Tom Clancy's Ghost Recon Breakpoint Game Cover

In "Tom Clancy's Ghost Recon: Breakpoint - Ultimate Edition," play as a Ghost, an elite spec ops soldier, on a mission to the remote archipelago of Auroa, where a rogue spec ops team has taken over. Navigate through diverse landscapes, customize your experience for solo or co-op play, and save civilians without being detected. This edition includes the Year 1 Pass, Infiltration Pack, and Ultimate Pack.

  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • Epic Games
  • Play​Station
  • Uplay
  • Xbox

Reviews

72%
Audience ScoreBased on 12,280 reviews
story497 positive mentions
stability259 negative mentions
  • story2,783 mentions

    The story in "Ghost Recon Breakpoint" has received mixed reviews, with many players finding it lackluster and repetitive compared to its predecessor, "Wildlands." While some appreciate the character-driven narrative and tactical elements, others criticize the convoluted mission structure, unskippable dialogue, and the necessity to purchase additional content to access the full story. Overall, the gameplay mechanics and open-world exploration are often highlighted as strengths, overshadowing the narrative's shortcomings.

    • “It's a more character-driven story, and while not groundbreaking, it’s effective at setting the stakes.”
    • “With a more focused narrative involving a rogue military faction, Breakpoint’s plot feels tighter and more compelling.”
    • “The storyline is engaging and provides ample motivation to explore the world.”
    • “The story is incredibly lackluster, with equally drab allies and villains.”
    • “The story is hard to follow, and on top of that it's uninteresting.”
    • “The story sucks, the dialogue sucks, characters are nothing.”
  • gameplay1,540 mentions

    The gameplay in "Ghost Recon Breakpoint" has received mixed reviews, with many players praising its tactical mechanics, customization options, and engaging combat. While the game offers a variety of gameplay styles—ranging from stealth to all-out assault—some players find the experience repetitive and marred by technical issues, such as clunky controls and AI problems. Overall, the game is seen as an improvement over its predecessor, "Wildlands," particularly in terms of mechanics and graphics, but it still suffers from a lack of depth in its world and story.

    • “It's a clever way to make planning part of the gameplay loop, and it adds depth to the downtime between firefights.”
    • “The gameplay mechanics encourage you to think critically about every move you make, whether it's stealthily navigating enemy territory or coordinating with your squad.”
    • “The addition of survival mechanics, like managing your injuries and resources, adds depth to the gameplay, making every decision feel impactful.”
    • “The gameplay is clunky and unintuitive, making it frustrating to navigate through missions.”
    • “The gameplay loop consists of mostly the same stuff, going from district to district completing missions, but in an attempt to draw out the gameplay further they make the UI and mission structure overly confusing.”
    • “The gameplay is stale and repetitive, with missions often boiling down to similar objectives, and the world design sometimes appears procedurally generated, leading to a lack of unique features.”
  • graphics751 mentions

    The graphics of "Ghost Recon Breakpoint" are widely praised for their stunning visuals and attention to detail, often described as a significant upgrade from its predecessor, "Wildlands." Many players highlight the game's beautiful environments, realistic lighting, and intricate foliage, although some report performance issues and graphical glitches that can detract from the experience. Overall, while the graphics are considered impressive, they may require high-end hardware to fully appreciate.

    • “Graphically, Breakpoint excels with stunning visuals and attention to detail.”
    • “The graphics are a definite marvel of the game, from its intricate foliage to the lighting of night-time.”
    • “The graphics are beautiful and the game looks absolutely stunning.”
    • “The homely, lived-in aesthetic of Bolivia has been replaced by the soulless, tech-bro hellscape of Auroa.”
    • “Graphics are terrible.”
    • “The graphics are bad even on high, the settings are overloaded with random BS no one needs, nothing is user-friendly and everything is extremely bloated.”
  • stability271 mentions

    The game's stability has been widely criticized, with players reporting numerous bugs, glitches, and performance issues that significantly detract from the overall experience. Many users have experienced frequent crashes, graphical glitches, and AI problems, making the game feel unfinished and frustrating to play. While some players find enjoyment despite these issues, the consensus is that the game remains a "buggy mess" that requires substantial fixes to be truly enjoyable.

    • “Running on a lower-end gaming PC, Asus A17 Ryzen 4000 series, and this game runs great. If you have a better laptop, you will love it.”
    • “The game runs great on very high settings at over 100fps and doesn't look much different from ultra.”
    • “Not the buggy mess I remember it being.”
    • “This game is a buggy mess; it's practically unplayable due to constant glitches and crashes.”
    • “The game is filled with so many glitches and bugs that it detracts from the overall experience.”
    • “Technical issues plagued the game at launch, including numerous bugs, glitches, and performance problems across all platforms.”
  • optimization217 mentions

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues, including frame drops, stuttering, and crashes, particularly on lower-end systems. While some users have experienced smooth gameplay on high-end setups, the overall consensus indicates that the game is poorly optimized, especially compared to its predecessor, Wildlands. Despite some improvements through updates, persistent technical problems continue to detract from the gaming experience.

    • “This game has great optimization, co-op is smooth, and I have experienced no network issues or latency.”
    • “Well optimized, nice hardware UI while playing to adjust the graphics.”
    • “Optimization improved phenomenally from what it was on launch.”
    • “This is the worst optimization in a game I have ever encountered.”
    • “The performance is poor on all platforms, with frequent frame drops and stuttering.”
    • “Worst optimized game ever, literally unplayable.”
  • grinding132 mentions

    The grinding aspect of the game has received mixed reviews, with many players finding it excessively tedious and repetitive, particularly in terms of leveling, gear upgrades, and completing side missions. While some players appreciate the depth and engagement of the open world, others feel that the grinding mechanics detract from the overall experience, often requiring significant time investment to achieve meaningful progress. Overall, the consensus suggests that while the game offers enjoyable elements, the grinding can be overwhelming and frustrating for many players.

    • “But kinda boring when you get used to it, this game drives by stories, not farming.”
    • “A bit grindy sometimes.”
    • “If I pay for something, I want it now and not grinding for hours to get the content after buying it with real money.”
    • “The game's progression system can feel overly grindy, requiring players to complete repetitive tasks to unlock new gear and abilities.”
    • “The open-world design is tedious, offering a lifeless environment filled with repetitive tasks.”
    • “The crafting system is pointless and tedious, as you have to gather resources from plants or animals to make consumables or attachments.”
  • monetization111 mentions

    The monetization strategy in Ghost Recon Breakpoint has drawn significant criticism, with players expressing frustration over the aggressive use of microtransactions for cosmetic items and in-game progression, which many feel detracts from the overall experience. Despite some adjustments made by Ubisoft to reduce the prominence of these microtransactions, the game still suffers from an overwhelming presence of ads and a convoluted menu system that prioritizes monetization over gameplay. Overall, players perceive the game as a cash grab, lacking the depth and quality expected from a full-priced title.

    • “While patches have resolved many bugs, Ubisoft has walked back on the aggressive microtransactions, but these issues may still leave a sour taste for some players.”
    • “Though Ubisoft has since rebalanced some of these aspects, the game’s live service model and frequent updates continue to walk the fine line between enhancing the game and pushing monetization.”
    • “Microtransactions: while they don't disrupt gameplay balance, the presence of microtransactions in a paid game can be off-putting for some players.”
    • “Breakpoint’s initial release was plagued by some technical issues and a monetization strategy that felt out of place.”
    • “The constant Ubisoft-isms of pop-ups, in-game ads, cosmetic DLC, and inferior weapons and customization are a serious drag on the experience.”
    • “This game is very clearly a corporate cash grab and not the labor of love that Wildlands was.”
  • humor74 mentions

    The humor in the game is a mixed bag, with many players finding amusement in the game's glitches, poor AI, and absurd situations that arise during gameplay. While some moments elicit genuine laughter, particularly in multiplayer settings, the overall comedic value can feel inconsistent and often overshadowed by technical issues and a lackluster story. Players appreciate the unintentional humor stemming from bugs and janky mechanics, but opinions vary on whether this makes the game enjoyable or merely frustrating.

    • “Whether you’re stealthily taking down enemy bases or accidentally misfiring your grenade and blowing up a friendly NPC—sorry, Kevin—you’ll find yourself laughing and cursing at the same time.”
    • “The story can be a bit janky in terms of the main story timeline, but there are some seriously hilarious moments in some of the side missions.”
    • “The voice acting is mediocre and sometimes hilarious.”
  • music44 mentions

    The music in the game receives mixed reviews, with some praising the atmospheric soundtrack that enhances tense moments and complements the visuals, while others criticize it for being forgettable or inappropriate for the game's mood. Many players express disappointment over the lack of memorable themes compared to previous titles, and some even prefer to mute the game in favor of their own music. Overall, while the soundtrack has its moments, it often fails to leave a lasting impression.

    • “The gunplay and the music while clearing a base feels perfect.”
    • “From pulse-pounding orchestral scores to haunting ambient tracks, the music sets the tone for each encounter and adds to the game's atmosphere of danger and uncertainty.”
    • “The environment there was so immersive and the soundtrack was awesome.”
    • “Ubisoft managed to make a playlist of the absolute worst, most annoying music ever to play in Maria's shop where you will be spending a fair amount of time standing around.”
    • “There seems to be absolutely no music or sound effects for dramatic effect in cutscenes.”
    • “The music is forgettable and often inappropriate for the mood.”
  • atmosphere37 mentions

    The atmosphere in the game is a mixed bag, with some players praising its graphical detail and immersive sound design that enhances tense moments, while others feel it lacks the charm and depth found in previous titles like Wildlands. Many reviews highlight the game's attempt at creating a realistic environment, but criticize the world for feeling empty and repetitive, detracting from exploration and engagement. Overall, while the game offers a visually stunning experience, it struggles to deliver a compelling atmosphere that resonates with players.

    • “Graphically, Breakpoint impresses with its attention to detail and atmospheric design.”
    • “The story unfolds through a series of tense and atmospheric missions, as players unravel the secrets of Auroa and confront the sinister forces that threaten to plunge the world into chaos.”
    • “From pulse-pounding orchestral scores to haunting ambient tracks, the music sets the tone for each encounter and adds to the game's atmosphere of danger and uncertainty.”
    • “The environments lack the same level of atmosphere and charm, making exploration less compelling.”
    • “But a lot of bad comes with it, like story that is DLC-locked, always online even for singleplayer (which means that it can pretty much get disabled forever like The Crew), dead world with no distinct atmosphere, even somehow worse AI and vehicle handling.”
    • “Buildings with all the same structure everywhere, and similar atmosphere wherever I go; it's like a map that is copied and pasted by using ctrl+c, ctrl+v.”
  • replayability30 mentions

    Overall, the game is praised for its high replayability, with many players enjoying the variability in missions, extensive customization options, and the freedom to approach challenges in different ways. While some users noted repetitive elements and bugs that could limit enjoyment, the addition of ongoing content updates and engaging side quests significantly enhances replay value. Many players report being able to invest hundreds of hours into the game, making it a compelling choice for those seeking long-term engagement.

    • “The ability to approach missions however you want—stealth or guns blazing—gives it tons of replay value.”
    • “Nevertheless, it's highly replayable, thrilling, and offers extensive customization options.”
    • “Replayability: this is a game one can easily sink hundreds upon hundreds of hours into, if not more - simply because the world is so big, there's plenty of loot to gather and upgrading to be done, and all missions can be replayed as many times as you want.”
    • “After spending almost 500 hours on the vanilla game, I feel like it needs mods to give it a shot in the arm for replayability.”
    • “I didn't bother finishing the story, nor did I feel any replayability even if I finished it.”
    • “The game is replayable only because it's so easy to not know what the hell is happening.”
  • emotional24 mentions

    The emotional aspect of the game is largely criticized, with many reviewers noting a lack of character depth and an uninspiring narrative that fails to engage players. The repetitive mission structure and boring storylines diminish any potential emotional stakes, leading to a disconnect from the characters and their struggles. Attempts at evoking emotion are often seen as forced or lazy, resulting in a gameplay experience that feels more like a chore than an emotionally resonant journey.

    • “The campaign, typically a saving grace, disappointed with simple cutscenes, uninspiring characters, and a lack of emotional depth.”
    • “The dialogue feels forced; I liked the hands-on approach of Wildlands more, with super cringy moments when they are supposed to be patriotic or emotional.”
    • “Fear, emotional stress, and trauma never really seem present.”
    • “I could deal without all the long, boring story cutscenes, but at least they're skippable.”
    • “This game does not meet my expectations; first glance of gameplay was fine, but as time passed by, this game started to bore me due to its boring storyline.”
    • “Boring story, repetitive gameplay, dead island (unlike wildland), male character walks and runs like a female, which breaks the immersion.”
  • character development8 mentions

    Character development in the game is a mixed bag; while some players praise the memorable protagonists and realistic design, others criticize the lackluster narrative and poorly executed dialogue that detracts from the overall experience. Issues with NPC AI and movement controls further hinder the potential for deeper character engagement, leaving some players feeling unmotivated to progress through the game. Overall, the character development shows promise but suffers from significant execution flaws.

    • “The character development is top-notch, with memorable protagonists and antagonists driving the narrative forward.”
    • “The level of realism extends to the character design and animations, creating a sense of authenticity that is rarely seen in other games.”
    • “While the premise is intriguing, the character development and dialogue could have been more polished to make the story truly captivating.”
    • “The character design and development don't offer a compelling reason to push through the mundane tasks that are required to continue the game.”
    • “Lackluster story and characters: the game's narrative and character development may feel lackluster and fail to create a compelling and engaging experience.”
    • “This game has such potential but is destroyed by the storyboard, character design, and lack of attention to detail.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Tom Clancy's Ghost Recon Breakpoint

Play time

20hMedian play time
31hAverage play time
4-60hSpent by most gamers
*Based on 79 analyzed playthroughs

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