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The Thing: Space X

The Thing: Space X Game Cover
38%Game Brain Score
graphics, humor
music, gameplay
44% User Score Based on 36 reviews

Platforms

PCWindows
The Thing: Space X Game Cover

About

The Thing: Space X is a single player action adventure game. It was developed by LillyWelland inc. and was released on September 20, 2017. It received neutral reviews from players.

At your disposal are a dozen of the best combat spacecraft equipped with death beams, machine guns and missiles. The sector is divided into several subsectors, which swarm with enemies. In the end, you will have an unbeatable boss - the "Thing".

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44%
Audience ScoreBased on 36 reviews
graphics2 positive mentions
monetization2 negative mentions

  • The game offers straightforward, old-school arcade space shooting action that is accessible and easy to pick up for quick sessions.
  • Different spacecraft with varied weapon types provide minor gameplay variation and a simple progression hook.
  • Soundtrack features intense electronic beats that some players find appealing, enhancing the arcade feel.
  • The gameplay is extremely repetitive and short, lacking meaningful depth, variety, and incentive to replay beyond achievement hunting.
  • Controls and UI are clunky and unrefined, with no pause, save, or configuration options and awkward input mappings.
  • The game is essentially an asset flip with minimal original content or polish, showing low developer effort and poor overall quality.
  • music
    10 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some praising its passionate and fitting soundtrack, while others criticize it as repetitive, annoying, and unable to be muted. Overall, the audio serves as basic support for gameplay without being overly memorable or intrusive.

    • “The soundtrack is fire!!!”
    • “Passionate music; the visual design almost never hurts the eyes.”
    • “A lot of the music fits the game well.”
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay offers a straightforward, arcade-style space combat experience with limited mechanical depth and few new mechanics beyond basic movement and firing. Encounters escalate in difficulty, providing a sense of climax and purpose, but the core loop remains repetitive without branching paths or significant narrative elements. Overall, it appeals to players seeking uncomplicated, classic space combat rather than complex systems or customization.

    • “After clearing standard enemy sectors, players are eventually confronted by more powerful adversaries, culminating in battles against the titular “thing.” These encounters introduce larger health pools, more aggressive attack patterns, and a sense of escalation that contrasts with the otherwise uniform wave-based gameplay.”
    • “While not mechanically deep, these fights provide a sense of purpose and climax that helps break up the repetition of standard encounters.”
    • “While it does not offer deep systems, narrative intrigue, or extensive customization, it succeeds in providing a brief, arcade-style experience for players who appreciate classic space combat and uncomplicated gameplay loops.”
    • “While these ships offer some variation in feel and damage output, they do not drastically alter the core gameplay loop.”
    • “Once players are comfortable with movement and firing, there are few new mechanics introduced to deepen the experience.”
    • “With no branching paths, narrative depth, or major mechanical evolution, the motivation to continue comes from chasing personal performance rather than unlocking transformative content.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of Space X feature a simple, no-frills aesthetic and utilize standard Unity settings, offering options like full screen and windowed modes.

    • “Visually, Space X adopts a no-frills aesthetic.”
    • “It opens with the same Unity settings we're used to: graphics, full screen or windowed, and so on.”
  • monetization
    2 mentions Positive Neutral Negative

    The game lacks any monetization features such as add-ons or in-game purchases and offers minimal gameplay options or rewards. However, it has faced criticism for unethically repurposing others' work on Steam for profit.

    • “There are no add-ons, no in-game purchases, no save points, no trading cards, no multiplayer/online play options, no differences between spaceship options (besides appearance), no pausing/saving options, and no recognition for beating the game (besides maybe personal bragging rights among your friends).”
    • “Has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game arises primarily from its unpolished, slapdash design choices, such as identical enemy and bullet designs and quirky game progression after death, creating an unintentionally funny experience. Additionally, the intense electronic beats add to the comedic contrast given the game's chaotic style.

    • “There's some big electronic beats that are so intense it's hilarious for a game like this.”
    • “The funny thing is that the game is completely slapdash; for example, when you die the game will progress till you get to the end with the game over screen, or the fact that all the enemies and even almost all of your spaceship's bullets are the same, and you will find yourself dying from getting hit by tons of enemies out of nowhere.”
  • replayability
    1 mentions Positive Neutral Negative

    Replayability largely hinges on the player's enjoyment of the core shooting mechanics, with sustained interest tied to how engaging that core gameplay loop remains.

  • optimization
    1 mentions Positive Neutral Negative

    The optimization focuses on refining personal performance rather than offering narrative depth or evolving mechanics, resulting in motivation driven primarily by self-improvement rather than new content or branching paths.

  • story
    1 mentions Positive Neutral Negative

    The story is noted but lacks detail in user feedback, suggesting it may be a minor or underdeveloped aspect of the game.

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Frequently Asked Questions

The Thing: Space X is a action adventure game.

The Thing: Space X is available on PC and Windows.

The Thing: Space X was released on September 20, 2017.

The Thing: Space X was developed by LillyWelland inc..

The Thing: Space X has received neutral reviews from players. Most players liked this game for its graphics but disliked it for its music.

The Thing: Space X is a single player game.

Similar games include Space Survival, Pixel Star, Cygni: All Guns Blazing, $1 Ride, Duke of Alpha Centauri and others.