- May 15, 2018
- hOSHI
The Quest for the BIG KEY
Platforms
About
The Quest for the Big Key is highly inspired by NES classics that you will no doubt recognize. It focuses more on the exploring part. It comes completely without Enemies and Battles. So if you like finding secret passages and collecting items that allow you to progress in different parts of the map, ...











- The game offers a unique and quirky experience that is surprisingly fun despite its short length.
- The retro pixel graphics and simple gameplay provide a nostalgic feel reminiscent of classic games.
- Players can enjoy moments of satisfaction and 'Aha!' realizations while exploring and solving puzzles.
- The lack of save points and permadeath mechanics can lead to frustrating replaying of sections after dying.
- Invisible walls and awkward controls detract from the overall experience and can be off-putting for many players.
- The game feels empty and lacks depth, with minimal storyline and repetitive environments.
graphics
6 mentions Positive Neutral NegativeThe graphics of the game feature a nostalgic pixel art style reminiscent of the 8-bit NES era, which some players find charming while others feel it lacks refinement. While the visuals and accompanying music are adequate for the gameplay experience, they may occasionally lead to minor navigation issues due to their simplistic design. Overall, the graphics evoke a retro feel, aligning with the game's theme, but could benefit from enhancements.
“One definition is that a retro game has the sensibilities and graphic look of an older era in video gaming.”
“The art style you can see from the screenshots on the store page, so you will not be surprised by what you are getting.”
“The artwork and music are just what you would expect from a blocky-pixelated 8-bit NES era game.”
“Both the graphics and music/sounds could be better, but they work well enough for this game.”
“This did not really affect gameplay, but a couple of times I walked away from a wall only to find it again later to realize I was a couple of small graphic blocks off and not able to enter.”