- September 4, 2020
- Team HalfBeard
- 29h median play time
Time to Morp
86%Game Brain Score
gameplay, graphics
story, music
97% User Score 144 reviews
Platforms
About
"Time to Morp" is a sandbox colony simulation game that can be played solo or with others. Players must build a base, gather resources, and manage their colony in a procedurally generated world. The game features various biomes, creatures, and weather conditions, providing a dynamic and immersive gameplay experience.











+1
Audience ScoreBased on 56 reviews
gameplay3 positive mentions
music3 negative mentions
- The game features adorable creatures called Morps, which are fun to collect and interact with, providing a charming and engaging experience.
- The developers are highly responsive to community feedback, frequently releasing updates and improvements based on player suggestions.
- The game offers a relaxing gameplay loop with automation elements, allowing players to create and manage their own environments at their own pace.
- The game suffers from a lack of proper tutorials and guidance, making it difficult for players to understand certain mechanics and objectives.
- Multiplayer functionality is flawed, with issues such as crashes and character customization problems that hinder the experience.
- The pacing of the game can feel slow and tedious, with resource gathering and automation processes that may lead to repetitive gameplay and waiting periods.
story
9 mentions Positive Neutral NegativeThe story in the game is described as having a decent length, but it quickly loses its charm, leading players to rush through the final hours to complete it. Cooperative play is hindered by limitations on quest progression, making it feel more like a chore than an engaging experience. Additionally, the quest design is criticized for being unintuitive and cluttered, detracting from the overall enjoyment of the narrative.
“I usually get bored of farming games as they require a lot of time, but with Morp, I feel as though I can play forever. The quests get very addictive, and I often find myself dedicated to finishing the tasks.”
“At 25 hours, I've finished the main story but still have some other optional grinds to do for achievements, so I'll probably finish those off and wait to see how the game gets updated in the future before I give it another spin.”
“The start of the game needs to have an overhaul; the quests need to be hideable because it's really annoying when half of the screen is taken up by 'you need to do this thing for this NPC'...”
“After 29 hours of gameplay, I can say that I had mild fun in Time to Morp, but it very quickly lost its charm and became a 'let's 100% this and get it over with to move on to the next game.' The last 6-8 hours of gameplay is simply waiting for days to turn over to get more quests to actually finish the game, which is rather boring.”
“In a 2-player co-op session, having only the host able to talk to crew members to progress the story is frustrating. Player 2 couldn't hand in quests to the crew at all.”
“The start of the game needs an overhaul. The quests should be hideable because it's really annoying when half of the screen is taken up by 'you need to do this thing for this NPC' and so on.”
29h Median play time
29h Average play time
29-29h Spent by most gamers