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The Midnight Walkers is a single player and multiplayer shooter game with horror and post-apocalyptic themes. It was developed by Oneway Ticket Studio and was released on January 28, 2026. It received mostly positive reviews from players.

<Scavenge, Fight, Escape> The Midnight Walkers is a hardcore PvPvE FPS zombie extraction game. You can play in solo or trios mode. You must scavenge for loot to get gear, kill zombies and other survivors, and escape. If you successfully escape,  you can craft with materials and buy/sell more powerful equipment,  but if you die, you will lose everything you had. <Liberty Grand Center…

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64%Audience ScoreBased on 532 reviews
gameplay21 positive mentions
monetization6 negative mentions

  • The game offers a unique vertical multi-floor map with distinct environments on each floor, providing an innovative take on the extraction shooter genre.
  • It features intense and tense gameplay with challenging PvPvE combat, combining zombie survival with player-versus-player elements.
  • Developers are active and responsive, frequently releasing updates and showing willingness to improve based on community feedback.
  • The player base is very small, causing long matchmaking times and difficulty finding matches especially in PvP modes.
  • Combat and movement are considered slow, clunky, and sluggish by many; lack of sprint, dodge, block, or parry mechanics is frustrating.
  • The game feels unbalanced with certain classes being overpowered, uneven loot distribution, and zombies often dealing too much damage.
  • gameplay

    68 mentions Positive Neutral Negative

    The gameplay centers on tense, slow-paced survival with scavenging, combat, and extraction, offering a solid core loop that appeals to fans of methodical, atmospheric zombie and extraction games. While praised for its strategic mechanics, unique elements like vertical maps and extraction systems, and developer responsiveness, it suffers from clunky controls, balance issues, unintuitive mechanics, and pacing concerns. Overall, the gameplay is enjoyable but niche, with notable bugs and design roughness that could improve with further polishing and refinement.

    • “For myself, I feel the central gameplay—rummaging, battling, and extracting within forsaken buildings while fighting the undead—is totally entertaining.”
    • “If you enjoy slower, tense gameplay with real atmosphere, meaningful loot, and visible developer involvement, this is absolutely worth trying, especially at its current price.”
    • “The extraction, floor looting, and the whole 'at one point it’s over and you need to go' mechanic work great.”
    • “The menu and gameplay feel clunky, and the tutorial is far too basic; it only covers movement and looting, while completely skipping how abilities work.”
    • “Gameplay loop is a disgusting mix of RPG and Tarkov that would probably be better if left separate.”
    • “This leads to an absolutely miserable gameplay loop of speedrunning extracts until level 15 to unlock your character's full potential.”
  • story

    28 mentions Positive Neutral Negative

    The story and quest system are generally seen as typical and enjoyable but suffer from linearity and repetitiveness, often requiring players to complete dull, tedious tasks in strict order, which can stall progress if stuck. Quests lack narrative depth and character personality, and the heavy reliance on rare item collection can feel frustrating. However, the game's setting and class-based structure provide a compelling backdrop, with many appreciating the challenging PvE and overall aesthetic despite the limitations in mission design.

    • “I like the quest system and overall an enjoyable experience.”
    • “Combat is fine, crafting, story, questing is all pretty typical but not in a bad way!”
    • “A great extraction game in a fun genre, without the distraction of a real 'main story' objective.”
    • “They shouldn't be forced to start entirely from zero whenever they want to try a new class, which at the moment involves re-doing a series of vendor quests that are dull, strictly linear, and offer very limited rewards.”
    • “This game suffers from the dark and darker questing trope—occasionally tasking you with finding extremely rare quest items that take dozens of runs to locate just so you can progress one step further in the massive questing pool (there are roughly 15+ missions per vendor).”
    • “Missions for some reason are all linear, even between five separate traders you won't have more than one mission at a time because each mission is a prerequisite to the next mission, so if you get stuck on a mission your progress comes to a complete stop until you finish it.”
  • graphics

    24 mentions Positive Neutral Negative

    The game's graphics are generally praised for being clean, smooth, and well-executed, with a modern aesthetic and horror vibes that contribute to an immersive experience. However, some users find the visual style uninspired or lacking substance, and there are complaints about limited graphics options and performance issues on certain hardware. Overall, while the graphics are solid, opinions on their impact vary based on personal taste and technical performance.

    • “Clean graphics, smooth gameplay, entertaining and exciting to play.”
    • “Graphics are great, the combat can feel slow compared to other melee games, but here punches and attacks feel impactful and hit the target.”
    • “Nothing feels out of place; zombies and items blend well with the overall aesthetic.”
    • “Worst aesthetic the 21st century has to offer.”
    • “But the massive lack of graphics options and bad performance make it almost impossible to enjoy.”
    • “Buyer beware, even on sale it's not worth it till these guys figure out how to make a game graphic wise.”
  • atmosphere

    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for being dark, gritty, and intensely immersive, effectively creating a tense and threatening zombie experience without relying on cheap scares. It successfully maintains a creepy and engaging vibe that enhances strategic, slow-paced gameplay, keeping players on edge and invested. Despite some gameplay challenges and imperfections, the strong atmosphere is considered a standout feature that adds significant value and identity to the game.

    • “The atmosphere is awesome (dark, gritty, and bloody) like a zombie game should be.”
    • “Roaming around, clearing zombies, never quite knowing what’s around the next corner… the atmosphere does a great job of keeping you on edge without relying on cheap jump scares.”
    • “That said, where this game absolutely succeeds is atmosphere, tension, and identity.”
    • “The game is definitely creepy, but not because of the atmosphere or the zombies, it’s because of the state it’s in.”
    • “Atmosphere: the vibes of how dirty it all is, makes me want to take a shower.”
    • “The game is extremely fun and challenging with a dark and intense atmosphere.”
  • optimization

    14 mentions Positive Neutral Negative

    Optimization for the game shows mixed feedback: some users experience FPS drops, stuttering, and GPU strain, especially with multi-monitor setups, while others report stable performance with smooth visuals and significant improvements since early playtests. Developers are actively addressing bugs and balancing, with optimization steadily progressing and generally running well on various hardware thanks to features like FSR. Overall, performance is improving but still varies by system and requires further refinement.

    • “Game is great and has potential; also way more optimized compared to previous playtests. Performance improvements have been noted despite mixed reviews.”
    • “Performance was solid throughout, even during tense moments with multiple zombies on screen.”
    • “Performance has greatly improved since play-test; I run 144 FPS stable.”
    • “I played it for an hour, but I have to say it’s just totally boring, and I keep getting FPS drops, which makes it feel like it’s stuttering when reloading.”
    • “If you use 2-3 monitors, this game destroys your GPU and makes your PC restart (my PC is optimized, just trust me).”
    • “The solo teaming, griefing, low optimization, and unbalanced gameplay.”
  • monetization

    6 mentions Positive Neutral Negative

    The monetization aspect is criticized for feeling like a cash grab, with players noting a lack of proper advertising and ineffective in-game ads. The absence of a PvE mode and low player count further diminish value, leading to frustration with server issues and bugs. Overall, users feel the developers need better promotion and content to justify spending.

    • “Update complete cash grab game is dead because devs refuse to do PvE mode, can't even reach 300 daily payers.”
    • “A lot of bugs... cash grab.”
    • “Maybe one day you will spend money on advertising and upgrading game servers instead of paying streamers to play once to 100 viewers and gain 0 concurrent users from it.”
  • grinding

    6 mentions Positive Neutral Negative

    Grinding in the game is a significant and challenging aspect, often requiring extensive time investment, especially in PvPVE modes. While the grind adds difficulty and charm, it can feel tedious and repetitive, highlighting the need for better matchmaking systems to accommodate players who can't commit long hours. Overall, the grind may deter some due to its repetitive nature and slow progression.

    • “There has to be a gear-based or league matchmaking system to cater to normal people who cannot commit to grinding 12 hours a day.”
    • “It also makes you wonder why you can just straight up join survivor levels as a free loadout, without purple and up gear, but still run into chuds that are just straight farming over and over as a three stack with no challenge.”
    • “I feel like it would add a little diversity to the grindy repeat if you die a few games in a row and have the same loadout.”
  • music

    6 mentions Positive Neutral Negative

    The music in the game is highly praised for its thematic variety and ability to enhance immersion and tension, complementing the environment and gameplay. Alongside well-designed sound effects like footsteps and zombie noises, the soundtrack significantly elevates the overall atmosphere. Users consistently rate the music as excellent and fitting to the game's tone.

    • “It contains different themes in the vertical space, and the appropriate sound for that theme. Unlike the dark zombie apocalypse background, it seems like a person is still walking around in the shopping center, with music and sounds that maximize tension and add immersion.”
    • “Not only the music, but the sounds of rooting, zombies flapping and walking, footsteps, and the shredder keep me on my toes all the time.”
    • “The soundtrack is 10/10.”
  • humor

    4 mentions Positive Neutral Negative

    The humor in the game is often chaotic and enjoyable, with funny moments arising both in gameplay and through bugs. It fosters laughter whether winning or losing, especially when playing with friends, though more expressive options could enhance player interactions. Overall, the humor adds to the fun experience without compromising the solid core gameplay.

    • “Some of the bugs can be hilarious, adding unexpected humor to the gameplay.”
    • “Chaotic fun that makes you laugh whether you're winning or dying; it's just pure fun.”
    • “It's hilarious with friends too, runs surprisingly well, and the core gameplay is solid.”
  • stability

    3 mentions Positive Neutral Negative

    The game is generally stable and smooth for an early-stage release, with well-crafted levels and enjoyable gameplay. While there are some minor bugs, particularly with hit registration for zombies, overall stability is good and doesn't hinder the experience.

    • “It's not buggy, it's well made for the super early stage it's in, and it's fun just like any skill intensive game, it has a learning curve.”
    • “And yes, it's a little buggy.”
    • “Hit registration is a bit buggy for zombies.”
  • replayability

    1 mentions Positive Neutral Negative

    The game offers solid replayability, especially when played with friends, providing a fun and engaging experience that sets it apart from similar titles. Despite some issues, it remains enjoyable and worth recommending for those looking for cooperative gameplay.

  • character development

    1 mentions Positive Neutral Negative

    Users appreciate the detailed map and character design, noting that significant effort was invested in crafting a cohesive and engaging theme.

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10h Median play time
13h Average play time
8-30h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

The Midnight Walkers is a shooter game with horror and post-apocalyptic themes.

The Midnight Walkers is available on PC and Windows.

On average players spend around 13 hours playing The Midnight Walkers.

The Midnight Walkers was released on January 28, 2026.

The Midnight Walkers was developed by Oneway Ticket Studio.

The Midnight Walkers has received mostly positive reviews from players. Most players liked The Midnight Walkers for its gameplay but disliked it for its story.

The Midnight Walkers is a single player game with multiplayer and local co-op support.

Similar games include Eldegarde, Dungeonborne, Level Zero: Extraction, No More Room in Hell 2, Starsiege: Deadzone and others.