- August 27, 2021
- Ozzie Sneddon
The Müll Littoral
Platforms
About
Join Juul, a youth whose mind has been altered by a terrible curse, and Glasswalker, an Elder Pilgrim of a spiritually evolved people, as they travel across the world to seek treatment for the horrible curse of anxiety. On your journey you will travel through colorful landscapes, meet beautiful and dangerous creatures, and seek guidance from great beings made purely from thought. Each level pres…





- The artwork is beautifully hand-drawn, creating a vibrant and enchanting world that captivates players.
- The game effectively explores themes of anxiety and self-discovery, resonating deeply with those who have experienced similar struggles.
- The music complements the emotional tone of the game, enhancing the overall atmosphere and storytelling experience.
- The pacing is too fast, making it difficult for players to connect with the characters and fully engage with the story.
- Gameplay mechanics can feel clunky and trial-and-error heavy, detracting from the overall experience.
- There is a lack of saving options during gameplay, which can be frustrating for players who need to pause or log off.
music
16 mentions Positive Neutral NegativeThe music in the game is generally praised for its thematic relevance and retro-inspired sound, effectively enhancing the mood of various scenes. However, some players find the volume levels too loud and the use of upbeat tracks in serious contexts distracting, which detracts from the overall immersion. While the music is considered a strong aspect, its implementation in certain moments has drawn mixed feedback regarding its appropriateness.
“The music is perfectly themed for the mood (e.g., anxiety) and/or ambience (e.g., tavern) of each scene or challenge in the way that will best tell the story, and I frequently found the tracks stuck in my head long after playing the game.”
“Similar to how the art and animation is done in a traditional style, the music is a shout out to retro video game soundtracks, utilizing classic instrumentation with electronic components.”
“Point & click adventure + vibing music + creative art = wild adventure reminds me of the children's picture book 'Where the Wild Things Are.' Solve puzzles in each scene to continue your journey.”
“I understand that music is subjective, but why are you using so many upbeat tracks for scenes that have nothing to complement it? This seems like an atmospheric game; use something more appropriate. It's hard to take the text-based narrative seriously when there is a pumping OST almost the entire time.”
“Upbeat songs with nothing to really justify them; you really need to work on that immersion. They are so distracting to the mystery that is in front of me.”
“There is no voice acting or other sound effects; the game chooses to rely on the music for the auditory component of the experience.”