The Violinist
- August 21, 2024
- BigBentertainment
Step into the shoes of a talented violinist and overcome different levels with classical music from various authors and composers, from the Baroque era to the Romantic era. The Violinist offers players the option to press buttons to the musical rhythm of the song they choose. The notes fall vertically and the player must press at the right moment to get a score. The more precise they are, the mor…
Reviews
- The concept of a violin-based rhythm game is unique and appealing, especially for violin enthusiasts.
- The tuning minigame and the option to buy different violins add an interesting layer to the gameplay.
- The game has potential and could improve with updates, as it offers a novel approach to rhythm gaming.
- The game is plagued by numerous bugs, including score resets and issues with key mapping, which detract from the overall experience.
- There is a lack of feedback when hitting or missing notes, making it difficult for players to gauge their performance.
- The charting and mapping of songs often do not align with the actual violin parts, leading to a frustrating gameplay experience.
- music9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The music aspect of the game has received mixed feedback, with players expressing frustration over score resets and repetitive rewards for songs. While the concept of a rhythm game centered on classical music is appealing, some users find the execution lacking, particularly criticizing the tuning minigame and the unclear music sheets. Suggestions for improvement include maintaining consistent time signatures and enhancing gameplay mechanics to better align with the music.
“Challenge should lie in cool patterns that still align well with the music.”
“It's like Guitar Hero, but with violins and classical music.”
“I was so hyped for a rhythm game that features classical music.”
“It's a shame because I was so hyped for a rhythm game that features classical music.”
“The tuning minigame is the stupidest gimmick ever, and after doing it once, I skipped it after every song I played.”
“I suggest keeping all songs in 4/4 and working with the actual note lengths while using the space bar for bowing or something.”
- gameplay2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
Reviewers note that while the gameplay presents a challenge, it lacks sufficient feedback and gratification for players. Additionally, the visual representation of the violin on screen is perceived as slightly misaligned.
“The challenge lies in the gameplay.”
“The gameplay needs more feedback and gratification for the player.”
“The angle of the violin on the screen feels a bit off.”
“The gameplay needs more feedback and gratification for the player, and the angle of the violin on the screen feels a bit off.”
“The challenge should lie in the gameplay.”
- graphics1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are minimal, featuring only basic indicators like small graphics and sparkles to denote success or failure, which some users find insufficient for maintaining immersion and feedback during gameplay.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express a reluctance to engage in grinding for scores, indicating a preference for a more casual approach to completing the game in their spare time rather than investing significant effort into repetitive tasks.
“I personally will probably try to complete the game in my spare time, but I definitely won't be grinding out scores or anything.”
“The grinding in this game feels endless and tedious, making it hard to stay engaged.”
“I find the grinding mechanics to be overly repetitive, which detracts from the overall enjoyment of the game.”