- December 17, 2011
- Namco Bandai Games
- 10h median play time
Touch My Katamari
Touch My Katamari makes little changes to the core gameplay and art style, but it's still so much fun.
Platforms
About
Touch My Katamari is a single player action adventure game with fantasy and comedy themes. It was developed by Namco Bandai Games and was released on December 17, 2011. It received neutral reviews from critics and positive reviews from players.
Roll up some fun with this portable entry in the beloved Katamari Damacy franchise. In Touch My Katamari, the ever-growing ball of bits and bobs is controlled by touching the screen or using both analog control sticks to roll it in any direction.





- Touch My Katamari retains the fun, quirky gameplay of the series while introducing new mechanics like the ability to morph the Katamari's shape using the Vita's touch controls.
- The game features vibrant graphics and a humorous storyline, making it visually appealing and entertaining for players.
- It's a great portable option for Katamari fans, providing a familiar experience with the added convenience of handheld play.
- The game is notably short, with only a limited number of levels and content compared to previous entries in the series, leading to a feeling of disappointment for long-time fans.
- The menu design is confusing and poorly executed, making it difficult for players to navigate and start the game effectively.
- While the touch controls are a new feature, they are often seen as unnecessary or poorly implemented, detracting from the overall gameplay experience.
- music25 mentions Positive Neutral Negative
The music in the latest installment of the Katamari series has received mixed reviews, with many fans expressing disappointment over the lack of catchy tracks that characterized earlier games. While some appreciate the solid sound quality and the quirky Japanese-inspired tunes, others find the soundtrack bland and uninspired, lacking the memorable charm of its predecessors. Overall, the music is seen as a weaker aspect of the game, failing to live up to the high standards set by the franchise.
“The music sounds amazing through Bluetooth speaker or headphones.”
“With their excellent music, great gameplay variety, humorous dialogue, and loads of content, Namco's cult hit franchise is always a surefire hit.”
“The music is pretty much the same as you'd expect -- strange sounding J-pop, or J-pop-inspired tracks, most of which are catchy enough.”
“The soundtrack in this game is a sorry affair, with barely any tracks, and most of the tracks there are very bland and uninspired.”
“In an attempt to match the quirkiness and variety of past soundtracks, the developers have lost sight of what made the past games sound so great.”
“You just won't get these stuck in your head, like some of the bizarre songs from the previous entries.”
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Frequently Asked Questions
Touch My Katamari is a action adventure game with fantasy and comedy themes.
Touch My Katamari is available on PlayStation and PlayStation Vita.
On average players spend around 10 hours playing Touch My Katamari.
Touch My Katamari was released on December 17, 2011.
Touch My Katamari was developed by Namco Bandai Games.
Touch My Katamari has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its music but disliked it for its story.
Touch My Katamari is a single player game.
Similar games include Once Upon A KATAMARI, The Wonderful End of the World, Shantae: Half-Genie Hero, FINAL FANTASY X/X-2 HD Remaster, Sackboy: A Big Adventure and others.





