- November 15, 2022
- Philosophical School of Games
The Stone Cutter and the Mountain Spirit
Platforms
About
"The Stone Cutter and the Mountain Spirit" is a one-hour long point-and-click fairy tale game set in the Ancient Orient. It features a beautiful soundtrack that changes with the player's transformations, isometric and stylized graphics, and over 30 achievements to discover. The game offers a fluid experience with easy pace and a linear story, and imparts oriental wisdom and philosophy.











- The game features a beautiful art style and well-executed 3D environments, creating an enjoyable visual experience.
- It offers a relaxing gameplay experience with simple but fun puzzles, making it suitable for players looking for a short and light game.
- The storytelling is engaging and thought-provoking, providing a deep experience that resonates with players.
- The gameplay is overly simplistic, which may not provide enough challenge for adult players, making it feel more suited for children.
- There are technical issues, such as the lack of cloud saves and frustrating clicking mechanics that can detract from the overall experience.
- Some players found the game to be gimmicky and lacking in unique concepts compared to the literary version of the parable it is based on.
gameplay
10 mentions Positive Neutral NegativeThe gameplay is criticized for its simplicity, featuring basic puzzle and hidden object mechanics that require minimal player input, leading to a lack of engagement. Many reviewers find it unoriginal and uninspired, suggesting that even younger audiences would find it boring. Overall, while it may not stand out, it is noted that there are worse options available in this genre.
“Very meh compared to the literary version of the parable and does nothing unique in either concept or gameplay but you could do a lot worse in this category.”
“About an hour of gameplay.”
“Sad to say, even child me would have been bored with the simplistic gameplay.”
“The narrative unfolds with some fairly simple puzzle/hidden object mechanics and other minimal input from the player.”
“Very meh compared to the literary version of the parable and does nothing unique in either concept or gameplay.”