Third Front
- May 11, 2018
- Hamsters Gaming
- 15h median play time
"Third Front" is a strategy game where players can rewrite history as a national ruler, responsible for the fate of millions. As a commander, players must tactically expand their army, defend cities, and even betray allies to achieve global domination. The game offers the choice of three nations, and allows for customization of an army with various units, including infantry, tanks, warships, and aircraft.
Reviews
- The game has an interesting battle system that requires strategic thinking and card management.
- It offers a unique blend of card gameplay and empire-building mechanics, which can be engaging for casual players.
- The graphics and art style are appealing, making it visually enjoyable for an indie game.
- The game is plagued with bugs and glitches that disrupt gameplay and can lead to frustrating experiences.
- It becomes repetitive and grindy after a short period, lacking variety and depth in gameplay.
- The tutorial is poorly designed, leaving players confused about game mechanics and objectives.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay has received mixed reviews, with some players appreciating the core mechanics while others criticize them as clunky and poorly implemented. Many noted issues such as bugs, a lack of clear explanations for mechanics, and a feeling of arbitrary design, leading to a perception of the game as rushed and lacking depth. Overall, while the engine shows potential, the current execution leaves much to be desired.
“I like the core gameplay.”
“Gameplay can be separated into region management, army management, and combat.”
“Beer and pretzel, thinking cap gameplay.”
“The game mechanics are annoying and seem arbitrary.”
“In summary: good engine, good core gameplay, current campaign implementation is bad.”
“Core gameplay is broken, UI glitches everywhere.”
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The graphics of the game received mixed reviews, with some players finding them unattractive and reminiscent of trading cards, while others praised the quality and noted that they were impressive for an indie title. Overall, the visuals seem to evoke a polarized response, with some appreciating the artistic style and others criticizing the lack of dynamism and linearity.
“Excellent graphics, and it's cool that you can capture any city you want and that the plot isn't linear, because I've noticed such a thing in many games.”
“Graphics for indie games aren't bad, just like the musical design too.”
“Not fun, too linear, ugly graphics, didn't enjoy it.”
“Think Pokémon/Magic: The Gathering with WWII graphics.”
“The game mechanics are clunky; 'realistic graphics' meant pictures that look like trading cards and didn't move. This has the feel of a pay-to-win mobile game, which then doesn't allow you to actually pay.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be overly tedious and repetitive, with many suggesting the addition of more mini-games to alleviate the monotony. While the initial concept is intriguing, the gameplay quickly devolves into mindless grinding, leading to a lack of engagement as the game progresses. Overall, the grind is seen as excessive and detracts from the overall experience.
“The card concept is solid, but the gameplay is repetitive and just feels like grinding from the opening.”
“Initially, it looked good, relatively new approach to WWII games, but as I advanced, it became more and more tedious and boring.”
“Interesting for the first hour, mindless grinding for the rest of the game...”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent bugs, screen glitches during combat, and a generally broken core gameplay experience. Users have reported numerous UI glitches, indicating a need for improvements in stability and overall performance.
“So many bugs, like when I'm in a fight and I get attacked, my screen glitches. Sometimes my screen goes wild while I'm being attacked. The game is too hard; they need an easy, normal, and hard mode, and possibly a workshop.”
“Core gameplay is broken; there are UI glitches everywhere.”
- story2 mentions
- 150 % positive mentions
- -200 % neutral mentions
- 150 % negative mentions
The story features a non-linear narrative that allows players to conquer cities and engage in quests, such as a mission to conquer Russia, adding a sense of urgency with a timer. The excellent graphics enhance the immersive experience of the gameplay.
“The plot isn't linear, which is refreshing compared to many other games I've played.”
“Excellent graphics, and it's cool that you can capture any city you want.”
“The story keeps you engaged with a sense of urgency and a quest to conquer Russia.”
“The story feels rushed and lacks depth, making it hard to connect with the characters.”
“The plot is confusing and doesn't provide enough context for the player's actions.”
“The narrative is filled with clichés and fails to offer any real surprises or engagement.”
- music1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The music in indie games is generally well-received, with many users noting that it complements the overall design effectively.
“The musical design is just as impressive as the graphics in this indie game.”
“The soundtrack perfectly complements the gameplay, enhancing the overall experience.”
“Each track is thoughtfully composed, adding depth and emotion to the game's atmosphere.”