- April 2, 2023
- lillmagnus
- 3h median play time
They came from another planet
51%Game Brain Score
music, atmosphere
gameplay, story
83% User Score 12 reviews
Platforms
About
A twin stick, fixed shooter, bonus hell, pixel art, shoot 'em up. Aliens have invaded and you, a blue housecat with a stretchy head, are, of course, our last hope. Fight the aliens on earth, under the ocean and in space in this risk/reward based fixed shooter inspired by old arcade shoot 'em ups.
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+5
Audience ScoreBased on 12 reviews
music1 positive mentions
story3 negative mentions
- The game features cute graphics and a charming soundtrack that enhance the overall experience.
- It offers a unique blend of classic arcade gameplay elements, making it a nostalgic yet fresh experience.
- The game is forgiving with seemingly unlimited lives and auto-saves after boss encounters, allowing for a more relaxed playthrough.
- The control scheme is convoluted and requires double button pressing, making it difficult to master.
- The game lacks online leaderboards and achievements, diminishing the incentive to engage with the risk/reward mechanics.
- Power-ups are scarce, leading to a tedious experience as players rely heavily on the basic shot.
gameplay
5 mentions Positive Neutral NegativeGameplay is criticized for its lack of meaningful risk/reward mechanics, as the absence of online leaderboards or achievements diminishes the incentive to pursue high scores. Additionally, players find the scarcity of power-ups frustrating, leading to a tedious experience with the basic shooting mechanics. While the audio elements are appreciated, they often go unnoticed during active play.
“The gameplay offers a unique blend of mechanics that keeps players engaged and challenged throughout their experience.”
“The power-ups, while limited, add an interesting layer to the gameplay, encouraging players to strategize their use effectively.”
“The atmosphere of the gameplay is enhanced by subtle audio cues that, when noticed, contribute positively to the overall experience.”
“Another concept that could have been better is the risk/reward bonus-grabbing mechanic: as an arcade-style title it makes sense but, since there's no online leaderboards or achievements, there's no point in reaching a high score and thus risking losing power-ups and lives just to grab a few more stars. Also, does leveling up even do anything?”
“Speaking of power-ups, it's also strangely stingy with them: in 3 hours of gameplay, I found missiles once and lasers 2 or 3 times, just to make everything even more tedious with the basic shot.”
“Well, if you stop and listen, you will find them quite nice and suitable to the atmosphere of the gameplay... but you will never notice them during the gameplay.”
3h Median play time
3h Average play time
3-3h Spent by most gamers