Tomorrow Won't Come For Those Without

Tomorrow Won't Come For Those Without Game Cover

"Tomorrow Won't Come For Those Without" is a surreal puzzle-filled visual novel by etherane. As forgetful chorister Ori, staying in a strange hotel, pass Sunday School lessons to advance, solve puzzles, and experience two different endings. Collect Celestial cards and PO-KA, and beware of Rem, the bitter hotel resident who smells like salmiac licorice .

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

96%
Audience ScoreBased on 552 reviews
story72 positive mentions
humor4 negative mentions
  • The game features a captivating and abstract story that encourages deep thought and interpretation.
  • The art style and music are beautifully crafted, enhancing the overall atmosphere of the game.
  • Players appreciate the emotional depth and character dynamics, particularly the relationship between Ori and Rem.
  • The puzzles can be overly abstract and unintuitive, leading to frustration rather than enjoyment.
  • The story may feel convoluted and difficult to follow, leaving some players confused about the overall message.
  • The game is very short, which some players feel leaves them wanting more content and depth.
  • story214 mentions

    The story is a short, abstract narrative set in a post-apocalyptic world, exploring themes of grief, religious symbolism, and existentialism, which can be both captivating and confusing for players. While many appreciate its quirky characters and artistic presentation, the convoluted plot often requires multiple playthroughs to fully grasp, making it a unique experience for those who enjoy interpretive storytelling. Overall, it offers a blend of intriguing lore and emotional depth, though it may not appeal to those seeking a straightforward narrative.

    • “The story is quirky and captivating; I was hooked the entire time.”
    • “The story and world are wonderfully mysterious and intriguing, and the characters are a joy to watch interact.”
    • “Once again, Etherane has shown us what they excel at: creating interesting characters, an immersive atmosphere, and—of course—splendid storytelling.”
    • “The problem is that the confusing plot does not piece together a coherent story, so I couldn’t find a good reason to play this game instead of reading an actual essay on philosophy that likely would bring me more enlightenment.”
    • “The purpose of this game’s plot seems to be vague, and that’s never a good thing.”
    • “If you're more of a fan of a clear story and exciting gameplay, this might not be the game for you.”
  • graphics62 mentions

    The graphics of the game are widely praised for their unique art style, which combines darker, horror-inspired elements with vibrant color palettes, creating an engaging atmosphere. Many reviewers noted the aesthetic appeal and emotional resonance of the visuals, likening them to other notable titles while highlighting their distinctiveness. However, some criticism was directed at the overall polish and execution, suggesting that while the art is compelling, the game may lack depth in its graphical presentation.

    • “Absolutely adored the art style and overall atmosphere of Tomorrow Won't Come, and it's nice and short.”
    • “The art style is wonderful and really captured the uncanny mood this game encompasses.”
    • “Great art style and interesting story, definitely worth playing!”
    • “The art style looks a bit like Omori, with almost no horror elements in the game.”
    • “There is a semblance of interesting creative ideas, like the conductor, rosary, or the graphical representation of auras, but ultimately it's a very lackluster, unpolished experience that doesn't have a lot to tell.”
    • “I really like the art style, but the puzzles are way too abstract/confusing and the ambient sound effect is just a looped static noise that gets really extremely annoying to listen to for more than a few minutes.”
  • music26 mentions

    The music in the game is widely praised for its quality, ranging from calming piano melodies to more intense and dissonant sounds that enhance the atmosphere and emotional depth of the experience. While some players found the music to be exceptional and well-matched to the game's themes, others felt it was average and did not leave a lasting impression. Overall, the soundtrack contributes significantly to the game's ambiance and storytelling, making it a noteworthy aspect of the gameplay.

    • “Great music, great art, great characters.”
    • “The sound design and soundtrack goes from calming to harsh and dissonant when needed.”
    • “Excellent atmosphere, foreboding music, and wonderfully strange while still maintaining the humanity of the characters.”
    • “The music within the game enhanced the play experience, but nothing specifically stood out to me after playing.”
    • “I would say the music here is about average.”
    • “The soundtracks show how unnerving the environments are as well as somewhat extending to the characters.”
  • emotional24 mentions

    The game evokes a profound emotional response, leaving players feeling touched, sad, and reflective long after completion. Its narrative and character development are open to interpretation, yet they resonate deeply, often resulting in tears and a sense of emptiness. With a blend of gorgeous visuals and thought-provoking puzzles, the experience is both unsettling and heartwarming, prompting players to confront their emotions in a unique way.

    • “A wonderful game that made me cry.”
    • “It's left me with a lot to think about and made me feel something I haven't in a long time.”
    • “I seldom feel sad after completing a game, but this one made me feel so sad and empty.”
  • gameplay24 mentions

    The gameplay is characterized by its simplicity and effectiveness in supporting the narrative, making it satisfying for players who prefer straightforward mechanics and light puzzles. While it features a charming storyline and cute characters, the gameplay is largely typical of RPG Maker titles, focusing on dialogue and exploration rather than complex challenges. Players seeking a more dynamic or action-oriented experience may find it lacking, as most interactions revolve around basic puzzles and item collection.

    • “The gameplay is simple to understand, effective for the narrative of the game, and satisfying for the player, as long as no complicated or difficult puzzles are expected.”
    • “Gameplay consists of a few basic puzzles which serve as the diving point for exchanges between a chorister and a mysterious, pitiable figure in an initially-vague authoritarian setting.”
    • “The gameplay is quite enjoyable, although typical for an RPG Maker game, with riddles to accompany it.”
    • “If you're more of a fan of a clear story and exciting gameplay, this might not be the game for you.”
    • “Most of the gameplay is through the dialogue you'll read as everything else is mostly moving from one location to another or fetching items.”
    • “There are a few puzzles, but do not expect much in terms of gameplay: it's basically an RPG Maker visual novel with freedom of exploration.”
  • atmosphere20 mentions

    The atmosphere of "Tomorrow Won't Come" is widely praised for its unique, cold, and immersive qualities, creating a sense of uncertainty and a subtle horror vibe without relying on traditional jump scares. Reviewers highlight the game's excellent art style, foreboding music, and the way it maintains character humanity, making it a compelling experience for those who appreciate unsettling yet thought-provoking environments. Overall, the atmosphere is considered a standout feature that enhances the storytelling and gameplay.

    • “Absolutely adored the art style and overall atmosphere of Tomorrow Won't Come; it's nice and short.”
    • “Excellent atmosphere, foreboding music, and wonderfully strange while still maintaining the humanity of the characters.”
    • “I'd highly recommend this game to anyone who's willing to immerse themselves in an unsettling atmosphere for a moment and see what it does to them.”
    • “Made the player feel a bit uncertain, had a horror-like vibe without actual jumpscares or monsters - perfect for people that aren't into that but still like the atmosphere.”
    • “It's worth it for the atmosphere only, but to be honest, everything from the story to the art is as well and contributes to an ensemble.”
  • humor6 mentions

    The humor in the game has been widely criticized, with multiple users stating that it fails to deliver any comedic elements, particularly highlighting the noise ending as unamusing. Overall, players do not find the game funny at all.

    • “The noise ending was not funny.”
    • “Not funny.”
    • “The noise ending was not funny.”
  • replayability2 mentions

    The game offers limited replayability, primarily revolving around achieving an alternate ending and piecing together the plot, making it a short experience that may not appeal to everyone but is considered worth its low price.

    • “It's not really replayable outside of getting the alternate ending and trying to piece the plot together. It's definitely not for everyone, but it's a short experience very much worth the small cost of the game.”
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