Timeless Paradox VR
- March 3, 2020
- John Jiang
- 2h median play time
"Timeless Paradox VR" is a story-driven VR action game that combines JRPG elements, including a rich narrative and stylish characters. As the chosen champion of humanity, players must join Estel and journey through time to uncover the truth behind the failed battle against the Dragon. With the ability to change the course of history, players will face the challenge of defying fate in this immersive experience.
Reviews
- A fun casual romp through a pretty, anime-inspired world with charming story elements.
- Engaging combat mechanics that can make players feel powerful, despite some rough edges.
- Short playtime of 2-3 hours that is enjoyable and leaves players excited for future VR RPGs.
- Difficulty spikes and unreliable mechanics can lead to frustrating boss encounters.
- Controls can be awkward, with strange key bindings and issues like accidental weapon release.
- Visuals and animations are often criticized for being rough and lacking polish.
- story10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
The game's story is praised for its charm and originality, featuring a well-thought-out narrative with real-time paradoxes that engage players deeply. While the gameplay leans more towards visual storytelling than combat, it offers an intriguing experience reminiscent of JRPGs, leaving players hopeful for future developments in VR RPGs. Overall, the narrative is considered a strong point, enhancing the overall enjoyment despite some technical shortcomings.
“If you forget this game is an indie and read all the dialogues carefully like a good book, you will be gifted with a charming story, which you also have to live and fight for.”
“Overall, this is a short story comparable to a demo of what a VR JRPG could look like; it was a good experience and I support developers that try their best to create something.”
“If you forget this game is an indie title and read all the dialogues carefully as you would a good book, you will be gifted with a charming story, which you also have to live and fight for.”
“The story-telling is adapted as a mixture between a visual light novel and JRPG, with more focus on the visual light novel.”
“Overall, this is a short story comparable to a demo of what a VR JRPG could look like in a VR game; it was a good experience, and I support developers that try their best to create something.”
- gameplay6 mentions
- 67 % positive mentions
- 17 % neutral mentions
- 17 % negative mentions
The gameplay features immersive sword swinging and clever fight mechanics, but suffers from some frustrating reliability issues, particularly with boss encounters and bow aiming. While the core gameplay loop is enjoyable, improvements in combat smoothness and reducing redundancy could enhance the overall experience.
“Sword swinging is immersive and mechanically forgiving.”
“Clever and varied fight mechanics.”
“Good gameplay, good story.”
“Some bosses were very frustrating to me because some mechanics aren't reliable. Aiming the bow is needlessly tricky, and there's a charge beam from a double-handed sword that doesn't always fire after it charges.”
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics received mixed reviews, with some users noting a unique art style and well-designed character assets, while others criticized the visuals as rough and lacking in environmental detail. Despite these shortcomings, the game is appreciated for its engaging story and anime-like aesthetic in VR.
“Graphically, the character design, combat visual effects, and character assets (weapons, etc.) are well designed. The environment felt a little lacking compared to the other parts, but other than that, I had no issues with it.”
“A bit 'wave your arms' at times, but it can be fun with an interesting art style and a good story that doesn't end when you think it would.”
“Poor visuals.”
“The graphics are a little rough, but it's the closest I'm going to get to anime in VR that actually feels like a game.”
“Graphic quality-wise, character, combat VFX, and character assets (weapons, etc.) are well designed; however, the environment felt a little lacking compared to the other parts.”