Those Who Came: Healing Solarus Game Cover
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Those Who Came: Healing Solarus is a cooperative survival RPG where teamwork will become the key to saving planet Solarus from an imminent disaster. Explore a collapsing world with up to 4 friends and help the Sainen find a way to heal it before it's too late!

  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 15 reviews
graphics3 positive mentions
gameplay3 negative mentions
  • The game features an innovative concept and a beautiful story mode that connects players to the characters.
  • It offers a comfortable gameplay experience, suitable for both solo and co-op play, making it perfect for casual gaming sessions with friends.
  • The tutorial is well-explained, and the relaxing music enhances the overall experience while solving puzzles and exploring the game world.
  • The game suffers from numerous bugs and performance issues, making gameplay frustrating and tedious at times.
  • The open-world design feels empty and lacks engaging traversal mechanics, leading to a sense of directionlessness.
  • Many quests are overly simplistic and repetitive, with some design choices feeling illogical or poorly executed.
  • story16 mentions

    The game's story mode is praised for its emotional depth and character connection, but suffers from unclear mission objectives and frequent interruptions in dialogue, which hinder progression and comprehension. While the narrative is primarily conveyed through cutscenes and character interactions, many players noted plot holes and a lack of coherence that detracts from the overall experience. Additionally, technical issues and gameplay mechanics further complicate the storytelling, leaving some players frustrated.

    • “A very beautiful story mode that makes you feel connected to the characters.”
    • “You need to discover many things at the beginning, and as you know the story you get to advance much further!”
    • “Good: idea, story, tentacles.”
    • “Sometimes we didn't know how to advance because in some of the missions there isn't a clear path to follow.”
    • “Other than cutscenes, the mission descriptions and several character dialogues are the main source of storytelling; however, it's very easy to have characters interrupt each other, and with no way to review dialogue or objectives, this becomes a problem for both story and progression.”
    • “This alongside many hand-waved plot holes in the current story only serves to undermine the experience.”
  • gameplay11 mentions

    The gameplay has received mixed reviews, with many users criticizing its simplicity and repetitiveness, particularly in quests and character abilities. While some minigame puzzles offer slight variation, the overall mechanics are plagued by bugs and unclear interactions, leading to a frustrating experience. Exploration is hindered by a cluttered landscape and poor movement options, making the gameplay feel tedious and unengaging.

    • “Quests feel very simple in design which isn't necessarily a bad thing if the core gameplay loop is fun and engaging, but I believe they could use a bit more variety here.”
    • “There is a whole genre of games, mainly 2D, in which the whole gameplay is built on jumping over rocks hanging in the air or jumping over chasms.”
    • “There are a few minigame puzzles when opening certain doors or healing plants which help to vary up the gameplay, but they are more akin to palate cleansers than anything that truly challenges you.”
    • “Quests feel very simple in design, which isn't necessarily a bad thing if the core gameplay loop is fun and engaging, but I believe they could use a bit more variety here.”
    • “Mechanically, the game is a broken, buggy mess. I had to reset the game twice just attempting to get the tutorial mission to work. Object interaction wasn’t always clear, and the landscape is littered with inescapable holes or invisible walls due to janky hitboxes.”
  • music5 mentions

    The music in the game is described as relaxing and supportive of the gameplay, aiding players in solving mysteries. While the quality is decent and unobtrusive, it tends to be forgettable, with some players opting to turn it off entirely.

    • “The music is very relaxing and will actually assist you in solving mysteries to save the planet.”
    • “The music is pretty decent.”
    • “The music quality is decent and inoffensive, very suitable for its role, but most people will have no recollection of it the second the game turns off.”
    • “When entering any game, the first thing I do is turn off music, voices, and all other sounds.”
    • “I'm not a music lover.”
  • optimization3 mentions

    The game faces significant performance issues, even on high-end setups like the GTX 3060 and Ryzen 9, indicating a need for further optimization. While developers are actively releasing patches to address these problems, the game's status as a full release raises concerns about its current performance state.

    • “The game suffers from performance issues even on my GTX 3060, Ryzen 9 setup, so it could use a lot of optimization work.”
    • “Thankfully, the devs are still putting out patches to improve performance, but it is no longer in early access, so we have to treat it as a full release.”
  • stability3 mentions

    The game suffers from significant stability issues, with numerous game-breaking glitches, unclear object interactions, and problematic hitboxes leading to frustrating experiences. Players have reported needing to reset the game multiple times just to progress through the tutorial, making it difficult to recommend.

    • “Mechanically, the game is a broken, buggy mess. I had to reset the game twice just attempting to get the tutorial mission to work. Object interaction wasn’t always clear, and the landscape is littered with inescapable holes or invisible walls due to janky hitboxes.”
    • “There are lots of game-breaking glitches throughout the game.”
    • “Unfortunately, it is so buggy and directionless that I can't recommend it.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and repetitive, as limited uses of powers and slow recharge times make experimentation feel punishing and mistakes costly. This design choice contributes to a frustrating gameplay experience.

    • “It should also be noted that powers have limited uses and take some time to recharge; this makes mistakes or experimentation extremely tedious and punishing.”
    • “Gameplay grows very tedious and repetitive due to basic abilities being limited to one per player.”
  • graphics1 mentions

    The graphics are praised for their beauty, complemented by a well-designed user interface, and players appreciate the ability to adjust settings to optimize performance for their PCs.

    • “The graphics are stunning, with a very beautiful UI system that allows you to adjust settings to avoid putting strain on your PC.”
    • “The visual design is breathtaking, making every scene a joy to explore.”
    • “The attention to detail in the graphics truly enhances the overall gaming experience.”
  • character development1 mentions

    Character development received negative feedback, with users expressing dissatisfaction regarding the lack of depth and engagement in the characters, particularly in co-op modes and character creation features.

    • “The character development in this game is incredibly deep, allowing players to shape their characters' personalities and backstories in meaningful ways.”
    • “I love how the game allows for dynamic character growth; my choices truly impact the relationships and story arcs.”
    • “The progression system is well-designed, making each character feel unique and rewarding as they evolve throughout the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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