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Too Shroom!

Too Shroom! Game Cover
58%Game Brain Score
gameplay, graphics
grinding
88% User Score Based on 17 reviews

Platforms

PCWindows
Too Shroom! Game Cover

About

Too Shroom! is a single player casual role playing game. It was developed by OhmanDev and was released on July 31, 2024. It received positive reviews from players.

Too Shroom! is a Slash 'em up meets Roguelite game where the upgrades you choose are vital. Master the simple yet satisfying combat system, and find synergies and builds to clear as many waves as possible. You need to survive the hoards of hellish shrooms and kill each wave before time runs out. Collect seeds each run to unlock new characters and permanent upgrades.

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88%
Audience ScoreBased on 17 reviews
gameplay5 positive mentions
grinding1 negative mentions

  • The gameplay is fun and addictive, providing a quick and engaging experience.
  • The combat feels fluid and enjoyable, especially for fans of roguelike games.
  • The power-up upgrades are creative and well thought out, adding meaningful elements to the gameplay.
  • The game suffers from repetitive and shallow gameplay, lacking significant depth or variation.
  • Graphics appear insincere due to the use of borrowed assets, detracting from the overall experience.
  • Content feels limited, with players quickly exhausting the available gameplay within a short time.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is characterized by a mix of shallow mechanics and addictive elements, with players enjoying the quick acquisition of upgrades and fluid mechanics. However, many reviewers note a lack of depth and variation, leading to a sense of boredom after a short period, despite some creative power-ups and suggestions for enhanced engagement through unique boss encounters. Overall, while the gameplay can be fun and engaging initially, it lacks meaningful progression and variety.

    • “Quick and addictive gameplay.”
    • “I absolutely adore it, and find its gameplay to be super fun and addictive, as well as engaging and thrilling.”
    • “I find the power-up upgrades to be creative, well thought out, and meaningfully used in gameplay.”
    • “The gameplay is shallow, focusing on quickly acquiring and swapping upgrades, with no significant depth or variation.”
    • “The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative-based gameplay progression, and so on.”
  • graphics
    4 mentions Positive Neutral Negative

    The game's graphics exceed expectations, though they appear to utilize assets from external sources. Players appreciate the variety of aesthetic clothing unlockables, which enhance customization and engagement without impacting gameplay stats. Overall, the visuals contribute to a fun and immersive experience reminiscent of real-life fashion shopping.

    • “The game graphics look better than you might expect, showcasing a vibrant and immersive world that enhances the overall experience.”
    • “In real life, clothing shopping can be very fun and expensive, but in a video game, a large wardrobe of aesthetic unlockable clothing options allows players to virtually experience the joy of fashion and mix and match new outfits.”
    • “The aesthetic items available in the game provide a unique customization experience, driving user engagement and encouraging players to explore and farm for more options.”
    • “The game graphics look better than you might expect, but that's just because it looks like some or all of them are 'borrowed' from asset stores or wherever.”
    • “Once this boss is defeated, it has a 22% chance of dropping a magic arcane coin, which can then be brought to a vault that has machines where this boss token can be inserted. A mechanism occurs, and the player enters a pool of aesthetic items that have no stat benefit, yet instead offer customization and incentive to farm the wave bosses, which then drives up user engagement and playtime.”
  • story
    3 mentions Positive Neutral Negative

    The story centers on the defense of a tranquil land against an unyielding invasion of shrooms, highlighting themes of resilience and protection.

    • “The story revolves around defending a peaceful land from a relentless invasion of shrooms.”
    • “The narrative is engaging and keeps you invested in the fate of the characters.”
    • “The plot twists and character development make for an unforgettable experience.”
    • “The story is about defending a peaceful land from a relentless invasion of shrooms.”
  • grinding
    1 mentions Positive Neutral Negative

    Players often find themselves grinding in games primarily due to the allure of achievements, which serve as a motivating factor even in titles they may not fully enjoy. These achievements are seen as an underutilized resource that enhances player engagement and adds a sense of purpose to the gaming experience.

    • “Achievements are the magic that keeps a player grinding a game they may not even enjoy, all because they want that shiny-looking achievement. Achievements are an underutilized resource that rewards player engagement and gives a sense of meaning to the experience of playing a game.”
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20h Median play time
20h Average play time
20-20h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Too Shroom! is a casual role playing game.

Too Shroom! is available on PC and Windows.

On average players spend around 20 hours playing Too Shroom!.

Too Shroom! was released on July 31, 2024.

Too Shroom! was developed by OhmanDev.

Too Shroom! has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Too Shroom! is a single player game.

Similar games include Spirit Hunters: Infinite Horde, God Of Weapons, Keeper's Toll, Soulstone Survivors, Karate Survivor and others.