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To Make a Game

To Make a Game Game Cover
88%Game Brain Score
story, emotional
graphics, replayability
91% User Score Based on 47 reviews

Platforms

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To Make a Game Game Cover

About

To Make a Game is a single player action game. It was developed by TheBluePenguin and was released on February 12, 2022. It received very positive reviews from players.

A short meta story about the struggles of procrastination, and never finishing the things you start. Help motivate me, and give me the confidence I need to finish something.

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91%
Audience ScoreBased on 47 reviews
story9 positive mentions
replayability2 negative mentions

  • The game offers a relatable and introspective narrative that resonates with those struggling with procrastination and creative projects.
  • The atmospheric music and storytelling create an emotional connection, making it a comforting experience for players.
  • Despite its short length, the game effectively motivates players to reflect on their own creative struggles and encourages them to pursue their ideas.
  • The gameplay is very limited, with minimal interactivity and choices that don't significantly impact the story.
  • Some players feel the game is more of a glorified blog post rather than a fully developed game experience.
  • The short duration and lack of replayability may leave some players wanting more depth and content.
  • story
    21 mentions Positive Neutral Negative

    The game's story is widely praised for its relatability and emotional depth, resonating with players through themes of procrastination and personal growth. Many reviewers highlight its autobiographical elements and effective storytelling, noting that the narrative encourages introspection and connection with the characters. The simplicity of the visual novel format enhances the impact of the story, making it both fulfilling and poignant, especially with its multiple endings.

    • “Well, it's a very relatable story, to me at least, and it kinda helped me to see some of my shortcomings from a different viewpoint.”
    • “I am very proud of the storytelling, the development, and the emotional structuring that forms throughout the good ending.”
    • “The creator did a great job of harnessing the emotions they went through for this story, and it ends up being very relatable and heartbreaking, but very fulfilling to get the good ending.”
    • “One issue often found in games of lower price is they focus so much on graphics that they lose their story.”
    • “Without spoiling too much, this game is a simple visual novel, whose simplicity is paramount to the story.”
    • “The story is a meta narrative on overcoming procrastination and getting started on things you've wanted to do.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics of the game are described as beautiful and fitting, enhancing the overall experience, though some reviewers note that they are not particularly groundbreaking. The visuals complement the game's autobiographical story well, suggesting a strong synergy between the art and narrative, despite a few criticisms regarding depth.

    • “Really beautiful game with which I related to greatly. The OST feels perfect with the game's graphics, which are also pretty neat.”
    • “One issue often found in games of lower price is they focus so much on graphics that they lose their story.”
    • “The graphics are fitting for the visuals, but there's not much to it.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is highly praised for its heartfelt storytelling and relatable themes, particularly in addressing personal struggles. Players feel a deep connection to the narrative, finding motivation and understanding through the protagonist's journey, which culminates in a fulfilling resolution. Overall, the game is seen as a touching experience that resonates with those facing similar challenges.

    • “I am very proud of the storytelling, the development, and the emotional structuring that forms throughout the good ending.”
    • “I would recommend sending this to any friend that suffers from a similar issue as the narrator because this is one very heartfelt project.”
    • “The creator did a great job of harnessing the emotions they went through for this story, and it ends up being very relatable and heartbreaking, but very fulfilling to get the good ending.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised for its atmospheric quality, effectively enhancing the mood and complementing the beautiful graphics. Reviewers find the original soundtrack to be a perfect fit for the game's themes, contributing significantly to the overall experience.

    • “The music is very atmospheric and sets the mood perfectly.”
    • “The original soundtrack feels perfect with the game's graphics, which are also quite impressive.”
    • “The story is meta and extremely relatable, and the music effectively sets the tone throughout the game.”
  • replayability
    2 mentions Positive Neutral Negative

    The replayability of the game is considered low, primarily due to its nature as a visual novel, which limits the variety of experiences available upon replaying. While it can serve as an enjoyable short-term pastime, players may not find much incentive to revisit it.

    • “A fun little pastime for a short bit, though since it's a visual novel, there isn't really too much replayability.”
    • “[*][b][u]Replayability[/u][/b]: low”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's music is highly praised for its atmospheric quality, effectively enhancing the overall mood and immersion.

    • “The music is very atmospheric and sets the mood perfectly.”
    • “The game's environment immerses you in a hauntingly beautiful world.”
    • “Every sound and visual detail contributes to an incredibly immersive atmosphere.”
  • gameplay
    1 mentions Positive Neutral Negative

    Players appreciate the gameplay for its brevity and the motivation it provides to achieve the good ending, enhanced by its meta commentary on real-life events. This connection to reality adds a rewarding layer to the overall experience.

    • “The motivation to achieve the good ending comes not only from the gameplay being short, but also from the knowledge that this is a meta take on actual events. It feels rewarding to see the true outcome of real life reflected in the game.”
  • monetization
    1 mentions Positive Neutral Negative

    The game features no in-game purchases, indicating a completely free-to-play experience without additional monetization strategies.

    • “The game offers a fair monetization model with no in-game purchases, allowing players to enjoy the experience without any financial pressure.”
    • “I appreciate that there are no hidden costs or paywalls; the game is completely free to play and fully enjoyable.”
    • “The absence of in-game purchases makes it refreshing to play a game where skill and strategy are the only factors for success.”
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Frequently Asked Questions

To Make a Game is a action game.

To Make a Game is available on PC, Windows and Linux.

To Make a Game was released on February 12, 2022.

To Make a Game was developed by TheBluePenguin.

To Make a Game has received very positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

To Make a Game is a single player game.

Similar games include Florence, Tomorrow Don't Come, Actual Sunlight, Carpe Diem, Assemble with Care and others.