as is fitting for a story about ascending to godhood.”
“But roughly in the last third of the game, everything felt disconnected, stats changed randomly and the descriptions of progress and relationships did not reflect what was actually happening in the story.”
“This has to be Kyle Marquis' weakest story so far.”
“I still think that that isn't enough to make up for all of the flaws that would go away if this wasn't trying to be an interactive story.”