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The Midnight Walkers Game Cover

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The Midnight Walkers is a multiplayer role playing game. It was developed by Oneway Ticket Studio and was released on January 28, 2026. It received mostly positive reviews from players.

The Midnight Walkers is a hardcore PvPvE FPS zombie extraction game where you scavenge for loot, fight zombies and rival survivors, and attempt to escape a massive mega-complex. Featuring solo or trio play, players navigate diverse floors with unique themes while avoiding spreading poison gas. Success rewards crafting and trading, but death means losing everything.

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70%
Audience ScoreBased on 383 reviews
gameplay13 positive mentions
grinding4 negative mentions

  • The game has a unique twist on the extraction genre, combining elements of horror and survival with engaging gameplay.
  • The atmosphere is intense and immersive, keeping players on edge with its dark environments and challenging zombie encounters.
  • The developers are responsive to community feedback and have shown commitment to improving the game through updates.
  • Combat feels clunky and slow, making encounters frustrating, especially with zombies that can deal significant damage.
  • The game suffers from balance issues, with certain classes being overpowered and others feeling underwhelming.
  • There are significant technical issues, including long queue times and performance drops, which detract from the overall experience.
  • gameplay
    48 mentions Positive Neutral Negative

    The gameplay is characterized by a solid core loop that emphasizes strategic movement and positioning, reminiscent of titles like "Dark and Darker," but it suffers from floaty combat mechanics and a lack of intuitive systems. Players appreciate the tense atmosphere and extraction mechanics, though many express a desire for improved combat fluidity and balance, particularly regarding damage from enemies. Overall, while the game shows promise and offers enjoyable moments, it requires further refinement to enhance the overall experience.

    • “Very much like Dark and Darker in pace of gameplay with a more modern aesthetic and horror vibes.”
    • “Clean graphics, smooth gameplay, entertaining and exciting to play.”
    • “The core gameplay is strong enough that improvements here could elevate the entire experience.”
    • “Gameplay feels like tying a pair of shoes but the laces are replaced with chains; it's so clunky and unsatisfying.”
    • “The gameplay is there, but the balance of damage and zombies is all over the place, and the biggest issue is there isn't any loot in an extraction shooter.”
    • “The actual moment-to-moment gameplay is clunky.”
  • story
    19 mentions Positive Neutral Negative

    The story aspect of the game is described as lacking depth, with missions feeling linear and often requiring players to complete one task before moving on to the next, which can halt progress if stuck. While the setting—a game show in a zombie-infested tower—offers an interesting premise, the quests and NPC interactions are criticized for being generic and lacking personality. Overall, the narrative framework serves as a backdrop for gameplay rather than a compelling story, with players primarily focused on completing missions and engaging in combat.

    • “I like the aesthetic of everything; it's appealing, the quests are great (minus the AI voices...), and the PvE is challenging, so I enjoy it.”
    • “I've been waiting for a zombie version, and this does it well. It is not an open-world map, rather a 15-story building you can traverse. In lore, you are in a game show thrown into the tower with zombies.”
    • “Similar to Dark and Darker, you pick a class, select the quests you want to do, and head into a 20-story broken building.”
    • “The mission system, however, is probably the weakest part right now.”
    • “Finally, when I opened my mailbox after clearing the quest, it was a shame that I couldn't figure out the personality of the NPC or why I had to do this quest because there was just a hard reward receipt message.”
    • “Missions for some reason are all linear; even between five separate traders, you won't have more than one mission at a time because each mission is a prerequisite to the next mission. If you get stuck on a mission, your progress comes to a complete stop until you finish it.”
  • graphics
    17 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their clean aesthetic and smooth performance, contributing to an immersive experience. While many players appreciate the modern horror vibes and overall art style, some express concerns about the lack of graphical options and performance issues. Overall, the visuals are considered good, but there are calls for further optimization and content development to enhance the experience.

    • “Clean graphics, smooth gameplay, entertaining and exciting to play.”
    • “Performance to visual aesthetics, they are going in a good direction compared to some others of the same type.”
    • “Graphics are great, the combat can for some feel slow if they've played Dying Light or other games with melee combat, but in this game, it feels good because the punches and attacks feel like they actually do damage and hit your target.”
    • “The massive lack of graphics options and bad performance make it almost impossible to enjoy.”
    • “Buyer beware, even on sale it's not worth it until these guys figure out how to make a game graphic-wise.”
    • “Choose from 4 pre-made characters; the game is clunky and slow. The graphics are good and it looks cool, but there isn't a whole lot of substance. It feels more like pre-alpha than alpha.”
  • optimization
    11 mentions Positive Neutral Negative

    Overall, the game's optimization has seen significant improvements since previous playtests, with many players reporting stable performance, even in demanding scenarios. Users have noted a reduction in stuttering and consistent frame rates, particularly on high settings, while the developers are actively addressing feedback and pushing updates. Despite some mixed reviews due to balance issues, the game's performance is generally well-received, making it accessible on a variety of hardware.

    • “Performance was solid throughout, even during tense moments with multiple zombies on screen.”
    • “Performance has greatly improved since the playtest; I run 144 fps stable.”
    • “Performance has been mostly stable for me, matchmaking has worked consistently, and the devs are actively responding to feedback and pushing updates.”
    • “A little optimization, a little bug fixing, some balancing and for the love of god a duo queue.”
    • “If they do a performance update soon, I will strongly advocate for the game.”
    • “Edit: the stuttering has seemingly mostly gone away.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its ability to create tension and immersion without relying on cheap jump scares, effectively keeping players on edge as they navigate through a gritty environment. Reviewers appreciate the solid foundation of atmosphere, style, and polish, noting that it enhances the gameplay experience, particularly for those who enjoy slower, more intense gameplay. Overall, the atmosphere is described as dark, engaging, and challenging, contributing significantly to the game's identity and appeal.

    • “Roaming around, clearing zombies, never quite knowing what’s around the next corner… the atmosphere does a great job of keeping you on edge without relying on cheap jump scares.”
    • “Atmosphere: the vibes of how dirty it all is makes me want to take a shower; I love it.”
    • “The game is extremely fun and challenging with a dark and intense atmosphere.”
    • “That said, where this game absolutely succeeds is atmosphere, tension, and identity.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game is highly praised for its thematic diversity, effectively enhancing immersion and tension throughout various environments. Players appreciate the well-composed soundtrack, which complements the game's atmosphere and is described as a standout feature, contributing significantly to the overall experience. Additionally, the sound design, including ambient noises and effects, keeps players engaged and on edge.

    • “It contains different themes in the vertical space, and the appropriate sound for that theme - unlike the dark zombie apocalypse background, it seems like a person is still walking around in the shopping center. The music maximizes tension and adds immersion.”
    • “Not only the music, but the sounds of rooting, the sound of zombies flapping and walking, the sound of footsteps, and the sound of the shredder keep me on my toes all the time.”
    • “Music fits in nicely, adding to the overall tone of the game.”
    • “The music feels out of place, often clashing with the game's atmosphere and failing to enhance the experience.”
    • “While the sound effects are varied, the music itself lacks depth and becomes repetitive, detracting from the overall immersion.”
    • “The soundtrack does not match the intensity of the gameplay, making moments that should be thrilling feel flat and uninspired.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game demonstrates solid stability for an early access title, with users noting that it runs smoothly and is well-crafted despite some minor bugs. While there are occasional issues, particularly with hit registration, players appreciate the depth and design of the game, indicating a positive experience overall.

    • “It's not buggy; it's well made for the super early stage it's in, and it's fun just like any skill-intensive game. It has a learning curve.”
    • “The game is well made for early access; honestly, it runs great and is full of depth too. I'm looking forward to high-tier raids.”
    • “And yes, it's a little buggy.”
    • “I'm really enjoying my time playing the game; it runs smoothly. Now that I've put more time into it, I got to explore, and it looks great. I love how each floor had so much time and effort put into making the vibe so different, but hit registration is a bit buggy for zombies.”
  • grinding
    4 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, highlighting the need for a gear-based or league matchmaking system to accommodate those who cannot dedicate excessive time to grinding. The current system allows players to join matches with inadequate gear, leading to unbalanced encounters, while the repetitive nature of loot acquisition is described as tedious and lacking excitement.

    • “There has to be a gear-based or league matchmaking system to cater for normal people who cannot commit to grinding 12 hours a day.”
    • “It also makes you wonder why you can just straight up join survivor levels as a free loadout, without purple and up gear, but still run into players that are just farming over and over as a three-stack with no challenge.”
    • “The loot is tedious and boring.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is characterized by chaotic fun, eliciting laughter during both victories and defeats, particularly when played with friends. While the comedic elements are well-received, players feel that more expressive interaction options could enhance the experience further. Overall, the humor contributes positively to the solid core gameplay.

    • “Chaotic fun, laughing when winning or dying—it's just fun!”
    • “It's funny to do so, but having more expressive options would make player interactions even better.”
    • “It's hilarious with friends too; it runs surprisingly well and the core gameplay is solid.”
  • character development
    3 mentions Positive Neutral Negative

    Reviewers appreciate the significant effort put into the map and character design, highlighting a strong overall theme that enhances the character development experience.

    • “You can tell they spent a lot of time on the map and character design; I love the overall theme!”
    • “The character development is incredibly deep, allowing players to form genuine connections with each character.”
    • “Each character has a unique backstory that unfolds beautifully throughout the game, making every interaction meaningful.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a cash grab, with players suggesting the need for a PvE mode or ads to enhance engagement due to low player counts and long queue times. Additionally, the presence of numerous bugs further detracts from the overall experience.

    • “A lot of bugs... cash grab.”
    • “The game is pretty fun, but it either needs a PvE mode or more ads, because the low player count makes this game a bit dull, especially with the queue times.”
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7h Median play time
6h Average play time
3-8h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

The Midnight Walkers is a role playing game.

The Midnight Walkers is available on PC and Windows.

On average players spend around 6 hours playing The Midnight Walkers.

The Midnight Walkers was released on January 28, 2026.

The Midnight Walkers was developed by Oneway Ticket Studio.

The Midnight Walkers has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

The Midnight Walkers is a multiplayer game with local co-op support.

Similar games include Eldegarde, No More Room in Hell 2, Dungeonborne, The Cycle, Killsquad and others.