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The Quiet Man

The Quiet Man has great live-action cutscenes, but the repetitive gameplay becomes tiresome.
29%Game Brain Score
story, graphics
gameplay, stability
31% User Score Based on 612 reviews
Critic Score 26%Based on 22 reviews

Platforms

PCPCP4Playstation 4P5Playstation 5WinWindowsPlaPlayStation

About

In "The Quiet Man," play as Dane, a deaf protagonist, in a cinematic action game that blends live-action, CG, and combat. With minimal audio and no subtitles, experience a unique story-driven journey to uncover the motives behind a songstress's kidnapping by a masked man. The game's events and characters are entirely fictional.

The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
The Quiet Man screenshot
+1

31%
Audience ScoreBased on 634 reviews
story66 positive mentions
gameplay34 negative mentions

  • The concept of playing as a deaf protagonist is unique and intriguing.
  • The FMV scenes are well-produced and visually appealing.
  • The game attempts to create an immersive experience by removing sound to reflect the protagonist's deafness.
  • The gameplay is repetitive and lacks depth, with clunky combat mechanics.
  • The story is confusing and poorly conveyed, especially during the first playthrough without sound.
  • There are numerous technical issues, including bugs and poor camera angles that hinder the gameplay experience.
  • story
    417 mentions Positive Neutral Negative

    The story of "The Quiet Man" is widely criticized for its confusing execution, primarily due to the lack of audio during the first playthrough, which leaves players guessing the plot until they replay the game with sound. While some appreciate the attempt at experimental storytelling through a deaf protagonist, many find the narrative clichéd, poorly written, and riddled with inconsistencies, making it difficult to engage with the characters or understand their motivations. Overall, the game is seen as a flawed attempt at a unique storytelling experience that ultimately fails to deliver a coherent and compelling narrative.

    • “The game is decent once you get into the second playthrough and actually understand the plot that is kind of edgy and weird.”
    • “The story itself seems interesting, if a bit mundane.”
    • “I wouldn't recommend it to anyone, but I enjoyed it for what it is: a 'so bad it's good' FMV game with interesting ideas, and I liked how the story can be interpreted differently based on whether you can hear the characters or not.”
    • “The final product is an absolute mess, the combat system is way too basic, the story doesn’t make any sort of sense and the fact that you have to beat the game to unlock the voice acting is a stupid idea.”
    • “The story is so badly written it'll give you a headache if you try to make sense of it.”
    • “In the end you are left to figure out the cliché plot as if you are watching a movie on mute, because the game sure doesn't do anything with the deafness mechanic.”
  • gameplay
    188 mentions Positive Neutral Negative

    The gameplay in "The Quiet Man" has been widely criticized for its repetitive and simplistic mechanics, primarily revolving around basic combat that lacks depth and variety. Players report spending a significant portion of their time watching cutscenes rather than engaging in meaningful gameplay, with many describing the experience as more akin to watching a movie than playing a game. While the transition between live-action and gameplay is noted as seamless, the overall execution of the gameplay is deemed clunky, frustrating, and unenjoyable, leading to a lack of engagement with the narrative.

    • “The combat mechanics at play are very straightforward and effective.”
    • “The transition from the video to gameplay was mostly seamless and the in-game graphics are insanely good.”
    • “Yeah, the gameplay is simple, you only fight with mainly 3 buttons, the enemies all have different patterns though that make sense, the fighting style is great, the end bosses took me some time to find the pattern that fits but it's possible.”
    • “It's more like watching a movie, and the gameplay part is not playable at all.”
    • “Gameplay consists of you being in extremely linear levels or sometimes just rooms, and punching the same 3 dudes over and over.”
    • “All there is to the gameplay is the combat and it is clunky, glitchy, poorly thought out, shallow, and overall unenjoyable.”
  • graphics
    102 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews, with some praising the realistic character models and impressive cutscenes, while others criticize the in-game visuals as subpar and reminiscent of older console graphics. The seamless transition between live-action and gameplay graphics is noted as a highlight, but many players find the overall graphical quality inconsistent, with issues like "dead eye syndrome" in character animations and a lack of detailed settings for customization. Overall, while the cinematographic approach appeals to some, the execution leaves much to be desired.

    • “The way the game is done is fantastic, mixing real life with game graphics.”
    • “The graphics do impress with crisp game models and some pretty decent rigging to add some necessary realism during conversations.”
    • “The graphics are so awesome.. I haven't seen such realistic and more than perfect graphics ever.”
    • “The 'game' is 90% cut scene, switching between FMV that is reminiscent of a university arts student's first failed foray into filmmaking, and in-game graphics cut scenes for the parts they didn't have the budget to film.”
    • “When the game swaps to rendered cutscenes, or actual gameplay, it's a jarring and obvious transition, because the graphics are horrendous.”
    • “Graphics are from PS3 era.”
  • music
    42 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with some players appreciating the emotional impact of the ending credit song and the use of muffled sounds to enhance immersion, while others criticized the overall soundtrack as lacking and the absence of music during the first playthrough. The second playthrough, which includes audio and soundtracks, is noted to improve the experience significantly, making combat more enjoyable. Overall, while the game attempts to create a unique auditory experience, opinions vary on its effectiveness and execution.

    • “This game had a lot going for it: a genuinely interesting premise, Square Enix’s backing, Imogen Heap to compose a musical theme, Joe Kelly as a writer, and Human Head Studios (of Prey 2007 fame no less) for the gameplay side.”
    • “Good story, music, and acting thanks to the second playthrough.”
    • “I like the immersion they tried to create with the muffled sounds and musical tones.”
    • “They don't use the character's deafness for anything gameplay related besides the first playthrough having no dialogue, no music, and very muffled sound.”
    • “I found a really short game (less than 3 hours), a bad combat system (click to punch, Q to super punch, space to avoid), bad music, no subtitles, no voices, no choices (a totally linear game), too many nonsensical and unexplained situations, the end battle breaks all the logic rules, the main character gets superpowers (what?), nothing makes sense, nothing is explained, characters talk but you cannot hear them, you cannot even hear your own voice (yes, the deaf guy can talk).”
    • “There is no sound, no dialogue that we can hear, no music.”
  • humor
    29 mentions Positive Neutral Negative

    The humor in "The Quiet Man" is largely described as unintentional, with players finding amusement in its awkwardness and flaws rather than intentional comedic elements. While some moments and bugs elicit genuine laughter, many reviewers feel that the humor wears thin over time, overshadowed by the game's overall poor execution and confusing narrative. Despite its shortcomings, a few players appreciate the game for its bizarre charm and entertainment value, suggesting it can be enjoyed in a "so bad it's good" manner.

    • “The Quiet Man™ is a hilarious, artsy cinematic masterpiece that doesn't get enough credit for the pure entertainment value it provides, and I hope more people give it a shot just for the hell of it.”
    • “One boss even has fairly decent guitar riffs blasting in the background, which caught me off guard and made me laugh harder.”
    • “There are times where I actually found myself laughing at scenes where I'm supposed to take the game seriously.”
    • “It's not funny bad, it's just bad.”
  • emotional
    14 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a mixed response, with some players experiencing genuine feelings of joy and sadness, while others criticize the poorly executed story and unrelatable characters. Despite attempts to create an engaging narrative, many find the emotional depth lacking due to frustrating gameplay mechanics and a convoluted plot. Overall, the game offers an emotional roller coaster for some, but fails to resonate with a broader audience.

    • “This story will take you on an emotional roller coaster; you'll laugh at the hilarious jokes, cry at the sad scenes, and ask such questions as 'What is the quiet man doing?' 'Why does the quiet man do this?' 'Is the quiet man deaf?'”
    • “Brain: you should really care about the characters and the story that's going on here; it could be quite an interesting and heartfelt plot.”
    • “The source of the whole conflict, the entire struggle and emotional trauma that the hero faces, was when a young punk from a poor family stole shoes.”
    • “Live action cut scenes with horrible acting, terrible unrelatable characters, and you need to grind through the boring story without sound for the gimmicky reveal.”
    • “I can at least appreciate the attempt to do something different, but none of it is done well, so you're left with a boring story and frustrating, unfinished combat mechanics.”
  • stability
    8 mentions Positive Neutral Negative

    The game's stability is severely criticized, with users reporting frequent glitches and a broken combat system that hampers gameplay. Many describe the experience as reminiscent of Cyberpunk's troubled launch, highlighting issues like a malfunctioning dodging mechanic and repetitive, janky combat. Overall, players advise against purchasing due to the game's numerous bugs and instability.

    • “The combat is jank, barely works, repetitive button mashing, glitches out constantly, and the dodging system required to hit bosses is broken and only works when it feels like it.”
    • “Don't waste your money on this game; the glitches are so bad it reminds me of Cyberpunk's first release.”
    • “It's a very buggy game.”
  • monetization
    7 mentions Positive Neutral Negative

    The monetization aspect of the game has received negative feedback, particularly regarding the enforcement of forum rules that restrict discussions about alternative purchasing options, which some users feel stifles honest dialogue. Additionally, players appreciate the absence of microtransactions, indicating a preference for a straightforward purchasing model. Overall, the monetization strategy has led to frustration among users, impacting their overall satisfaction with the game.

    • “Microtransactions: none.”
    • “Final score 1/10 for wasting my time and the $12.86 that I spent on a superior website, Green Man Gaming, and yes, I'm advertising a better place to buy your games.”
    • “I got banned for a week from the game's forum for posting a link showing that Green Man Gaming sold it cheaper than on Steam, and the reason was 'please refrain from any form of advertisement.' What the heck?”
    • “I was stating a fact; I'm not sponsored nor do I own Green Man Gaming. That is not advertisement.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is heavily criticized, with users reporting poor performance and severely unbalanced boss fights that detract from the overall experience. Additionally, the combat is described as simplistic and repetitive, contributing to a wildly uneven difficulty that frustrates players. Overall, the integration of various elements, including the story and character performances, is seen as clumsy and ineffective.

    • “The performance is so bad and the boss fights later in the game are so severely unbalanced it's a joke.”
    • “[simplistic, repetitive combat, wildly uneven difficulty, ridiculous, often bewildering story, Tommy Wiseau-esque performances, all-silent formal conceit is clumsily integrated and ineffective, bizarrely insensitive enemy demographics have disturbing implications for combat]”
    • “[simplistic, repetitive combat, wildly uneven difficulty, ridiculous, often bewildering story, Tommy Wiseau-esque performances, all-silent formal conceit is clumsily integrated and ineffective, bizarrely insensitive enemy demographics have disturbing implications for combat]”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's atmosphere is described as a unique blend of influences, combining elements reminiscent of "Karate Kid," "Darksiders," and the cinematic feel of "Metal Gear Solid: Snake Eater," all infused with an 80s aesthetic. Reviewers appreciate the strong mood and engaging story that enhance the overall experience.

    • “The story is quite good, as well as the atmosphere and mood that the game provides.”
    • “For me, it's a mix of Karate Kid meets Darksiders with a Metal Gear film atmosphere (like in Snake Eater, here 80s style).”
  • character development
    2 mentions Positive Neutral Negative

    The reviews indicate a strong consensus that the character development in the game is severely lacking, with multiple users expressing frustration over the absence of meaningful growth or depth in the characters.

    • “Awful character development; there is practically no character growth.”
    • “The character development is terrible; it feels non-existent.”

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