The Swarm
- November 25, 2022
- Solsgames
The Swamr is an abyssal boss rush. Defeat your enemy, upgrade your skills, start over.
Reviews
- The game features a unique visual style and dynamic music that enhances the overall experience.
- Many players find the game to be fun and addictive, with a strong desire to progress and defeat bosses.
- Despite its challenges, the game is free to play, making it accessible to a wide audience.
- The game is considered quite difficult, with many players feeling that bosses and enemies are too tanky and lack proper damage feedback.
- There are complaints about the game's mechanics being confusing, particularly regarding combat and enemy interactions.
- The last update was around a year ago, leading to concerns about the game's ongoing development and potential bugs.
- music12 mentions
- 33 % positive mentions
- 42 % neutral mentions
- 25 % negative mentions
The music in the game is widely praised for its quality and fitting metal style, enhancing the overall gameplay experience. However, some players noted that the absence of music during intense boss fights detracts from the fun. There are also suggestions for more diverse music options and the ability to incorporate personal tracks, similar to other games.
“But the music, man, the music!!!”
“I'm a huge metal fan and the music really fits the gameplay.”
“This game has a unique visual style, and in combination with dynamic but not annoying music, it creates an enjoyable gaming experience.”
“You really need to make the soundtrack available somehow!”
“The music is pretty well made and the overall gameplay is good, although some mechanics are a little confusing.”
“More music styles for those who don’t like metal that much or even a system where you can implement your own music into the game like Crypt of the Necrodancer.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Gameplay is generally enjoyable, with well-fitting music enhancing the experience; however, some mechanics can be confusing and may detract from the overall fun. There are concerns about potential issues with boss fights becoming tedious if their health remains while their attacks are disabled. Overall, while the core gameplay is solid, there are areas for improvement in clarity and balance.
“I'm a huge metal fan and the music really fits the gameplay.”
“The music is pretty well made and the overall gameplay is good, although some mechanics are a little confusing.”
“After replaying this game, I have noticed some things about the gameplay that make it enjoyable, with options and stat changes that are not overly complicated.”
“I don't mean to be mean or rude or negative, however, after replaying this game a little bit, I have noticed some things about the game that make it less enjoyable. Most of these aren't really new mechanics, but more about options, stats, and changes that aren't overly complicated.”
“I haven't played enough to know if this is a problem with any bosses, but a potential issue could arise if a boss has a lot of HP and all its attacks are disabled by destroying its parts and limbs. This could make the fight boring, as the boss would do nothing while still having all its health. However, I do not understand the game's mechanics enough and haven't played enough, so this is just a potential concern.”
“And for monetization: maybe you can take a look at Cosmoteer, where Walternate developed a free version for collecting ideas, fleshing out the gameplay mechanics, and bug fixing, then releasing a vastly upgraded and expanded 2.0 paid version.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that while some players appreciate the game's quirks and glitches as part of its charm, the overall consensus is that it suffers from significant bugs that impact stability.
“It is far too buggy in its current state.”
- monetization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Reviews highlight a strong resistance to microtransactions and pay-to-win models, with players advocating for fair monetization practices. They commend examples like Cosmoteer, which successfully transitioned from a free version focused on community feedback to a robust paid 2.0 release, showcasing a model that values player input and enhances gameplay.
“For monetization, you might want to check out Cosmoteer, where the developer created a free version to gather ideas, refine gameplay mechanics, and fix bugs before releasing a vastly upgraded and expanded paid version.”
“Together, we shall weather the storm of microtransactions and loot boxes, standing tall against the tide of pay-to-win villains like noble knights in a digital crusade.”
“For monetization, maybe you can take a look at Cosmoteer, where the developer created a free version for collecting ideas, fleshing out the gameplay mechanics, and bug fixing before releasing a vastly upgraded and expanded paid version.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The graphics are generally well-received, with users appreciating the visuals and overall feel of the game. However, some criticism arises from the lack of impactful feedback during boss encounters, as the reactions to hits feel minimal.
“The visuals are stunning and really enhance the overall experience.”
- atmosphere1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The atmosphere of the game is praised for being immersive and engaging, providing a lighthearted experience that draws players in without taking itself too seriously.
“I'd highly recommend the swarm to anybody who's looking for a game that isn't too serious, but really immerses you in the atmosphere!”
“The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
“Despite the game's potential, the atmosphere is dull and fails to evoke any real emotion or engagement.”
“The environment feels lifeless, making it hard to connect with the game's setting or story.”