- February 26, 2014
- Deadly Red Cube
- 3h median play time
Procyon
Platforms
About
Procyon is a Sci-Fi shooter game with fantastic graphics, offering various game modes for both single-player and local multi-player. In the game, you pilot an experimental ship through five stages of increasing difficulty, fighting extraterrestrial forces with two distinct weapons and shields. With an original soundtrack and multiple modes, including normal and survival, Procyon provides a thrilling shoot-em-up experience for up to two players in cooperative gameplay.
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- Solid shooting mechanics with tight controls and enjoyable gameplay.
- Humorous and engaging narrative with funny dialogue and cutscenes.
- Visually appealing graphics and a great soundtrack that enhances the experience.
- The game is very short, consisting of only five levels, which may leave players wanting more.
- Lacks depth in gameplay with no upgrades or power-ups, making it feel somewhat generic.
- Some boss fights and enemy waves can be unbalanced or repetitive, leading to frustration.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by solid shooting mechanics, a humorous narrative, and a satisfying mix of gunplay and enemy challenges, making it accessible yet engaging for players. While it adheres closely to genre conventions, it introduces interesting mechanics and a high level of challenge that keeps the experience fresh. Overall, the game is well-polished with appealing visuals and a fitting soundtrack, enhancing the overall gameplay experience.
“The game is saved, however, by interesting mechanics and a hilarious satirical narrative between missions.”
“The mechanics are tight and you get a good mix of gunplay and enemies to test your skills.”
“First off it works perfectly on my stereoscopic 3D rig using TriDef Ignition, second it's got a really clever sense of humor and mostly the gameplay is exciting, at times riveting, and provides a very high level of challenge while not discouraging the player from trying again.”
“So less focus on making me redo the levels, just because you only have like 25 minutes of actual gameplay.”
“In the other an absolute lack of narrative and gameplay conventions so well entrenched that it is almost impossible to distinguish any two examples of the genre from one another… also often little room for developing a strategy beyond mashing the attack button.”
“The gameplay doesn't deviate at all from its genre, so it's rather easy to pick up.”