- October 30, 2021
- Chilla's Art
The Radio Station
Platforms
About
"The Radio Station" is a Japanese psychological horror game with a focus on atmospheric, photo-realistic graphics and VHS film aesthetic. Players will explore and solve puzzles in a horror-filled environment inspired by Japanese horror films. The game features multiple endings and an autosave system, with supporters' content available to turn on or off on the title screen. This walking simulator aims to provide a deeply immersive and insane experience for players.

- The game has a captivating atmosphere and effective sound design that enhances the horror experience.
- The story is engaging, with interesting audio tapes that add depth to the narrative and multiple endings to explore.
- Despite some clunky driving mechanics, the game offers a unique experience that fans of Chilla's Art will likely enjoy.
- The driving mechanics are frustrating and can detract from the overall experience, making navigation tedious.
- The game can feel dark and confusing at times, leading to moments of aimlessness and reliance on guides.
- While there are some good scares, the pacing can be slow, with too much time spent on backtracking and searching for items.
story
58 mentions Positive Neutral NegativeThe story aspect of the game receives mixed reviews, with many players appreciating its engaging and creepy narrative, often tied to Japanese folklore and personal themes like brotherly love. However, some criticize the execution, noting repetitive elements, weak puzzles, and a lack of character interaction that detracts from the overall experience. While the atmosphere and storytelling are praised, several players feel that the pacing and gameplay mechanics could be improved to enhance immersion.
“The story was very touching; it's about brotherly love and trying to get to the truth of his older brother's murder.”
“The atmosphere is spooky and all, but the story can be a bit slow.”
“The building of the story that they always pull off is always great.”
“Every time the exact same weak atmosphere, busy work, mostly generic ghost story and the same 25 assets - you can literally see how the pressure of regular releases and Patreon is causing the creative death of an actually cool team.”
“There are literally zero characters to talk or interact with, there are no interesting missions, there are no creepy monsters or whatever that you need to deal with.”
“The problem is, that while the game doesn't really have any storytelling or NPCs, it pretty much doesn't have any interactions at all.”