- February 12, 2022
- TheBluePenguin
To Make a Game
Platforms
About
"To Make a Game" is a meta visual novel, inspired by Nikita Kryukov's work, that retells the developer's personal experience of creating this game. The game features pixelated graphics, atmospheric audio, and a short playtime of 13-24 minutes. It is intended to be experienced as a form of art rather than just a game.




- The game offers a relatable and introspective narrative that resonates with those struggling with procrastination and creative blocks.
- The atmospheric music and storytelling create an engaging experience that feels personal and heartfelt.
- Despite its short length, the game effectively motivates players to reflect on their own creative struggles and encourages them to pursue their projects.
- Some players feel the game is too short and lacks depth, with limited replayability and minimal gameplay mechanics.
- Critics argue that the narrative can come off as self-indulgent, resembling a glorified blog post rather than a fully developed game.
- The simplicity of the game may not appeal to everyone, as it primarily consists of dialogue choices with little variation in outcomes.
story
21 mentions Positive Neutral NegativeThe game's story is widely praised for its relatability and emotional depth, resonating with players through themes of procrastination and personal growth. Many reviewers highlight its autobiographical elements and effective storytelling, noting that the narrative encourages introspection and connection with the characters. The simplicity of the visual novel format enhances the impact of the story, making it both fulfilling and poignant, especially with multiple endings to explore.
“Well, it's a very relatable story, to me at least, and it kinda helped me to see some of my shortcomings from a different viewpoint.”
“I am very proud of the storytelling, the development, and the emotional structuring that forms throughout the good ending.”
“The creator did a great job of harnessing the emotions they went through for this story, and it ends up being very relatable and heartbreaking, but very fulfilling to get the good ending.”
“One issue often found in games of lower price is they focus so much on graphics that they lose their story.”
“The story is a meta narrative on overcoming procrastination and getting started on things you've wanted to do.”
“Without spoiling too much, this game is a simple visual novel, whose simplicity is paramount to the story.”