Time to Morp
- September 4, 2020
- Team HalfBeard
- 29h median play time
"Time to Morp" is a sandbox colony simulation game that can be played solo or with others. Players must build a base, gather resources, and manage their colony in a procedurally generated world. The game features various biomes, creatures, and weather conditions, providing a dynamic and immersive gameplay experience.
Reviews
- The game features adorable creatures called Morps, which are fun to collect and interact with, providing a charming and engaging experience.
- The developers are highly responsive to community feedback, frequently releasing updates and improvements based on player suggestions.
- The game offers a relaxing gameplay loop with automation elements, allowing players to create and manage their own environments at their own pace.
- The game suffers from a lack of proper tutorials and guidance, making it difficult for players to understand certain mechanics and objectives.
- Multiplayer functionality is flawed, with issues such as crashes and character customization problems that hinder the experience.
- The pacing of the game can feel slow and tedious, with resource gathering and automation processes that may lead to repetitive gameplay and waiting periods.
- story9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story in the game is described as having a decent length, but it quickly loses its charm, leading players to rush through the final hours to complete it. Cooperative play is hindered by limitations on quest progression, making it feel more like a chore than an engaging experience. Additionally, the quest design is criticized for being unintuitive and cluttered, detracting from the overall enjoyment of the narrative.
“I usually get bored of farming games as they require a lot of time, but with Morp, I feel as though I can play forever. The quests get very addictive, and I often find myself dedicated to finishing the tasks.”
“At 25 hours, I've finished the main story but still have some other optional grinds to do for achievements, so I'll probably finish those off and wait to see how the game gets updated in the future before I give it another spin.”
“The start of the game needs to have an overhaul; the quests need to be hideable because it's really annoying when half of the screen is taken up by 'you need to do this thing for this NPC'...”
“After 29 hours of gameplay, I can say that I had mild fun in Time to Morp, but it very quickly lost its charm and became a 'let's 100% this and get it over with to move on to the next game.' The last 6-8 hours of gameplay is simply waiting for days to turn over to get more quests to actually finish the game, which is rather boring.”
“In a 2-player co-op session, having only the host able to talk to crew members to progress the story is frustrating. Player 2 couldn't hand in quests to the crew at all.”
“The start of the game needs an overhaul. The quests should be hideable because it's really annoying when half of the screen is taken up by 'you need to do this thing for this NPC' and so on.”
- gameplay5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
The gameplay is described as a comfortable loop focused on figuring out and automating the care of "morps," but it suffers from a lack of proper tutorials and online resources, making it difficult for players to understand key mechanics. While the game offers enjoyable sandbox elements and a built-in wiki, it can become tedious, especially in the later stages where players find themselves waiting for in-game time to progress. Overall, the experience starts off fun but may lose its charm as players aim for completion.
“The gameplay loop is comfortable; you figure out what makes morps morph, create an environment for them, and try to automate the process.”
“The game itself is a more sandbox-style experience similar to Slime Rancher, featuring a fantastic built-in wiki/search mechanic, along with plenty of automation and decorative elements.”
“Scanning for morps is a late-game research activity that is crucial for the gameplay, and while the game ends with a 'to be continued,' this aspect needs to be prioritized by the developers.”
“Very convoluted, does not have proper tutorials to teach players about mechanics, mainly the room system for housing morps which I struggled to understand due to no online resources existing at the moment. The best you'll get in-game is two images and some text that teaches you how to set the fence but not what goes into an area to make it a home for the morps.”
“Scanning for them is a late-game research and they are crucial for the gameplay. For this to be limited seems like a massive oversight by the developers. Yes, I know the game ends with a 'to be continued,' but this needs to be on the top of the to-do list.”
- graphics2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The graphics are characterized by a cute and colorful art style that enhances the game's chill atmosphere, though some users feel the execution falls short of its potential. Overall, the visuals are appealing, particularly the design of the morps.
“It's a cute, chill game. The characters are adorable, and the art style is colorful and fun.”
“The graphics are stunning, with vibrant colors and beautifully designed environments that really bring the game to life.”
“The visual aesthetics are impressive, featuring a unique art style that enhances the overall gaming experience.”
“The concept and graphics are cute, but the execution is lacking.”
- stability2 mentions
- 150 % positive mentions
- -100 % neutral mentions
- 50 % negative mentions
The game is generally stable, with users reporting minimal bugs and a smooth experience, contributing to an enjoyable gameplay overall.
“The game runs smoothly with minimal bugs.”
“I appreciate the stability; it enhances the overall experience.”
“Very fun, not too buggy.”
- optimization2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Overall, players report satisfactory optimization, with good performance on various devices like the GPD Win Max 2. While some users are eager for future updates to enhance gameplay, they are currently focused on refining automation systems after completing the main story.
“At 25 hours, I've finished the main story but still have some other optional grinds to do for achievements, so I'll probably finish those off and wait to see how the game gets updated in the future before I give it another spin. Or I'll instead end up just trying to figure out how to make all my automation actually run smoothly now that the main effort is completed and I have everything unlocked.”
“Performance seemed good on my GPD Win Max 2; haven't tried on Steam Deck yet.”
- music1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
Reviewers suggest that the game could improve by incorporating more dynamic music and weather events, indicating a desire for a more immersive audio experience. Some players also express a preference for fewer NPC interactions, which may affect their overall enjoyment of the music.
“Now, something the game could benefit from is weather events and music. Also, it might be better not to have NPCs to tend to, but that might just be me.”
“The music in the game feels repetitive and lacks variety, making it hard to stay engaged.”
“I found the soundtrack to be uninspired and forgettable, which detracts from the overall experience.”
“The background music doesn't match the game's atmosphere, leading to a disjointed experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of Morp engaging and addictive, often leading to prolonged play sessions as they become invested in completing quests, which helps mitigate the typical boredom associated with farming games.
“Grinding in this game feels like an endless chore, with little reward for the time invested.”
“The repetitive nature of grinding makes it hard to stay engaged; it often feels like I'm just going through the motions.”
“I find the grinding aspect to be tedious and uninspired, which detracts from the overall enjoyment of the game.”