Third Front
- May 11, 2018
- Hamsters Gaming
- 15h median play time
"Third Front" is a strategy game where players can rewrite history as a national ruler, responsible for the fate of millions. As a commander, players must tactically expand their army, defend cities, and even betray allies to achieve global domination. The game offers the choice of three nations, and allows for customization of an army with various units, including infantry, tanks, warships, and aircraft.
Reviews
- The game has an interesting battle mode that allows for engaging card-based combat.
- It offers a unique blend of strategy and card mechanics, which can be enjoyable for casual players.
- The graphics and art style are appealing, providing a nice aesthetic for an indie game.
- The game is plagued by numerous bugs and glitches that disrupt gameplay.
- It becomes repetitive and grindy after a short period, lacking variety in gameplay and challenges.
- The tutorial is inadequate, leaving players confused about game mechanics and objectives.
- gameplay22 mentions
- 14 % positive mentions
- 59 % neutral mentions
- 27 % negative mentions
The gameplay has received mixed reviews, with some players appreciating the core mechanics while others criticize them as clunky and poorly implemented. Many noted issues with bugs, a lack of clear mechanics, and a feeling that the game was hastily developed. Overall, while the engine shows potential, the current execution leaves much to be desired, particularly in campaign design and user interface.
“I like the core gameplay.”
“Gameplay can be separated into region management, army management, and combat.”
“Beer and pretzel, thinking cap gameplay.”
“The game mechanics are annoying and seem arbitrary.”
“Core gameplay is broken, UI glitches everywhere.”
“In just 5 minutes of gameplay, I can tell that it was probably thrown together in maybe a week.”
- graphics14 mentions
- 43 % positive mentions
- 29 % neutral mentions
- 29 % negative mentions
The graphics of the game received mixed reviews, with some players praising the excellent visuals and the creative design reminiscent of capturing cities, while others criticized them as ugly and clunky, likening them to static trading card images. Overall, opinions vary significantly, with some appreciating the indie game's graphics and others finding them disappointing and unappealing.
“Excellent graphics, and it's cool that you can capture any city you want and that the plot isn't linear, because I've noticed such a thing in many games.”
“Graphics for indie games aren't bad, just like the musical design too.”
“Not fun, too linear, ugly graphics, didn't enjoy it.”
“Think Pokémon/Magic: The Gathering with WWII graphics.”
“The game mechanics are clunky ('realistic graphics' meant pictures that look like trading cards and didn't move). This has the feel of a pay-to-win mobile game, which then doesn't allow you to actually pay.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be overly tedious and repetitive, with many suggesting the addition of more minigames to alleviate the monotony. While the initial concept is intriguing, the gameplay quickly devolves into mindless grinding, leading to a lack of engagement as the game progresses. Overall, the grind is seen as excessive and detracts from the overall experience.
“The card concept is solid, but the gameplay is repetitive and just feels like grinding from the opening.”
“Initially, it looked good, relatively new approach to WWII games, but as I advanced, it became more and more tedious and boring.”
“Interesting for the first hour, mindless grinding for the rest of the game...”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, with numerous bugs causing screen glitches during combat and overall core gameplay disruptions. Users have reported persistent UI glitches and a lack of difficulty options, indicating a need for improvements in stability and user experience.
“Core gameplay is broken, UI glitches everywhere.”
“So many bugs, like being in a fight and getting attacked while my screen glitches or goes wild. The game is too hard; they need an easy, normal, and hard mode, and possibly a workshop.”
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story features a non-linear plot centered around a quest to conquer Russia, enhanced by a timer that adds urgency to gameplay. Players appreciate the freedom to capture any city, which contributes to a dynamic narrative experience, complemented by excellent graphics.
“Excellent graphics, and it's cool that you can capture any city you want and that the plot isn't linear, because I've noticed such a thing in many games.”
“The story feels rushed and lacks depth, with a timer that adds unnecessary pressure to the gameplay.”
“The plot is not linear, but it fails to engage the player, making the overall experience feel disjointed.”
“While the graphics are excellent, the story itself is underwhelming and doesn't provide a compelling narrative.”
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in indie games is generally well-received, with many users noting that it complements the overall design effectively.