- August 30, 2022
- ROLLDBOX GAMES
Those Who Came: Healing Solarus
Platforms
About
Those Who Came: Healing Solarus is a cooperative survival RPG where teamwork will become the key to saving planet Solarus from an imminent disaster. Explore a collapsing world with up to 4 friends and help the Sainen find a way to heal it before it's too late!











- The game features an innovative concept and a beautiful story mode that connects players to the characters.
- It offers a comfortable gameplay experience, suitable for both solo and co-op play, making it perfect for casual gaming sessions with friends.
- The tutorial is well-explained, and the relaxing music enhances the overall experience while solving puzzles and exploring the game world.
- The game suffers from numerous bugs and performance issues, making gameplay frustrating and tedious at times.
- The open-world design feels empty and lacks engaging traversal mechanics, leading to a sense of directionlessness.
- Many quests are overly simplistic and repetitive, with some design choices feeling illogical or poorly executed.
story
16 mentions Positive Neutral NegativeThe game's story mode is praised for its emotional depth and character connection, but suffers from unclear mission objectives and frequent interruptions in dialogue, which hinder progression and comprehension. While the narrative is primarily conveyed through cutscenes and character interactions, many players noted plot holes and a lack of coherence that detracts from the overall experience. Additionally, technical issues and gameplay mechanics further complicate the storytelling, leaving some players frustrated.
“A very beautiful story mode that makes you feel connected to the characters.”
“You need to discover many things at the beginning, and as you know the story you get to advance much further!”
“Good: idea, story, tentacles.”
“Sometimes we didn't know how to advance because in some of the missions there isn't a clear path to follow.”
“Other than cutscenes, the mission descriptions and several character dialogues are the main source of storytelling; however, it's very easy to have characters interrupt each other, and with no way to review dialogue or objectives, this becomes a problem for both story and progression.”
“This alongside many hand-waved plot holes in the current story only serves to undermine the experience.”