Toast Time
- August 27, 2014
- Force Of Habit
In "Toast Time," players defend spare time from inter-dimensional blob beasts as TERRY, a sentient toaster. Armed with a variety of breakfast items and equipped with a recoil and reload system, players must click to launch toast and other items, bounce around to crush enemies, and use environments strategically in this arena shoot-em-up with tower-defense elements. Save Monday morning by protecting toast time in this quirky, caffeine-fueled adventure.
Reviews
- Fast-paced and goofy arcade gameplay that is fun and addictive.
- Simple point-and-click controls make it accessible for kids and casual players.
- Unique and humorous concept of playing as a toaster defending a clock, with catchy 8-bit music.
- The game has significant glitches and compatibility issues on Mac and Windows.
- One of the achievements, 'Iron Terry', is notoriously difficult and frustrating.
- Limited multiplayer fun, making it less enjoyable to play with friends.
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its quirky and whimsical elements, such as the concept of a "British-humored toaster," which adds a lighthearted touch to the challenging gameplay. Additionally, the funny background music enhances the overall comedic experience.
“I always wanted to be a British-humored toaster!”
“Really challenging game and funny background music”
“Funny”
- music4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's "8-bit" style music is noted for being catchy and frequently changing, enhancing the overall experience. Reviewers appreciate the humorous background tunes, which complement the game's challenging nature.
“The '8-bit' music is catchy and changes very often in the game.”
“Really challenging game with funny background music.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is characterized by an enjoyable minigame that combines mechanics of inertia with tower defense elements, providing a unique and engaging experience.
“An enjoyable minigame, where mechanics are based on inertia and tower defense.”