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Time to Morp Game Cover

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Time to Morp is a single player and multiplayer casual simulation game with comedy and science fiction themes. It was developed by Team HalfBeard and was released on March 6, 2025. It received positive reviews from players.

"Time to Morp" is a sandbox colony simulation game that can be played solo or with others. Players must build a base, gather resources, and manage their colony in a procedurally generated world. The game features various biomes, creatures, and weather conditions, providing a dynamic and immersive gameplay experience.

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83%
Audience ScoreBased on 144 reviews
gameplay9 positive mentions
grinding18 negative mentions

  • The Morps are incredibly cute and add a lot of charm to the game, making it enjoyable to collect and care for them.
  • The game features a cozy atmosphere with vibrant graphics and a relaxing gameplay loop, perfect for players who enjoy casual simulation games.
  • The developers are very active and responsive to community feedback, regularly implementing updates and improvements based on player suggestions.
  • The game can feel grindy, especially in the early stages, as players must gather resources and fulfill various requirements to progress.
  • The user interface and controls can be frustrating at times, with some players reporting clunky mechanics and unintuitive navigation.
  • Multiplayer functionality has issues, such as players being forced to stay close to each other to progress, which can disrupt individual gameplay experiences.
  • gameplay
    34 mentions Positive Neutral Negative

    The gameplay in "Time to Morp" is characterized by a unique symbiotic relationship between players and morps, encouraging creativity and strategic planning through robust farming, cooking, and automation mechanics. While the game offers a cozy and engaging experience with a satisfying gameplay loop, some players find it repetitive and lacking in tutorial guidance, leading to moments of frustration. Overall, it blends elements from popular titles like "Stardew Valley" and "Slime Rancher," appealing to those who enjoy a relaxed yet dynamic simulation experience, despite some technical issues and a steep learning curve.

    • “This symbiotic connection between player and morps gives the gameplay a fresh and endearing twist that distinguishes Time to Morp from many other titles in the colony sim genre.”
    • “The gameplay itself encourages creativity and methodical planning.”
    • “The game also includes robust farming and cooking mechanics, allowing players to cultivate crops, fish, and prepare meals, which further enhances the simulation depth and personalizes the player’s experience.”
    • “I guess it's cool if you're five and this is baby's first game, but constant tutorial island style gameplay isn't fun.”
    • “The game is cute and there is a lot of effort put into it, but there is very little tutorial explanation of the mechanics of the game, and you end up just completing micro quests for ages.”
    • “Very convoluted, does not have proper tutorials to teach players about mechanics, mainly the room system for housing morps which I struggled to understand due to no online resources existing at the moment and the best you'll get in game is two images and some text that teaches you how to set the fence but not what goes into an area to make it a home for the morps.”
  • story
    31 mentions Positive Neutral Negative

    The story in "Time to Morp" is engaging and serves as a motivating force for progression, though it can feel disjointed and lacks emotional depth with its characters. Players appreciate the blend of charming storytelling with gameplay mechanics, but some find the quest system unintuitive and limiting, particularly in multiplayer settings. Overall, while the narrative adds value to the experience, there are calls for more depth and clarity in the storytelling and quest design.

    • “Time to Morp, developed by Team Halfbeard and published by Yogscast Games, is a captivating colony simulation experience that artfully blends exploration, resource management, and charming storytelling into one seamless package.”
    • “The story motivates progression without overshadowing player freedom, allowing exploration and experimentation to remain at the forefront.”
    • “It's a fun cozy little colony sim game where you automate resource gathering using Morps to advance the story and tech tree.”
    • “While the characters are colorful and visually charming, it’s hard to really connect with them emotionally, and the story itself feels a bit disjointed — it seemed to build towards one direction and then suddenly pivot to another.”
    • “Sadly due to the social quest system being the only source for tokens of improvement/technology taking multiple non-active days to get more tokens, you're pretty much soft locked doing nothing.”
    • “After 29 hours of gameplay I can say that I had mild fun in Time to Morp, but it very quickly lost its charm and became a 'let's 100% this and get it over with to move on to the next game', which isn't a bad thing. The last 6-8 hours of gameplay is simply waiting for days to turn over to get more quests to actually finish the game, rather boring.”
  • grinding
    18 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat present, particularly in gathering resources and building relationships with creatures, but many agree that the grind is manageable and even enjoyable due to the game's charming mechanics and automation features. The blend of farming, cooking, and exploration keeps the gameplay engaging, with automation reducing the grind over time. Overall, while there is a grind, it is often seen as a rewarding part of the experience rather than a chore.

    • “It's a little bit grindy in the gathering of materials, and sometimes getting space for the buildings you need is a little bit of a hassle, but it's still very cute and fun, and I'd recommend it if you enjoy games like Slime Rancher, for the simple joy of seeing, holding, and tending to cute little creatures.”
    • “- can be grindy to farm those resources to max out relationships but this game actually made the grind not that bad.”
    • “It's a fun game with easy mechanics, but a bit of grinding - at least in the beginning.”
  • graphics
    16 mentions Positive Neutral Negative

    The game's graphics are characterized by a vibrant and whimsical art style that creates an inviting atmosphere, with colorful, hand-crafted environments that enhance the sense of discovery. Players appreciate the charming visuals and fluid performance, noting that the graphics contribute to a cozy and engaging experience, despite some critiques on execution. Overall, the appealing design and cute aesthetics make it a delightful addition to the settlement and automation genre.

    • “Players are tasked with building and expanding their base across diverse biomes, each rendered in a bright, whimsical art style that brings the alien environment to life.”
    • “The visuals are colorful and inviting, with hand-crafted environments that evoke a sense of wonder and discovery.”
    • “A beautiful game with a fluent and nice graphic style and a different and interesting approach to the settlement and automation genre.”
    • “The concept and graphics are cute, but the execution is lacking.”
    • “Comparing ultra with very low graphic quality, there's very little frame drops and averages around 50-80 fps regardless.”
    • “I got it in a bundle; the art style is cute, but the gameplay is alright.”
  • optimization
    6 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed feedback, with some players experiencing bugs and performance issues, particularly on lower-end hardware. However, it runs smoothly on Linux/Ubuntu with Proton, and performance appears satisfactory on devices like the GPD Win Max 2. Players are hopeful for future updates to address existing technical issues.

    • “Runs smoothly on Linux/Ubuntu with Proton.”
    • “Performance seemed good on my GPD Win Max 2; I haven't tried it on Steam Deck yet.”
    • “Some players have encountered occasional bugs and performance issues, particularly on less powerful hardware.”
    • “Players have reported bugs and performance issues, such as glitches in puzzle mechanics and occasional crashes, which can disrupt the overall experience.”
    • “Somehow it's managed to create an environment welcoming to newcomers while also appealing to people like myself who crave the problem solving and optimization that this genre brings to the table.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is characterized by soothing melodies and vibrant, colorful graphics that foster a peaceful yet mysterious environment. Engaging automation systems and lovable creatures enhance the inviting and whimsical feel, while the multiplayer aspect adds to the charm without overwhelming players with challenges. Overall, it encourages creativity and exploration in a welcoming alien world.

    • “The soundtrack features soothing, melodic tunes that enhance the peaceful yet mysterious atmosphere of the alien world.”
    • “Its appealing art style, engaging automation systems, and lovable creatures create a welcoming atmosphere that encourages creativity and discovery.”
    • “The game features vibrant, colorful graphics that create an inviting and whimsical atmosphere.”
    • “The biggest draw is the multiplayer atmosphere; there is a little challenge to the tech automation - while not being too much.”
    • “Charming visuals: the game features vibrant, colorful graphics that create an inviting and whimsical atmosphere.”
  • music
    4 mentions Positive Neutral Negative

    The game's soundtrack is characterized by soothing, melodic tunes that effectively create a peaceful and mysterious atmosphere, making it ideal for relaxation. While generally well-received, some players feel that the music could be enhanced by incorporating weather events and additional elements.

    • “The soundtrack features soothing, melodic tunes that enhance the peaceful yet mysterious atmosphere of the alien world.”
    • “Recommended when you love the cozy style and relaxing music, ideal to calm down after a hard day.”
    • “Soundtrack is ok.”
    • “Now something the game could benefit from is weather events and music - and also not have NPCs to tend to, but that might just be me.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with some players experiencing significant bugs and crashes that can hinder gameplay, while others report a generally smooth experience with minimal issues. Overall, the stability appears to vary, with some users enjoying the game despite occasional technical problems.

    • “Very fun, not too buggy.”
    • “Fun, but buggy enough that I've had two games die probably irreparably in five hours.”
    • “Technical issues: players have reported bugs and performance issues, such as glitches in puzzle mechanics and occasional crashes, which can disrupt the overall experience.”
  • emotional
    3 mentions Positive Neutral Negative

    "Time to Morp" is praised for its wholesome and cozy atmosphere, offering a blend of strategic depth and accessible gameplay. However, while the colorful characters and charming visuals are appealing, players find it challenging to form emotional connections, as the story feels disjointed and lacks a cohesive direction.

    • “For anyone looking for a cozy, inventive, and heartfelt game that balances strategic depth with accessible gameplay, Time to Morp stands out as an exceptional choice.”
    • “Lots of wholesome squishy goodness.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is characterized by a seamless integration with the narrative and gameplay, featuring light-hearted moments and endearing characters that evoke warmth and amusement. Players appreciate the quirky designs and amusing sound effects, which enhance the overall charm and fun of the experience.

    • “The narrative unfolds organically alongside gameplay, blending light-hearted humor with moments of genuine warmth and intrigue.”
    • “They're cute, they're quirky, they make funny sounds, and they have adorable faces when you pick them up.”
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18h Median play time
14h Average play time
5-29h Spent by most gamers
*Based on 4 analyzed playthroughs
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Time to Morp is a casual simulation game with comedy and science fiction themes.

Time to Morp is available on PC and Windows.

On average players spend around 14 hours playing Time to Morp.

Time to Morp was released on March 6, 2025.

Time to Morp was developed by Team HalfBeard.

Time to Morp has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Time to Morp is a single player game with multiplayer and local co-op support.

Similar games include Staxel, Luma Island, Garden Paws, Havendock, Critter Cove and others.