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Timothy and the Mysterious Forest

7IGN Logo Discreto Un'operazione nostalgia caratterizata tanto dal fascino, anche e soprattutto per i rimandi (estetici e non solo), quanto dai limiti. Alcuni bug fastidiosi. di Andrea "Skree" Giongiani
Timothy and the Mysterious Forest Game Cover
52%Game Brain Score
music, atmosphere
gameplay, graphics
88% User Score Based on 8 reviews
Critic Score 55%Based on 2 reviews

Platforms

Nintendo SwitchPCPlaystation 4WindowsPlayStation
Timothy and the Mysterious Forest Game Cover

About

Timothy and the Mysterious Forest is a single player arcade role playing game with a comedy theme. It was developed by Kibou Entertainment and was released on September 25, 2019. It received neutral reviews from critics and positive reviews from players.

Timothy and the Mysterious Forest is a mix of old-school Game Boy graphics, meta-narrative, stealth system and action combat with an high difficulty level. Elements from adventure/exploration games are mixed with puzzle and stealth: exploration, reading and keeping a slow pace is the best tactic. Multiple endings!

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88%
Audience ScoreBased on 8 reviews
music3 positive mentions
story2 negative mentions

  • Nostalgic Game Boy style visuals and chip-tune soundtrack create a charming and immersive retro atmosphere.
  • Unique and challenging gameplay mechanics focused on stealth and throwing objects instead of traditional combat, leading to engaging puzzles and strategic play.
  • Well-designed world with diverse quests, interesting NPCs, and multiple endings providing a longer experience than initially expected.
  • High difficulty with one-hit deaths can be frustrating and grindy, limiting exploration and requiring frequent trial and error.
  • Lack of a map and sometimes confusing level design can cause disorientation in navigation.
  • Combat and stealth mechanics are shallow, and some puzzles and boss fights rely too much on trial-and-error with limited hints, causing occasional frustration.
  • gameplay
    11 mentions Positive Neutral Negative

    The gameplay is engaging and challenging, featuring a simple yet immersive design reminiscent of classic handheld games, focused on strategic use of limited combat mechanics and frequent deaths. It emphasizes exploration, fetch quests, and boss encounters without RPG-style progression, creating a grindy but rewarding experience. However, combat and stealth mechanics are somewhat shallow, with occasional unfair difficulty spikes and a relatively short playtime.

    • “Its extremely simple concept, visuals, soundtracks and gameplay provide a short, fun and immersive gaming experience that will take you back to the good old Game Boy days of gaming.”
    • “The gameplay arc is: (1) a series of fetch/trade quests to get the (mostly passive) items you need to progress through new areas, and (2) a couple boss battles whose challenge mostly comes from trying to strategically work around Tim's fragility while figuring out how to hurt the boss.”
    • “Even if you're familiar with the terrain and reasonably skilled at movement/combat, the enemies' paths are a little random, so that death remains a recurring feature, and there's an undeniably grindy aspect to gameplay.”
    • “Enemies' paths are a little random, so death remains a recurring feature, and there's an undeniably grindy aspect to gameplay.”
    • “The gameplay arc is a series of fetch/trade quests to get mostly passive items needed to progress, and a couple boss battles whose challenge mostly comes from working around Tim's fragility.”
    • “Poor, shallow combat and stealth mechanics, absurd difficulty spikes that feel wholly unfair, and only a few hours in length.”
  • graphics
    9 mentions Positive Neutral Negative

    The graphics offer a nostalgic, Game Boy-style aesthetic reminiscent of The Legend of Zelda: Link's Awakening, achieved through a third-party sprite pack rather than original design. While charming and visually simple, the minimalistic style and lack of features like a map can lead to some disorientation. Overall, the visuals effectively evoke classic retro gaming but remain purely an aesthetic choice.

    • “Its extremely simple concept, visuals, soundtracks and gameplay provide a short, fun and immersive gaming experience that will take you back to the good old GB days of gaming.”
    • “Graphically, itmf is obviously a throwback to The Legend of Zelda: Link's Awakening for the original Game Boy.”
    • “Excellent Game Boy style visuals, interesting NPCs throughout.”
    • “One odd design choice here is that the game doesn't offer a map to help you keep track of things -- the game's sparse aesthetic on many screens can make it difficult to distinguish them, leading to disorientation.”
    • “You can't play fullscreen and there are no graphics settings.”
    • “But that's just the skin -- the graphics are from a third-party sprite pack, so that's just an aesthetic choice, not baked-in design.”
  • music
    3 mentions Positive Neutral Negative

    The music features nostalgic chip-tune-style soundtracks that complement the game's simple, retro-inspired experience. It is well-received for evoking classic Game Boy vibes and includes adjustable music and FX sliders for customization.

    • “Its extremely simple concept, visuals, soundtracks, and gameplay provide a short, fun, and immersive gaming experience that will take you back to the good old Game Boy days of gaming.”
    • “The soundtrack hits the same chip-tune-ish nostalgia buttons, and is pretty nice.”
    • “There are sliders for music and sound effects.”
  • story
    2 mentions Positive Neutral Negative

    The story is considered fairly thin and straightforward, primarily serving as a backdrop for the gameplay, which focuses on fetch quests and strategic boss encounters. It is functional but not a standout element, similar to classic Zelda titles.

    • “The gameplay arc is: (1) a series of fetch/trade quests to get the (mostly passive) items you need to progress through new areas, and (2) a couple boss battles whose challenge mostly comes from trying to strategically work around Tim's fragility while figuring out how to hurt the boss.”
    • “The challenging gameplay is the main draw here. The story is alright, but a little thin, just as it is in many of the classic Zeldas.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is uniquely charming, blending a creepy yet cute vibe that creates an engaging and memorable experience.

    • “Lovely creepy cute atmosphere!”
  • grinding
    1 mentions Positive Neutral Negative

    Grinding is a notable aspect of the game, with frequent deaths due to partly random enemy behavior requiring repeated attempts. However, the presence of plentiful save points like crystals helps mitigate frustration, allowing players to save progress regularly and avoid rage-quitting.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted through interactions with a variety of funny characters encountered during the quest, adding an entertaining and lighthearted element to the experience.

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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Timothy and the Mysterious Forest is a arcade role playing game with comedy theme.

Timothy and the Mysterious Forest is available on Nintendo Switch, PC, PlayStation 4, Windows and others.

On average players spend around 5 hours playing Timothy and the Mysterious Forest.

Timothy and the Mysterious Forest was released on September 25, 2019.

Timothy and the Mysterious Forest was developed by Kibou Entertainment.

Timothy and the Mysterious Forest has received neutral reviews from players and neutral reviews from critics. Most players liked Timothy and the Mysterious Forest for its music but disliked it for its gameplay.

Timothy and the Mysterious Forest is a single player game.

Similar games include Anodyne, Shipwreck, Blossom Tales: The Sleeping King, Castle In The Darkness, Shotgun Legend and others.