- November 15, 2023
- Cogoo
TOBOR
Platforms
About
"Tobor is a narrative-driven spy robot adventure set in the mysterious world of Undercroft, where exploration, puzzle-solving, and multiple endings await. Uncover truths and collect clues within 16 surveillance feeds, while your choices shape the story and outcome in this immersive and atmospheric game."
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- The game features an incredibly interesting story with well-developed characters and a unique narrative structure that encourages multiple playthroughs to fully appreciate the lore.
- The art style and atmospheric sound design create an immersive experience, enhancing the overall tension and engagement throughout the gameplay.
- Players appreciate the game's replayability, as small choices significantly impact the plot, making each playthrough feel fresh and rewarding.
- The gameplay mechanics can feel overwhelming and exhausting, requiring intense focus on multiple elements at once, which may detract from the enjoyment of the story.
- Some players have reported frustration with the ending system, where following different characters can lead to repetitive or unsatisfying conclusions.
- The pacing can be inconsistent, with moments of waiting that disrupt the flow of the game, making it feel tedious at times.
story
19 mentions Positive Neutral NegativeThe story in the game is praised for its intriguing characters and worldbuilding, with a nonlinear narrative that encourages multiple playthroughs to fully appreciate the various perspectives and endings. However, some players feel overwhelmed by the complexity and fear of missing key story elements, leading to frustration when encountering similar endings despite following different characters. Overall, while the storytelling is captivating and immersive, it can be challenging to navigate without losing track of the overarching narrative.
“First playthrough done, incredibly cool characters, world, and an incredible story. Somehow the game kept me engaged until the end of my first playthrough.”
“The story was very interesting to see unfold from all the different angles and perspectives that each of the characters had.”
“The storytelling in the game, along with its visual and auditory effects, is incredibly impressive and captivating.”
“Maybe don't make it so when you follow a character you just get some unrelated character you haven't interacted with's ending, because then what is the point of following anyone else if you get the same ending anyway? I was very interested in the characters and the story, but it was ruined by getting the same ending twice in a row.”
“It feels like there should be an overarching story tying all these splattered chunks together, and not just in your mind, but with a finite ending, a proper closure.”
“It's a bit like taking a tour among set pieces - characters do have an air of theatricality to them, like actors in a play - but nowhere staying long enough to see the end of the story.”