"Time to Morp" is a sandbox colony simulation game that can be played solo or with others. Players must build a base, gather resources, and manage their colony in a procedurally generated world. The game features various biomes, creatures, and weather conditions, providing a dynamic and immersive gameplay experience.
The game features charming visuals and adorable creatures called Morps, creating a cozy and inviting atmosphere.
Gameplay is engaging with a mix of automation, base-building, and exploration, allowing for creative freedom in how players approach tasks.
The developers are highly responsive to community feedback, frequently implementing updates and improvements based on player suggestions.
Controls can feel clunky and unintuitive, making certain actions frustrating, especially during multitasking.
The game can be grindy, particularly in the early stages, with some players feeling that the tutorial system is overly hand-holding and detracts from exploration.
Technical issues and bugs have been reported, including problems with multiplayer functionality and performance, which can disrupt the overall experience.
gameplay
26 mentions Positive Neutral Negative
23%
65%
12%
The gameplay is generally enjoyable and features easy mechanics, appealing to fans of automation and resource management, reminiscent of titles like Forager and Slime Rancher. However, players note a significant amount of grinding, repetitive tasks, and a lack of comprehensive tutorials, which can lead to a clunky experience. While the game offers a cute aesthetic and a sandbox feel, technical issues and a limited variety of challenges may detract from long-term engagement.
“In general, the gameplay is exciting and fun.”
“This on its own is fun if you like catching them all, but the town building and automation aspects on top of it, as well as life sim style villager reputation gains, really make for a well-rounded game with an addictive gameplay loop.”
“Despite its similarities to Slime Rancher in core gameplay, it feels quite unique in its own way and doesn't feel like a clone, especially with the sandbox building and open world style.”
“I guess it's cool if you're five and this is baby's first game, but constant tutorial island style gameplay isn't fun.”
“The game is cute and there is a lot of effort put into it, but there is very little tutorial explanation of the mechanics of the game, and you end up just completing micro quests for ages.”
“Very convoluted, does not have proper tutorials to teach players about mechanics, mainly the room system for housing morps which I struggled to understand due to no online resources existing at the moment and the best you'll get in game is two images and some text that teaches you how to set the fence but not what goes into an area to make it a home for the morps.”
story
23 mentions Positive Neutral Negative
13%
74%
13%
The story in "Time to Morp" is characterized by a charming yet disjointed narrative that struggles to create emotional connections with its colorful characters. Players engage in a series of tutorial-like quests that often feel repetitive and unintuitive, leading to frustration, especially in cooperative play where only the host can progress the story. While the game offers a cozy experience with automation and town-building elements, its early access limitations result in a lack of depth and engaging content, leaving some players feeling bored as they grind through quests.
“After about 22 hours of playtime, my partner and I reached the end of Time to Morp's story.”
“It's a fun cozy little colony sim game where you automate resource gathering using Morps to advance the story and tech tree.”
“I usually get bored of farming games as they require a lot of time, but with Morp, I feel as though I can play forever; the quests get very addictive and I often find myself dedicated to finishing the tasks.”
“While the characters are colorful and visually charming, it’s hard to really connect with them emotionally, and the story itself feels a bit disjointed — it seemed to build towards one direction and then suddenly pivot to another.”
“Sadly due to the social quest system being the only source for tokens of improvement/technology taking multiple non-active days to get more tokens, you're pretty much soft locked doing nothing.”
“After 29 hours of gameplay I can say that I had mild fun in Time to Morp, but it very quickly lost its charm and became a 'let's 100% this and get it over with to move on to the next game', which isn't a bad thing. The last 6-8 hours of gameplay is simply waiting for days to turn over to get more quests to actually finish the game, rather boring.”
grinding
11 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be manageable, especially as automation features are gradually unlocked, significantly reducing the grind over time. While some may experience a grindy start, the game's blend of farming, building, and exploration keeps it engaging, with many users appreciating the addictive nature of quests and the overall fun mechanics. Comparisons to other popular titles highlight its successful integration of farming and automation elements.
“It's a fun game with easy mechanics, but a bit of grinding - at least in the beginning.”
“Depending on the play style, the game can be somewhat grindy, but automation is unlocked at a steady rate and reduces the grind quite substantially.”
“It kind of hits all the boxes: some tech glorp, some exploration without being full-open world, some grinding, some automation, and just some easy building.”
graphics
8 mentions Positive Neutral Negative
38%
24%
38%
The game's graphics are characterized by vibrant, colorful visuals that create a charming and whimsical atmosphere, appealing to fans of cozy games. While the art style is generally well-received for its cuteness and inviting tone, some players feel that the execution could be improved. Overall, the graphics contribute positively to the game's overall aesthetic.
“The game features vibrant, colorful graphics that create an inviting and whimsical atmosphere.”
“The game has a light color tone and art style, which is mostly the theme for all cozy games, and I like it.”
“Its a cute chill game, the morps are cute, and the art style is colorful and fun.”
“The concept and graphics are cute, but the execution is lacking.”
“I got it in a bundle; the art style is cute, the gameplay is alright.”
“The game has a light color tone or art style which is mostly the theme for all cozy games, and I like it.”
optimization
5 mentions Positive Neutral Negative
60%
60%
The game's optimization is generally positive, with smooth performance reported on Linux/Ubuntu using Proton and good experiences on devices like the GPD Win Max 2. However, players have encountered technical issues, including bugs and performance glitches that can disrupt gameplay. Overall, while the game offers a welcoming environment for newcomers, it still presents challenges for those seeking deeper problem-solving and optimization experiences.
“Runs smoothly on Linux/Ubuntu with Proton.”
“Performance seemed good on my GPD Win Max 2; haven't tried on Steam Deck yet.”
“Somehow it's managed to create an environment welcoming to newcomers while also appealing to people like myself who crave the problem solving and optimization that this genre brings to the table.”
“Players have reported bugs and performance issues, such as glitches in puzzle mechanics and occasional crashes, which can disrupt the overall experience.”
“The optimization feels lacking, as there are frequent technical issues that hinder gameplay.”
“The game struggles with performance optimization, leading to frustrating experiences during critical moments.”
stability
4 mentions Positive Neutral Negative
75%
75%
The game's stability has received mixed feedback, with some players experiencing significant bugs and crashes that can hinder progress, while others report a generally smooth experience with minimal issues. Overall, the stability appears to vary, with some users enjoying the game despite occasional technical problems.
“The game runs smoothly with minimal bugs, making for a very enjoyable experience.”
“I appreciate how stable the gameplay is; it rarely crashes or glitches.”
“The overall stability of the game enhances my enjoyment and keeps me engaged.”
“Fun, but buggy enough that I've had two games die probably irreparably in five hours.”
“Technical issues: players have reported bugs and performance issues, such as glitches in puzzle mechanics and occasional crashes, which can disrupt the overall experience.”
atmosphere
2 mentions Positive Neutral Negative
50%
100%
The game's atmosphere is highlighted by its charming, vibrant visuals that create an inviting and whimsical environment, complemented by engaging multiplayer elements and a balanced challenge in tech automation.
“The biggest draw is the multiplayer atmosphere; there is a little challenge to the tech automation while not being too overwhelming.”
“The biggest draw is the multiplayer atmosphere; there is a little challenge to the tech automation, while not being too much.”
“Charming visuals: the game features vibrant, colorful graphics that create an inviting and whimsical atmosphere.”
music
2 mentions Positive Neutral Negative
100%
100%
The music in the game is generally considered acceptable, but some players feel it could be enhanced by incorporating weather events and a more dynamic soundtrack. Additionally, there are suggestions to reduce the presence of NPCs to improve the overall experience.
“The soundtrack is quite enjoyable and adds to the overall experience.”
“The game could greatly benefit from incorporating dynamic weather events alongside its music.”
“The soundtrack is just okay.”
“The game could really benefit from more dynamic weather events and a more engaging music score.”
emotional
1 mentions Positive Neutral Negative
100%
Reviewers note that while the game's characters are visually appealing, they struggle to forge an emotional connection due to a disjointed narrative that shifts unexpectedly, undermining the overall impact of the story.