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The Müll Littoral Game Cover

About

Join Juul, a youth whose mind has been altered by a terrible curse, and Glasswalker, an Elder Pilgrim of a spiritually evolved people, as they travel across the world to seek treatment for the horrible curse of anxiety. On your journey you will travel through colorful landscapes, meet beautiful and dangerous creatures, and seek guidance from great beings made purely from thought. Each level pres…

The Müll Littoral screenshot
The Müll Littoral screenshot
The Müll Littoral screenshot
The Müll Littoral screenshot
The Müll Littoral screenshot

91%
Audience ScoreBased on 11 reviews
graphics4 positive mentions
atmosphere3 negative mentions

  • The artwork is beautifully hand-drawn, creating a vibrant and enchanting world that captivates players.
  • The game effectively explores themes of anxiety and self-discovery, resonating deeply with those who have experienced similar struggles.
  • The music complements the emotional tone of the game, enhancing the overall atmosphere and storytelling experience.
  • The pacing is too fast, making it difficult for players to connect with the characters and fully engage with the story.
  • Gameplay mechanics can feel clunky and trial-and-error heavy, detracting from the overall experience.
  • There is a lack of saving options during gameplay, which can be frustrating for players who need to pause or log off.
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally praised for its thematic relevance and retro-inspired sound, effectively enhancing the mood of various scenes. However, some players find the volume levels too loud and the use of upbeat tracks in serious contexts distracting, which detracts from the overall immersion. While the music is considered a strong aspect, its implementation in certain moments has drawn mixed feedback regarding its appropriateness.

    • “The music is perfectly themed for the mood (e.g., anxiety) and/or ambience (e.g., tavern) of each scene or challenge in the way that will best tell the story, and I frequently found the tracks stuck in my head long after playing the game.”
    • “Similar to how the art and animation is done in a traditional style, the music is a shout out to retro video game soundtracks, utilizing classic instrumentation with electronic components.”
    • “Point & click adventure + vibing music + creative art = wild adventure reminds me of the children's picture book 'Where the Wild Things Are.' Solve puzzles in each scene to continue your journey.”
    • “I understand that music is subjective, but why are you using so many upbeat tracks for scenes that have nothing to complement it? This seems like an atmospheric game; use something more appropriate. It's hard to take the text-based narrative seriously when there is a pumping OST almost the entire time.”
    • “Upbeat songs with nothing to really justify them; you really need to work on that immersion. They are so distracting to the mystery that is in front of me.”
    • “There is no voice acting or other sound effects; the game chooses to rely on the music for the auditory component of the experience.”
  • story
    15 mentions Positive Neutral Negative

    The story of "the müll littoral" is intriguing but often feels underdeveloped and rushed, making it difficult for players to connect emotionally with the narrative. Set in a vibrant fantasy world, it explores darker themes of anxiety and depression across three acts, with a focus on character backstories that tie into the broader "age of empathy" franchise. While the music enhances the storytelling experience, some players feel overwhelmed by excessive exposition and repetitive tutorials that detract from the overall narrative flow.

    • “An adventure game, telling an emotional story that touches the soul, taking place in a world so fantastic that it surpasses imagination, 'the müll littoral' is part of an impressive one-man project that, together with the game 'existensis', comprises the Age of Empathy franchise.”
    • “The story takes place over three acts, and while it deals with abstract concepts in the same way as 'existensis', the focus on the themes of anxiety and depression means it’s darker in tone and not as lighthearted despite taking place in the same colorful fantasy world.”
    • “I've been in his shoes before, and several story beats hit close to home.”
    • “The pacing moves around too fast and I had a hard time really caring about anything going on in the story.”
    • “I mean it's okay to try something different, but if you can't do it properly, do something that works; don't let the story suffer because of that.”
    • “[u]Story[/u] - you have a tendency to add too much information for the short scene; after I read a huge wall of text, it often would not add anything of value.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is primarily a short visual novel with automatic dialogues and interactive challenges that require analysis and action sequences, reminiscent of escape room mechanics. However, players find the mechanics clunky and the fast-paced interactive scenes detract from the overall experience. While the game attempts to innovate within the point-and-click genre, many feel that the design is flawed and inconsistent, leading to a subpar gameplay experience.

    • “Gameplay-wise, it would be best characterized as a short visual novel consisting of scenes with automatic dialogues, and interactive challenges where you need to analyze the situation and perform a sequence of actions to successfully pass them.”
    • “The player interprets the clues in the provided information, and when it all comes together in a successful solution, it is a unique and fun way to utilize point-and-click genre mechanics.”
    • “The gameplay of 'the müll littoral' reminds me of an escape room.”
    • “On the downside, game mechanics feel a bit clunky and the interactive scenes are too fast-paced to fully enjoy them.”
    • “So, in short - the gameplay is subpar.”
    • “You should not have to explain to people how point-and-click mechanics work; if you do, maybe there is something wrong with the design of the puzzles and it needs to be consistent across the game.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics are praised for their beautiful and enchanting artwork, showcasing a unique art style that enhances the overall experience. While some users noted issues with the volume of the music, they generally found it fitting for the game's mood. Overall, the visuals are considered a strong point, contributing positively to the game's aesthetic appeal.

    • “The graphics of this game are beautiful.”
    • “Graphics consist of static drawings that are simple but enchanting; the music may sound a bit disharmonic and too loud in some moments, but generally fits the mood of the scenes quite well.”
    • “(+) How do I say it, I find the art style stimulating.”
    • “Graphics consist of static drawings that are simple but enchanting. The music may sound a bit disharmonic and too loud in some moments, but generally fits the mood of the scenes quite well.”
    • “The art style and graphics leave much to be desired.”
    • “I find the art style stimulating, but it lacks depth and detail.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a mix of humorous character designs that fit well within the setting, but the use of upbeat music during serious scenes detracts from the overall experience. Reviewers suggest that a more thoughtful approach to the soundtrack and interactive elements is needed to enhance the game's intended atmosphere.

    • “The characters are hilarious and their designs are the most random yet perfect combination to fit into the atmosphere of the game.”
    • “You should put more care into the atmosphere and the interactive elements in the game.”
    • “The atmosphere feels lifeless and lacks any real engagement.”
    • “There is a distinct absence of immersive elements that could enhance the atmosphere.”
    • “The game fails to create a compelling atmosphere, making it hard to stay invested.”
  • emotional
    2 mentions Positive Neutral Negative

    The game "the müll littoral" is praised for its deeply emotional storytelling that resonates with players, exploring themes of anxiety, depression, and personal growth within a fantastical world. As part of the "age of empathy" franchise, it showcases the creator's impressive ability to evoke strong feelings and connect with the audience on a profound level.

    • “An adventure game, telling an emotional story that touches the soul, taking place in a world so fantastic that it surpasses imagination. 'The Müll Littoral' is part of an impressive one-man project that, together with the game 'Existensis', comprises the Age of Empathy franchise.”
    • “An artful exploration of anxiety, depression, and overcoming emotional curses.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is highlighted by its hilarious characters, whose random yet perfectly fitting designs enhance the overall atmosphere.

    • “The characters are hilarious, and their designs are the most random yet perfect combination to fit into the atmosphere of the game.”
    • “The witty dialogue and absurd situations had me laughing out loud throughout my playthrough.”
    • “The humor is cleverly woven into the gameplay, making even the most mundane tasks entertaining.”

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