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The Thing: Space X Game Cover

About

At your disposal are a dozen of the best combat spacecraft equipped with death beams, machine guns and missiles. The sector is divided into several subsectors, which swarm with enemies. In the end, you will have an unbeatable boss - the "Thing".

The Thing: Space X screenshot

38%
Audience ScoreBased on 34 reviews
monetization3 positive mentions

  • Easy to unlock all achievements by simply pressing keys on the keyboard.
  • The game features a nostalgic 1980s arcade style and has a fun, energetic soundtrack.
  • Can provide a few laughs due to its simplistic design and absurd gameplay mechanics.
  • The game is extremely short, repetitive, and lacks meaningful content or variety.
  • All ships and weapons feel the same, with no real differences in gameplay.
  • It is considered an 'asset flip' with no original development effort, making it feel like a cash grab.
  • music
    9 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some praising the soundtrack as energetic and fitting for the arcade shooter genre, while others criticize it as annoying and repetitive, with no option to turn it off. Overall, the quality of the music seems to vary significantly, impacting players' enjoyment of the game.

    • “First of all, the soundtrack is fire!!!”
    • “Passionate music, visual design almost never hurts the eyes.”
    • “A lot of the music fits.”
    • “Just for bolstering your achievement stats... awful game with annoying music.”
    • “All ships are the same, the music is bad, the weapons are all the same, the levels are all the same, the enemies with almost no variation and much more.”
    • “The game's a shooter, an arcade-like one: you move with WASD your spaceship, you have three lives, a terrible soundtrack that you can't turn off (no menu at all as I said, no pause, anything) and some 'checkpoints' on the bottom row that indicate the progress on that particular level.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model is criticized for lacking any add-ons or in-game purchases, offering no meaningful gameplay features or recognition for achievements, and being perceived as a cash grab that exploits others' work without providing value to players.

    • “The game offers a completely ad-free experience, allowing players to immerse themselves without interruptions.”
    • “There are no in-game purchases, which means you can enjoy the full game without worrying about spending extra money.”
    • “The absence of monetization tactics like trading cards or multiplayer options ensures a straightforward and focused gameplay experience.”
    • “There are no add-ons, no in-game purchases, no save points, no trading cards, no multiplayer/online play options, no differences between spaceship options (besides appearance), no pausing/saving options, and no recognition for beating the game (besides maybe personal bragging rights among your friends).”
    • “Has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics settings are familiar, featuring standard options such as full screen and windowed modes, typical of Unity engine games.

  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity and slapdash design, with intense electronic beats adding to the comedic effect. Players find amusement in the chaotic gameplay, where repetitive enemy designs and unexpected deaths contribute to a lighthearted, if frustrating, experience.

    • “There's some big electronic beats that are so intense it's hilarious for a game like this.”
    • “The funny thing is that the game is completely slapdash; for example, when you die, the game will progress until you get to the end with the game over screen. Or the fact that all the enemies and even almost all of your spaceship's bullets are the same, and you will find yourself dying from getting hit by tons of enemies out of nowhere.”
  • story
    1 mentions Positive Neutral Negative

    The game's story is noted for its engaging narrative, though specific details about the plot or character development are not provided in the user feedback. Overall, players find the storyline to be a significant aspect of the game experience.

  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is highlighted for its unique hook, which sets it apart from other titles and adds an engaging element to the overall experience.

    • “Now it's time for the unique hook this game has concerning gameplay.”

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