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Tom Clancy's Ghost Recon Breakpoint

Take on a private army and their elite troops that have taken control of Auroa in Tom Clancy's Ghost Recon: Breakpoint
Tom Clancy's Ghost Recon Breakpoint Game Cover
61%Game Brain Score
story, gameplay
stability, optimization
73% User Score Based on 17,870 reviews
Critic Score 49%Based on 9 reviews

Platforms

Xbox Series X|SPCEpic GamesXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Tom Clancy's Ghost Recon Breakpoint Game Cover

About

Tom Clancy's Ghost Recon Breakpoint is a single player and multiplayer open world role playing shooter game with a warfare theme. It was developed by Ubisoft Paris and was released on October 4, 2019. It received neutral reviews from critics and mostly positive reviews from players.

In "Tom Clancy's Ghost Recon: Breakpoint - Ultimate Edition," play as a Ghost, an elite spec ops soldier, on a mission to the remote archipelago of Auroa, where a rogue spec ops team has taken over. Navigate through diverse landscapes, customize your experience for solo or co-op play, and save civilians without being detected. This edition includes the Year 1 Pass, Infiltration Pack, and Ultimate Pack.

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73%
Audience ScoreBased on 17,870 reviews
story786 positive mentions
stability401 negative mentions

  • The gameplay mechanics are praised for their tactical depth, customization options, and immersive stealth elements, making for a varied and engaging experience.
  • The graphics are often highlighted as stunning, with impressive attention to detail in environments and character models, contributing to an immersive atmosphere.
  • The game offers high replayability with extensive customization, varied mission approaches, and ongoing updates that keep the experience fresh for dedicated players.
  • The game suffers from repetitive mission structures, clunky controls, and technical issues, including performance problems and bugs that detract from the overall experience.
  • The story is criticized for being weak, repetitive, and lacking depth, with many players feeling it fails to engage and is marred by convoluted mission structures.
  • The monetization strategy has drawn significant criticism, with many players feeling it is predatory and detracts from the overall enjoyment of the game.
  • story
    4,405 mentions Positive Neutral Negative

    The story of "Ghost Recon Breakpoint" has received mixed to negative feedback from players, with many describing it as weak, repetitive, and lacking depth compared to its predecessor, "Wildlands." Critics highlight the convoluted mission structure, where players can inadvertently complete missions out of order, leading to confusion and a disjointed narrative. Additionally, significant portions of the story are locked behind a paywall, which has frustrated many players who feel that they are not getting a complete experience without purchasing additional content. Overall, while the gameplay mechanics and graphics are praised, the story is often seen as a major drawback.

    • “The story is engaging enough; we control a ghost who leads a team of ghosts against our ex-best-friend ghost who's basically a Nazi now.”
    • “The story, involving betrayal and a Jon Bernthal villain, lacks compelling tension amid fetch quests and predictable intrigue.”
    • “The story is well-crafted, and the fact that you jump straight into the action from the very beginning is amazing!”
    • “It's like the entire story arc was written by an AI; it feels emotionless and plain, like you're just some dude messing up a populace without any real reason to be there.”
    • “The story is absolutely horrible; it is the ultimate fantasy of every obsessed right-wing nerd that is obsessed with guns and military.”
    • “The story is so boring that it feels like a worthless game to me.”
  • gameplay
    2,416 mentions Positive Neutral Negative

    The gameplay in "Ghost Recon Breakpoint" has received mixed reviews, with many players praising its tactical mechanics, customization options, and immersive elements, particularly in stealth gameplay. However, criticisms highlight repetitive mission structures, clunky controls, and technical issues that detract from the overall experience. While some players find the gameplay enjoyable and a step up from "Wildlands," others feel it lacks depth and suffers from a convoluted interface and unnecessary mechanics.

    • “The mechanics are fantastic, the world is great, the weapons and shooting feel amazing, love the stealth aspect of it and how open it is on how you want to approach each mission.”
    • “The gameplay shines with its blend of stealth, gunplay, and survival mechanics.”
    • “The gameplay is a massive step up from Wildlands with improved shooting, and the addition of the survival mechanic.”
    • “I'm finding the gameplay pretty sparse.”
    • “The gameplay is meh, it's really nothing special, and it's brought down by a few annoying design choices.”
    • “The gameplay loop feels like a looter-shooter, with forced gear score progression.”
  • graphics
    1,105 mentions Positive Neutral Negative

    The graphics in "Ghost Recon Breakpoint" receive mixed reviews, with many players praising the stunning visuals and attention to detail in environments, character models, and lighting effects. However, some users report performance issues, including frame drops and graphical glitches, particularly on lower-end systems, leading to a perception that the game is not well-optimized. Overall, while the graphics are often highlighted as a strong point, they are sometimes overshadowed by technical problems and comparisons to its predecessor, "Wildlands."

    • “The graphics are stunning, and I particularly love the art style of the loading screens.”
    • “The graphics are incredible on a high-end GPU, the mechanics of movement are excellent, and the scenery is awesome.”
    • “The graphics and animations are fantastic, and gunplay feels great, but without dynamic world events or smarter enemies, the game struggles to stay engaging in the long run.”
    • “The graphics were so poor that I could easily pull up a game from 2015 that looks way better than this.”
    • “The graphics are underwhelming, with poor textures, lackluster lighting, and an overall dated look despite the game’s high hardware demands.”
    • “The graphics absolutely suck.”
  • stability
    418 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with players reporting numerous bugs, glitches, and crashes that significantly hinder gameplay. Many users experienced frequent freezes, unresponsive controls, and issues with the Ubisoft launcher, leading to frustration and a sense that the game is unfinished. While some players found enjoyment in the gameplay despite these issues, the overall consensus is that the game suffers from severe stability problems that detract from the experience.

    • “I play on max graphics and the game runs great; yes, there are a few bugs, but having played games like Fallout, that does not bother me.”
    • “Having a blast with it on the Steam Deck, and it runs great on it too!”
    • “The game runs great on very high settings at over 100fps and doesn't look much different from ultra.”
    • “Every positive review on this game is either made by copium addicts or paid actors because I have never played a more buggy and unenjoyable game than this.”
    • “While I do like the style of play and the storyline as it is so far, a lot of the times the game will just 'freeze' and not even opening the task manager to force close the game will work, resulting in turning off your PC to get the game to stop.”
    • “The game is a buggy mess and they’ll probably shut the servers down sooner or later, which would make the game unplayable.”
  • optimization
    311 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with many players reporting significant performance issues such as stuttering, frame drops, and crashes, particularly on higher settings or with certain graphics APIs like Vulkan. While some users have experienced smooth gameplay on powerful rigs, others have found the game poorly optimized, especially for older systems, leading to frustration and a recommendation to avoid it if performance is a concern. Overall, the game's optimization appears inconsistent, with frequent technical problems detracting from the overall experience.

    • “Game is pretty fun, difficulty is customizable, character customization is also pretty nice, and best of all, the performance is extremely stable, running on high settings at high framerate with no problem at all.”
    • “The game is pretty well optimized for PC and there is so much content it's overwhelming.”
    • “Great optimization, still holds up technically, has pretty vistas and photo mode, makes you feel like a tactical spec ops badass, has some Ubisoft jank.”
    • “Terrible optimization.”
    • “The game is also badly optimized for wider screens.”
    • “This is by far the worst optimization in a game I have ever encountered.”
  • grinding
    200 mentions Positive Neutral Negative

    The grinding aspect of the game has received overwhelmingly negative feedback, with many players expressing that it requires an excessive amount of time and effort, often feeling tedious and repetitive. Critics note that the need to grind for gear upgrades and complete monotonous tasks detracts from the overall enjoyment and immersion of the gameplay. While some players appreciate the depth and progression that grinding can offer, the consensus is that it may not be suitable for everyone, particularly those seeking a smoother and more engaging experience.

    • “But kinda boring when you get used to it, this game drives by stories, not farming.”
    • “A bit grindy sometimes.”
    • “If I pay for something, I want it now and not grinding for hours to get the content after buying it with real money.”
    • “It's just grinding gears for the sake of gears, and it completely trashes what Ghost Recon used to be about: skill, teamwork, tactics.”
    • “Ubisoft once again delivers its signature formula: a massive open world, an overwhelming amount of pointless collectibles, and enough repetitive grinding to make even the most patient gamer question their life choices.”
    • “The open-world design is tedious, offering a lifeless environment filled with repetitive tasks.”
  • monetization
    155 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism from players, who describe it as predatory and a blatant cash grab, filled with intrusive microtransactions and constant advertisements for additional content. Many feel that the reliance on in-game purchases detracts from the overall experience, making it feel more like a mobile game than a premium title, while others express frustration over the forced online connectivity and convoluted menus laden with ads. Despite some acknowledging that microtransactions are optional and do not disrupt gameplay balance, the overwhelming sentiment is that the monetization practices undermine the game's integrity and enjoyment.

    • “There's a ton of stuff to unlock, don't worry about monetization; it's all unlocked through leveling, questing, etc.”
    • “Although there are microtransactions here, you can have a good time enjoying the game to the fullest; you don't necessarily have to spend your money.”
    • “️ Microtransaction clarity: while microtransactions are present, they are entirely optional and don't seem to disrupt gameplay balance.”
    • “It's an insult to gaming, and a borderline predatory, cash grabbing insult to gamers.”
    • “Upon launching the game, I had to deal with about 5 minutes of advertisements for DLC, which I was treated to the next two times I launched the game as well, before I could actually enter the game.”
    • “The constant reminders about in-game purchases only make it worse, giving the whole experience a pay-to-win, live-service feel rather than a solid, single-player or co-op tactical shooter.”
  • humor
    113 mentions Positive Neutral Negative

    The humor in the game is largely derived from its numerous bugs and glitches, which players find amusing, especially in multiplayer settings. Many reviews highlight the hilariously poor voice acting, absurd AI behavior, and the overall jankiness of the gameplay, leading to moments of laughter amidst frustration. While some players appreciate the comedic potential in cooperative play, others feel that the humor often stems from the game's shortcomings rather than intentional design.

    • “Every mission ends up turning into some kind of epic story (or a hilarious disaster) and we wouldn’t have it any other way.”
    • “The voice acting is hilariously bad too and it seems that the entire budget went to Jon Bernthal, whose character I accidentally killed way too early in the game and made the entire story completely meaningless.”
    • “Whether you’re stealthily taking down enemy bases or accidentally misfiring your grenade and blowing up a friendly NPC—sorry, Kevin—you’ll find yourself laughing and cursing at the same time.”
    • “The game is full of unfunny jankiness.”
    • “Stupid NPCs make the game not funny.”
  • music
    81 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players noting a lack of a substantial soundtrack, leading to a feeling of emptiness during gameplay. While some appreciate the occasional standout tracks, particularly a rock song in the hub area, others criticize the overall music as bland and forgettable, with minimal impact on the game's atmosphere. Overall, the sound design is often described as decent, but the absence of a dynamic and engaging soundtrack detracts from the immersive experience.

    • “With a haunting soundtrack, realistic sound design, and a constantly changing environment, the world feels alive.”
    • “From pulse-pounding orchestral scores to haunting ambient tracks, the music sets the tone for each encounter and adds to the game's atmosphere of danger and uncertainty.”
    • “Complementing the visuals is a dynamic soundtrack composed by Alain Johannes, which perfectly captures the tension and excitement of the mission.”
    • “It felt truly eerie and odd until I realized that the game basically had no music.”
    • “Another disappointment is that there is basically no soundtrack.”
    • “There's main menu music and a quick tune when you leave a bivouac, but other than that there is almost zero music throughout your whole playthrough.”
  • atmosphere
    63 mentions Positive Neutral Negative

    The atmosphere in the game is described as immersive and visually stunning, with effective weather effects and day-night cycles that enhance gameplay. However, many players feel it lacks the vibrancy and charm of its predecessor, Wildlands, leading to a less engaging exploration experience. While the sound design contributes positively to the atmosphere, some critiques highlight a disconnect between the game's setting and its overall ambiance, resulting in a world that feels less populated and dynamic.

    • “The atmosphere is immersive, with weather effects and day-night cycles that affect gameplay, creating tense encounters that demand adaptability.”
    • “The sound design is similarly impressive, with impactful gunfire, environmental sounds that draw you deeper into the world, and the general atmosphere of isolation that the island provides.”
    • “What sets Breakpoint apart is its gripping military story, immersing players in covert operations and creating an intense atmosphere.”
    • “It is unfortunate that Ubisoft decided to release such a half-baked game with such a high price. I feel Metal Gear Solid V is significantly better than this; even The Division 1 has a better snowy atmosphere and feels more polished than this.”
    • “The environments lack the same level of atmosphere and charm, making exploration less compelling.”
    • “Buildings with all the same structure everywhere, and similar atmosphere wherever I go, it's like a map that is copied and pasted using ctrl+c, ctrl+v.”
  • replayability
    60 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players noting the extensive customization options, varied mission approaches, and ongoing updates that enhance the experience. While some users feel that certain aspects may lead to a lack of engagement after initial playthroughs, the modding community and additional content keep the game fresh and enjoyable for dedicated players. Many reviews highlight the ability to replay missions and the tactical depth as key factors contributing to its longevity.

    • “No other game I've ever owned has had that level of entertaining replayability.”
    • “The class system, raids, faction missions, and deep customization add tons of replay value.”
    • “The ability to approach missions however you want—stealth or guns blazing—gives it tons of replay value.”
    • “I don't think it's a bad game at all, but to me it has way less replayability than Wildlands. The story is also nowhere near as good, and there are no interrogation cutscenes either.”
    • “Once missions are done, there's little to keep you engaged unless you love stealth.”
    • “As it stands, the game feels short-lived, with limited replayability.”
  • emotional
    42 mentions Positive Neutral Negative

    Overall, the emotional aspect of the game is widely criticized for its lack of depth and engagement, with many reviewers noting a generic and uninspiring story that fails to evoke any real emotional response. Character development is deemed weak, and attempts at emotional moments often feel forced or lazy, leading to a disconnection from the narrative. While some performances, like Jon Bernthal's, add a hint of intensity, they are not enough to salvage the overall emotional impact, which is described as shallow and repetitive.

    • “Jon Bernthal’s performance adds emotional weight and intensity, making you question your mission with every bullet fired.”
    • “Your character, which could be explained by the fact that they're a spec ops, but also the random civilian that tells you about her grandpa's 'heartbreaking' story.”
    • “The emotional stakes of the narrative are undercut by repetitive mission structures.”
    • “Poor character development, worse graphics than the previous version, boring story, repetitive missions, now add bugs to this game.”
    • “This game does not meet my expectations; first glance of gameplay was fine, but as time passes, this game starts to bore me due to its boring storyline.”
    • “Boring story, repetitive gameplay, dead island (unlike wildland), male character walks and runs like a female, which breaks the immersion.”
  • character development
    13 mentions Positive Neutral Negative

    Character development in the game has received mixed reviews, with some praising the depth and memorability of the protagonists and antagonists, while others criticize the shallow story, weak character arcs, and poor design choices that detract from the overall experience. Many players find the character design awkward and lacking in emotional impact, leading to a lack of engagement with the narrative. Overall, the inconsistency in character development and storytelling has left players divided, with some feeling it undermines the game's potential.

    • “The character development is top-notch, with memorable protagonists and antagonists driving the narrative forward.”
    • “The level of realism extends to the character design and animations, creating a sense of authenticity that is rarely seen in other games.”
    • “While the premise is intriguing, the character development and dialogue could have been more polished to make the story truly captivating.”
    • “Poor character development, worse graphics than the previous version, boring story, repetitive missions, now add bugs to this game.”
    • “Shallow story and weak character development: despite featuring Jon Bernthal as the villain, the plot lacks emotional depth and impact.”
    • “The character design and development don't offer a compelling reason to push through the mundane tasks that are required to continue the game.”
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20h Median play time
39h Average play time
5-66h Spent by most gamers
*Based on 106 analyzed playthroughs
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Tom Clancy's Ghost Recon Breakpoint is a open world role playing shooter game with warfare theme.

Tom Clancy's Ghost Recon Breakpoint is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 39 hours playing Tom Clancy's Ghost Recon Breakpoint.

Tom Clancy's Ghost Recon Breakpoint was released on October 4, 2019.

Tom Clancy's Ghost Recon Breakpoint was developed by Ubisoft Paris.

Tom Clancy's Ghost Recon Breakpoint has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its stability.

Tom Clancy's Ghost Recon Breakpoint is a single player game with multiplayer and local co-op support.

Similar games include Tom Clancy's Ghost Recon Wildlands, Far Cry 6, Sniper Ghost Warrior 3, Watch Dogs Legion, Assassin's Creed Valhalla and others.