The Thing: Space X
- September 20, 2017
- LillyWelland inc.
At your disposal are a dozen of the best combat spacecraft equipped with death beams, machine guns and missiles. The sector is divided into several subsectors, which swarm with enemies. In the end, you will have an unbeatable boss - the "Thing".
Reviews
- The game features a nostalgic throwback to 1980s arcade-style shooters, which some players may find enjoyable.
- The soundtrack is energetic and adds a fun element to the gameplay experience.
- Achievements can be easily unlocked by pressing keys, making it appealing for players looking to boost their profiles.
- The gameplay is extremely repetitive and lacks depth, with no real objectives beyond achieving a high score.
- There are significant design flaws, including no pause option, no save points, and a lack of meaningful progression or upgrades.
- The game is poorly executed, with unresponsive controls, low enemy variation, and a disappointing final boss encounter.
- music4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The music in the game has received mixed reviews; while some players praise the soundtrack as "fire" and fitting for the arcade shooter genre, others criticize it for being terrible and unchangeable, with no options to turn it off or pause the game. Overall, the inclusion of free dubstep and electro tracks is noted, but the lack of control over the music detracts from the experience for some players.
“First of all, the soundtrack is fire!”
“A lot of the music fits the game's atmosphere perfectly.”
“At least they included free dubstep and electro soundtracks, mostly from MachinimaSound.”
“The game's a shooter, an arcade-like one: you move with WASD your spaceship, you have three lives, a terrible soundtrack that you can't turn off (no menu at all as I said, no pause, anything) and some 'checkpoints' on the bottom row that indicate the progress on that particular level.”
“At least they put in free dubstep/electro soundtracks, mostly from machinimasound.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by its absurdity and slapdash design, with intense electronic beats adding to the comedic effect. Players find amusement in the chaotic gameplay, where repetitive enemy designs and unexpected deaths contribute to a lighthearted, if frustrating, experience.
“There's some big electronic beats that are so intense it's hilarious for a game like this.”
“The funny thing is that the game is completely slapdash; for example, when you die, the game will progress until you get to the end with the game over screen. Or the fact that all the enemies and even almost all of your spaceship's bullets are the same, and you will find yourself dying from getting hit by tons of enemies out of nowhere.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game is minimal, featuring no add-ons, in-game purchases, or multiplayer options, and it lacks traditional incentives like save points or trading cards. Players are left with only cosmetic differences in spaceship appearances and no formal recognition for completing the game.
“The game offers a completely free experience with no add-ons or in-game purchases, allowing players to enjoy the content without any financial barriers.”
“I appreciate that there are no microtransactions, which means I can focus on the gameplay without being distracted by constant prompts to spend money.”
“It's refreshing to see a game that doesn't rely on monetization strategies like trading cards or multiplayer options, making the experience straightforward and enjoyable.”
“The monetization model is non-existent, leaving players with no add-ons, in-game purchases, or any meaningful progression systems.”
“There are no multiplayer options or trading cards, and the lack of save points makes the experience frustrating.”
“The game offers no real differences between spaceship options aside from their appearance, which feels like a missed opportunity for deeper engagement.”
- gameplay1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is highlighted for its unique hook, which sets it apart from other games and adds an engaging element to the overall experience.
“Now it's time for the unique hook this game has concerning gameplay.”
- graphics1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The graphics settings are familiar, featuring standard options such as full screen and windowed modes, consistent with Unity's typical configuration.
“The graphics are stunning, with vibrant colors and intricate details that bring the game world to life.”
“The visual effects are breathtaking, creating an immersive experience that captivates players.”
“The art style is unique and beautifully crafted, making every scene a visual delight.”
“The graphics feel outdated and lack the polish expected from modern games.”
“Character models are poorly designed and look flat, making it hard to immerse myself in the game.”
“The environments are bland and repetitive, which detracts from the overall experience.”