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Tom Clancy's Ghost Recon Breakpoint

Take on a private army and their elite troops that have taken control of Auroa in Tom Clancy's Ghost Recon: Breakpoint
Tom Clancy's Ghost Recon Breakpoint Game Cover
62%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:stability, optimization
73% User Score Based on 20,321 reviews
Critic Score 49%Based on 8 reviews

Platforms

PCEpic GamesXbox Game PassPlaystation 5CloudPlaystation 4Xbox OneXbox Cloud GamingXboxWindowsPlayStation
Tom Clancy's Ghost Recon Breakpoint Game Cover

About Tom Clancy's Ghost Recon Breakpoint

Tom Clancy's Ghost Recon Breakpoint is a single player and multiplayer open world shooter game with warfare and violence themes. It was developed by Ubisoft Paris and was released on October 4, 2019. It received neutral reviews from critics and mostly positive reviews from players.

The Year 1 Pass includes: - Mission: Siren's Call, previously called Greenstone - Expansion: Deep State - Expansion: Red Patriot, previously called Transcendence - In-game DLC: Special Operations Forces Pack

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Games Like Tom Clancy's Ghost Recon Breakpoint

Looking for games like Tom Clancy's Ghost Recon Breakpoint? Here are top open world shooter recommendations with a warfare and violence focus, selected from player-similarity data — start with Tom Clancy's Ghost Recon Wildlands, Far Cry 6 or Watch Dogs Legion.

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Reviews

73%Audience ScoreBased on 20,321 reviews
story921 positive mentions
stability445 negative mentions

  • Solid tactical and stealth gameplay with deep customization options and satisfying co-op experience.
  • Stunning and detailed graphics with immersive environments and impressive sound design.
  • High replayability due to flexible mission approaches, extensive customization, and diverse tactical options.
  • Repetitive gameplay loop hampered by clunky controls, inconsistent AI, and technical bugs.
  • Poorly executed, shallow story with weak character development and significant content locked behind paywalls.
  • Frequent performance and optimization issues, including crashes, bugs, and intrusive monetization practices.
  • story

    5,067 mentions Positive Neutral Negative
    18% positive mentions, 68% neutral mentions, 14% negative mentions

    The story in Ghost Recon Breakpoint is widely criticized as weak, repetitive, and poorly executed, often feeling disjointed and clichéd with minimal character development. Many players find the narrative confusing due to the non-linear mission structure and report that a significant portion of the story is locked behind costly DLC, which disrupts the flow and completeness. While Jon Bernthal’s portrayal of the antagonist is praised, the overall storytelling fails to engage, making the gameplay and tactical freedom the main draws rather than the campaign’s plot.

    • “Right from the opening mission, you’re dropped into a vivid world that perfectly balances strategic depth and heart-pounding combat — and it never lets up.”
    • “The story unfolds through a series of tense and atmospheric missions, as players unravel the secrets of Auroa and confront the sinister forces that threaten to plunge the world into chaos.”
    • “The story is gripping, with a compelling narrative that explores the darker side of military operations.”
    • “I generally don't care that much about stories in videogames, but wow... this has to be some of the worst storytelling and conflicting mess I've ever seen.”
    • “The base game essentially functions as an extended demo, offering only episode 1 of a 3-part story that ends on a frustrating cliffhanger. The content-to-price ratio of the base game is poor, especially considering that many players will feel compelled to upgrade to access the full story.”
    • “Most of the story is locked behind a paywall (ep 2 and ep 3) so that's disappointing. The base game only gives you about half of the actual main storyline.”
  • gameplay

    2,773 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    Ghost Recon Breakpoint offers solid tactical and stealth gameplay with deep customization options, providing a satisfying and immersive experience especially in co-op mode. While gunplay, character movement, and survival mechanics are often praised for their realism and engagement, the gameplay loop can become repetitive and is sometimes hindered by clunky controls, inconsistent AI, and technical issues. Despite a mixed reception to its RPG elements and survival systems, the game remains enjoyable for fans of methodical, tactical shooters, particularly when played with friends or using immersive mode settings.

    • “Movement feels good, gunplay feels good, close quarters kills are fun to do; it's an all-around fun gameplay loop with a highly customizable stealth sandbox and playground.”
    • “One thing to note, the game gives players full control to customize everything from gameplay mechanics to UI and how enemies and the game world behave, allowing you to choose from ultra-easy, ultra-realism, to crazy hard survivalist modes—something not available in the launch version.”
    • “The freedom to approach missions however you want—stealth, long-range, or all-out assault—keeps the gameplay fresh.”
    • “The game encourages stealth gameplay but makes that nearly impossible to do—not in a challenging, fun kind of way, but in a frustrating, inconsistent, and un-immersing way.”
    • “Ubisoft did add a lot of extra features like rations and body condition management and stuff, but I consider them gimmicks and not real gameplay; all it does is just make the gameplay more complicated, not fun, not more engaging, just more complicated.”
    • “Very dark and stale gameplay loop that reminded me of Destiny or Warframe.”
  • graphics

    1,242 mentions Positive Neutral Negative
    50% positive mentions, 45% neutral mentions, 5% negative mentions

    Ghost Recon Breakpoint's graphics receive widespread praise for their stunning, detailed environments, realistic lighting, and immersive visuals that surpass its predecessor Wildlands. While many commend the rich open-world design and high-quality animations, some users report performance issues, occasional graphical glitches, and optimization problems, especially on mid-range or older PCs. Overall, the game is visually impressive and atmospheric, though not without technical flaws affecting smoothness and consistency for some players.

    • “The graphics are stunning, and I particularly love the art style of the loading screens.”
    • “The attention to detail is astounding, earning a well-deserved 10/10 for graphics.”
    • “From the moment you step foot into the open world of Auroa, you're greeted with stunning visuals and breathtaking landscapes.”
    • “This game has some serious system-level graphics and performance issues on both Windows and SteamOS Linux side.”
    • “Because the HDR is default enabled and broken, it leaves an annoying grey static effect that ruins cinematics and character creation, forcing me to skip the beginning of the story just to access the graphics settings to fix it!”
    • “Poorly optimized visuals look like they're from 10 years ago, with pop-ups everywhere and an error message on startup requiring another game launcher.”
  • stability

    466 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    Ghost Recon Breakpoint is widely criticized for persistent technical issues including frequent freezes, crashes, bugs, and glitches that severely impact stability and gameplay enjoyment. While some improvements and patches have reduced certain problems, many players still experience game-breaking bugs, unstable performance (notably with Vulkan API), and launcher-related difficulties, making the experience frustrating especially in single-player mode. The stability is notably better on DirectX 11 than Vulkan, but overall the game remains a buggy and unfinished feeling product.

    • “It runs great for me. Although running on Vulkan caused crashing issues about an hour in, switching to DX11 fixed it. If you experience crashing on the Vulkan branch, try DX11 as it's the more stable option.”
    • “Running on a lower-end gaming PC (Asus A17 Ryzen 4000 series), this game runs great. With a better laptop, you'll love it.”
    • “The game runs great on very high settings at over 100fps and doesn't look much different from ultra.”
    • “The game constantly freezes up and sometimes freezes the whole system requiring a forced shutdown, making it act more like malware than a game.”
    • “Technical bugs and glitches throughout: Breakpoint suffers from pervasive technical issues including menu and UI bugs, scripting errors, mission logic failures, clipping and animation problems, and unstable interactions.”
    • “Despite having a modern system, this game frequently freezes so badly I have to hard-restart my computer to get out of it.”
  • optimization

    370 mentions Positive Neutral Negative
    22% positive mentions, 49% neutral mentions, 29% negative mentions

    Optimization for the game is highly inconsistent, with many users reporting frequent bugs, crashes, stuttering, and poor performance even on high-end PCs, while others experience stable frame rates and smoother gameplay. Despite some improvements from patches and better optimization compared to predecessors, issues like Vulkan instability, UI sluggishness, and mandatory online connectivity persist, often detracting from the overall experience. Overall, optimization remains a significant problem area, impacting immersion and playability for many players.

    • “Amazing optimization.”
    • “The game is extremely well optimized and an incredibly beautiful world.”
    • “Well optimized, nice hardware UI while playing to adjust the graphics.”
    • “The game is not optimized at all and is full of stupid bugs that after all these years of not being fixed, the game's missions are so repetitive that you feel like you're stuck in an infinite loop.”
    • “My system is well beyond the requirements (i9-14900k, 96gb ddr5, rtx 3090, samsung 990 pro), yet I’m staring at a bricked executable because of corporate greed and poor optimization.”
    • “Worst optimized game ever, literally unplayable.”
  • grinding

    212 mentions Positive Neutral Negative
    1% positive mentions, 26% neutral mentions, 73% negative mentions

    Grinding in the game is widely regarded as excessive and tedious, with repetitive mission objectives and gear progression that often feel uninspired and grind-heavy. While some players find the grind rewarding and engaging, many criticize the gameplay loop for being monotonous, requiring extensive time investment to upgrade gear and complete challenges. This grinding, combined with clunky mechanics and travel, detracts from immersion and overall enjoyment, especially for solo players.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “No gearscore, no grinding, with customizable AI teammates, just as Ghost Recon was originally intended: a tactical military shooter.”
    • “The original version forced you into gear score loot grinding like a budget Division clone.”
    • “Ubisoft once again delivers its signature formula: a massive open world, an overwhelming amount of pointless collectibles, and enough repetitive grinding to make even the most patient gamer question their life choices.”
    • “It's just grinding gears for the sake of gears, and it completely trashes what Ghost Recon used to be about: skill, teamwork, tactics.”
  • monetization

    175 mentions Positive Neutral Negative
    3% positive mentions, 42% neutral mentions, 55% negative mentions

    The monetization of Ghost Recon Breakpoint is widely criticized for its aggressive and intrusive approach, including constant in-game advertisements, excessive pop-ups, and a plethora of microtransactions—even in paid editions and for core gameplay content locked behind season passes. Many players feel the game leans heavily into cash grab tactics, detracting from the overall experience with forced online requirements, confusing menus, and cosmetic-item paywalls, although some note that microtransactions are optional and avoid disrupting gameplay balance. Overall, the game's monetization model alienates fans by prioritizing profit over a satisfying, cohesive tactical shooter experience.

    • “There's a ton of stuff to unlock, don't worry about monetization, it's all unlocked through leveling, questing, etc.”
    • “Tons of fun, a story you can turn your brain off for and still be able to follow, extensive character customization without requiring microtransactions, and an actually functional multiplayer co-op campaign.”
    • “️ Microtransaction clarity: while microtransactions are present, they are entirely optional and don't seem to disrupt gameplay balance.”
    • “It launched as a confused, monetization-heavy mess that nobody asked for.”
    • “The constant reminders about in-game purchases only make it worse, giving the whole experience a pay-to-win, live-service feel rather than a solid, single-player or co-op tactical shooter.”
    • “Upon launching the game I had to deal with about 5 minutes of advertisements for DLC, which I was treated to the next two times I launched the game as well, before I could actually enter the game.”
  • humor

    125 mentions Positive Neutral Negative
    98% positive mentions, 0% neutral mentions, 2% negative mentions

    The humor in the game largely stems from its numerous bugs, glitches, and awkward AI behavior, which players often find unintentionally hilarious during co-op play or mishaps. While some appreciate the funny moments arising from buggy mechanics, repetitive missions, or poorly delivered dialogue, others feel the humor is unintentional and highlights the game's lack of polish and quality control. Overall, the comedic value is mostly an accidental byproduct of the game's flaws, adding a lighthearted layer to an otherwise flawed experience.

    • “Have in mind this is a Ubisoft game, so expect bugs and funny stupid ones in situations where you'll just laugh to wash off the frustration.”
    • “Whether you’re stealthily taking down enemy bases or accidentally misfiring your grenade and blowing up a friendly NPC—sorry, Kevin—you’ll find yourself laughing and cursing at the same time.”
    • “Every mission ends up turning into some kind of epic story (or a hilarious disaster) and we wouldn’t have it any other way.”
    • “The game is full of unfunny jankness.”
    • “Stupid NPCs make the game not funny.”
  • music

    88 mentions Positive Neutral Negative
    19% positive mentions, 76% neutral mentions, 5% negative mentions

    The game's music receives mixed feedback, with some praising its atmospheric, dynamic, and immersive soundtrack that complements tense moments and enhances the world, while others criticize it as repetitive, minimal, or nearly absent throughout much of the gameplay. Several reviewers note a lack of memorable themes and limited music during play, causing the experience to feel barren or soulless at times. Overall, the soundtrack is seen as decent but not standout, with sound design often rated higher than the music itself.

    • “With a haunting soundtrack, realistic sound design, and a constantly changing environment, the world feels alive.”
    • “Complementing the visuals is a dynamic soundtrack composed by Alain Johannes, which perfectly captures the tension and excitement of Nomad's mission. From pulse-pounding orchestral scores to haunting ambient tracks, the music sets the tone for each encounter and adds to the game's atmosphere of danger and uncertainty.”
    • “Seriously the audio-engineers and musicians absolutely nailed it.”
    • “The music is repetitive and forgettable, the graphics are decent but largely uninspired and unimpressive.”
    • “There seems to be absolutely no music or sound effects for dramatic effect in cutscenes.”
    • “Another disappointment is that there is basically no soundtrack.”
  • atmosphere

    71 mentions Positive Neutral Negative
    44% positive mentions, 52% neutral mentions, 4% negative mentions

    The atmosphere in the game offers a tactical military vibe with impressive weather effects and immersive sound design, though it often feels less vibrant, empty, and less charming compared to its predecessor Wildlands. Graphics and environmental detail can be beautiful and cinematic, especially on higher-end PCs, but the world sometimes lacks life and population density. While some players appreciate its darker, more realistic tone and customization-driven immersion, others find the atmosphere bland, hampered by repetitive environments, weaker story elements, and less engaging world-building.

    • “The atmosphere is immersive, with weather effects and day-night cycles that affect gameplay, creating tense encounters that demand adaptability.”
    • “Every corner of the world is carefully designed, which helps to create a truly immersive atmosphere.”
    • “The sound design, including subtle environmental noises and enemy chatter, adds to the immersive atmosphere.”
    • “The atmosphere is a remote, desolate, generic techno-advanced island where evil fancy tech is taking over and causing havoc.”
    • “On top of that, the map often feels empty, lacking the life and atmosphere that made Wildlands enjoyable to explore.”
    • “The environments lack the same level of atmosphere and charm, making exploration less compelling.”
  • replayability

    62 mentions Positive Neutral Negative
    40% positive mentions, 55% neutral mentions, 5% negative mentions

    The game offers exceptionally high replayability due to its flexible mission approaches, extensive customization, diverse tactical options, and ongoing content updates, including mod support. While some players find it less replayable than its predecessor, many praise its immersive co-op experience, large open world, and frequent improvements that keep gameplay fresh and engaging. Overall, it provides a rich tactical sandbox that can sustain hundreds of hours for a variety of playstyles.

    • “But finding new ways to complete the objectives, approach targets, and the fact you can restart the campaign at any point makes it replayable; especially with friends and random players with mics. The more immersed you are, the more fun it is, even with some immersion-breaking bugs.”
    • “The class system, raids, faction missions, and deep customization add tons of replay value.”
    • “Replayability: this is a game one can easily sink hundreds upon hundreds of hours into, if not more - simply because the world is so big, there's plenty of loot to gather and upgrading to be done, and all missions can be replayed as many times as you want.”
    • “I don't think it's a bad game at all, but to me it has way less replayability than Wildlands. For example, the story is also nowhere near as good, no interrogation cutscenes either.”
    • “Was fun the first time through but I feel like there's no replayability.”
    • “Didn't bother finishing the story nor breakpoint felt any replayability even if I finished it.”
  • emotional

    53 mentions Positive Neutral Negative
    68% positive mentions, 0% neutral mentions, 32% negative mentions

    The emotional aspect of the game is widely criticized for its shallow, melodramatic story and lack of impactful, memorable moments. Character development is weak, and the narrative often feels generic, repetitive, and uninspiring, failing to engage players or evoke genuine emotional responses. While a few performances add some intensity, overall the storytelling is considered boring, clichéd, and emotionally flat.

    • “Jon Bernthal’s performance adds emotional weight and intensity, making you question your mission with every bullet fired.”
    • “We’ve been paying close attention to the story, and although it has its weak moments, there have been times where we both had genuine emotional reactions to certain events — which is honestly above and beyond what I would expect from a Tom Clancy game.”
    • “The tiny details that have been carried over from MGS such as leaning around objects, contextual cover, sniper lens flares and haunting hum of unmanned tanks all come together in a heartwarming homage to the series that perfected the stealth action formula.”
    • “Poor character development, worse graphics than the previous version, boring story, repetitive missions, now add bugs to this game.”
    • “This game does not meet my expectations, first glance of gameplay was fine but as time passed by, this game started to bore me due to its boring storyline.”
    • “Very repetitive and such a boring story.”
  • character development

    13 mentions Positive Neutral Negative
    23% positive mentions, 39% neutral mentions, 38% negative mentions

    Character development in the game is generally perceived as weak and lacking emotional depth, with many reviewers citing repetitive missions and uninspired storylines that hinder player engagement. While some praise the realistic character design and memorable protagonists, the overall narrative and dialogue often feel shallow and underdeveloped, detracting from the game's potential.

    • “The character development is top-notch, with memorable protagonists and antagonists driving the narrative forward.”
    • “The level of realism extends to the character design and animations, creating a sense of authenticity that is rarely seen in other games.”
    • “While the premise is intriguing, the character development and dialogue could have been more polished to make the story truly captivating.”
    • “Minimal interaction, weak character development, and repetitive mission structure make it difficult to stay invested.”
    • “Poor character development, worse graphics than the previous version, boring story, repetitive missions, now add bugs to this game.”
    • “Shallow story and weak character development: despite featuring Jon Bernthal as the villain, the plot lacks emotional depth and impact.”
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Play Times

20h Median play time
43h Average play time
5-69h Spent by most gamers
*Based on 125 analyzed playthroughs
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Frequently Asked Questions

Tom Clancy's Ghost Recon Breakpoint is a open world shooter game with warfare and violence themes. Common tags for Tom Clancy's Ghost Recon Breakpoint include first-person, realistic, gaming and epic.

Tom Clancy's Ghost Recon Breakpoint is available on PC, PlayStation 5, PlayStation 4, Xbox One and others.

On average players spend around 43 hours playing Tom Clancy's Ghost Recon Breakpoint.

Tom Clancy's Ghost Recon Breakpoint was released on October 4, 2019.

Tom Clancy's Ghost Recon Breakpoint was developed by Ubisoft Paris.

Tom Clancy's Ghost Recon Breakpoint has received neutral reviews from players and neutral reviews from critics. Most players liked Tom Clancy's Ghost Recon Breakpoint for its story but disliked it for its stability.

Tom Clancy's Ghost Recon Breakpoint is a single player game with multiplayer and local co-op support.

Similar games include Tom Clancy's Ghost Recon Wildlands, Far Cry 6, Watch Dogs Legion, Homefront: The Revolution, Far Cry 4 and others.