Thunderbolt - Collision of times
- August 25, 2017
- Tom Mulgrew
![Thunderbolt - Collision of times Game Cover](https://gamebrain.co/img/977/thunderbolt_collision_of_times_tommulgrew_2017_1_xl.png)
![](https://gamebrain.co/img/977/thunderbolt_collision_of_times_tommulgrew_2017_5_xl.jpg)
![](https://gamebrain.co/img/974/thunderbolt_collision_of_times_tommulgrew_2017_2_xl.jpg)
![](https://gamebrain.co/img/976/thunderbolt_collision_of_times_tommulgrew_2017_4_xl.jpg)
An old game I wrote several years back. I wanted to see what it took to push a game through to completion. (Short answer: A lot of time and work.) The game is inspired by classic arcade shoot-'em-ups. It's not bullet hell, rather it's one-hit-and-die with game play and difficulty balanced accordingly. If you get a feel for the different enemy firing patterns, and how to take advantage of the slow …