Skip to main content
The Midnight Walkers Game Cover

About

The Midnight Walkers is a multiplayer role playing game. It was developed by Oneway Ticket Studio and was released on January 28, 2026. It received mostly positive reviews from players.

Steam Next Fest: Most Played DEMO TOP 7 About the Game<Scavenge, Fight, Escape> The Midnight Walkers is a hardcore PvPvE FPS zombie extraction game. You can play in solo or trios mode. You must scavenge for loot to get gear, kill zombies and other survivors, and escape. If you successfully escape,  you can craft with materials and buy/sell more powerful equipment,  but if you die, y…

Skip User Reviews

68%
Audience ScoreBased on 457 reviews
gameplay18 positive mentions
grinding5 negative mentions

  • Unique vertical map design with multiple floors creates strategic gameplay and tension.
  • Strong core gameplay loop combining PvPvE with challenging zombies and rewarding loot extraction.
  • Developers are responsive and transparent, actively updating and engaging with the community.
  • Very low player count leading to long queue times and empty lobbies negatively affecting multiplayer experience.
  • Combat and movement feel clunky, slow, and unbalanced; lack of sprint, dodge, and block frustrates players.
  • Balance issues with certain classes and zombies being overpowered, leading to unsatisfying PvP and PvE encounters.
  • gameplay
    56 mentions Positive Neutral Negative

    The gameplay offers a tense, methodical survival experience with solid core mechanics inspired by games like Dark and Darker, featuring strategic positioning and extraction elements that create engaging, high-stakes encounters. However, it can feel slow, clunky, and punishing, with a steep learning curve and balance issues—especially in combat and PvP—although ongoing developer support and improvements keep the experience enjoyable for those who appreciate deliberate, atmospheric gameplay.

    • “Great mechanics and great feedback from the devs on the Discord and Steam page.”
    • “The 'limited floors' mechanic, where you are forced to move up or down as gas spreads, creates natural choke points that lead to intense firefights and heart-pounding moments.”
    • “The extraction, floor looting, and the whole “at one point it’s over and you need to go” mechanic work great.”
    • “You can't judge the balance when you have zero gear and no perks; you need to put in at least 20 hours to level up to a full build to actually understand the mechanics.”
    • “The gameplay feels like tying a pair of shoes but the laces are replaced with chains; it's so clunky and unsatisfying.”
    • “This leads to an absolutely miserable gameplay loop of speedrunning extracts until level 15 to unlock your character's full potential.”
  • story
    22 mentions Positive Neutral Negative

    The game's story and quest system are criticized for being overly linear and repetitive, with many missions relying on rare item collection that slows progress and offers little narrative depth or NPC personality. While the vertical, multi-floor setting adds a strategic layer, the lack of multiple concurrent quests and minimal storytelling results in a typical, functional quest experience rather than an engaging narrative. Overall, the story is serviceable but lacks innovation or compelling plot elements.

    • “Similar to Dark and Darker, you pick a class, select the quests you want to do and head into a 20-story broken building.”
    • “I've been waiting for a zombie version and this does it well; it is not an open-world map but rather a 15-story building you can traverse. In lore, you are in a game show thrown into the tower with zombies.”
    • “Combat is fine, crafting, story, questing is all pretty typical but not in a bad way!”
    • “This game suffers from the Dark and Darker questing trope - occasionally tasking you with finding extremely rare quest items that take dozens of runs to locate just so you can progress one step further through the massive quest pool (there are roughly 15+ missions per vendor).”
    • “Missions are all linear; even between 5 separate traders, you won't have more than one mission at a time because each mission is a prerequisite to the next. If you get stuck on a mission, your progress completely stops until you finish it.”
    • “Finally, when I opened my mailbox after clearing a quest, it was disappointing that I couldn't discern any personality of the NPC or understand why I had to do the quest because the reward message was just a hard receipt.”
  • graphics
    18 mentions Positive Neutral Negative

    The game features appealing and clean graphics with a modern, horror-inspired aesthetic that many find immersive and well-executed, especially in combat animations and environmental design. However, some users note performance issues, limited graphics options, and occasional clunky visuals that detract from the experience, suggesting it may feel unfinished or underoptimized for certain setups. Overall, the graphics receive praise for style and atmosphere but have room for technical improvement.

    • “Clean graphics, smooth gameplay, entertaining and exciting to play.”
    • “Graphics are great; the combat feels good because punches and attacks actually do damage and hit your target.”
    • “Nothing feels out of place; no zombies or items clash with the overall aesthetic.”
    • “Choose from 4 pre-made characters. The game is clunky and slow. The graphics are good and it looks cool, but there isn’t a whole lot of substance. Feels more like pre-alpha than alpha. Zombies are clunky and it seems empty of general loot.”
    • “But the massive lack of graphics options and bad performance make it almost impossible to enjoy.”
    • “Buyer beware, even on sale it’s not worth it until these guys figure out how to improve the game graphically.”
  • optimization
    13 mentions Positive Neutral Negative

    Optimization has significantly improved since earlier playtests, with most users experiencing stable performance, smooth visuals, and effective use of technologies like FSR. However, some players report issues with multi-monitor setups causing crashes or GPU strain, and occasional stuttering remains for a few. Overall, the developers are responsive and actively working on further optimization and balancing.

    • “Game is great and has potential, also way more optimized compared to previous playtests. Performance improved despite mixed reviews from some players lacking understanding of the game.”
    • “Performance was solid throughout, even during tense moments with multiple zombies on screen.”
    • “Performance has greatly improved since play-test; I run 144 fps stable.”
    • “If you use 2-3 monitors, this game destroys your GPU and causes your PC to restart (my PC is very well optimized, just trust me).”
    • “The solo teaming, griefing, low optimization, and unbalanced gameplay are major issues.”
    • “A little optimization, a little bug fixing, some balancing and for the love of god a duo queue.”
  • atmosphere
    10 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its intense, immersive, and tense vibe that keeps players on edge without relying on cheap scares. It effectively creates a dark, gritty environment that enhances the gameplay experience and draws players in early. Despite some gameplay challenges, the strong atmosphere and style form a compelling foundation that many find engaging and memorable.

    • “Roaming around, clearing zombies, never quite knowing what’s around the next corner… the atmosphere does a great job of keeping you on edge without relying on cheap jump scares.”
    • “That said, where this game absolutely succeeds is atmosphere, tension, and identity.”
    • “If you enjoy slower, tense gameplay with real atmosphere, meaningful loot, and visible developer involvement, this is absolutely worth trying, especially at its current price.”
  • music
    6 mentions Positive Neutral Negative

    The music and sound design effectively enhance immersion and tension, with diverse thematic tracks and realistic sound effects like footsteps and zombies. The soundtrack is highly praised, fitting the game's tone perfectly and contributing significantly to the overall experience.

    • “The game contains different musical themes corresponding to the various vertical spaces, with appropriate sounds for each theme. For example, despite the dark zombie apocalypse setting, it feels like a person is still walking around in the shopping center, with ambient music that maximizes tension and adds immersion.”
    • “Not only the music, but also the sounds of rooting, zombies flapping and walking, footsteps, and the shredder keep me on my toes all the time.”
    • “The soundtrack is 10/10, perfectly fitting the overall tone of the game.”
  • grinding
    5 mentions Positive Neutral Negative

    The game features a grind-heavy progression that offers challenge but may feel tedious and repetitive, especially for players unable to invest extensive hours. A more balanced matchmaking system based on gear or leagues could help accommodate casual players and reduce the advantage of repetitive farming by highly geared groups. Overall, the grind can be demanding and sometimes monotonous, limiting its appeal to a broader audience.

    • “There has to be a gear-based or league matchmaking system to cater for normal people who cannot commit to grinding 12 hours a day.”
    • “It also makes you wonder why you can just straight up join survivor levels as a free loadout, without purple and up gear, but still run into players that are just straight farming over and over as a three stack with no challenge.”
    • “I feel like it would add a little diversity to the grindy repeat if you die a few games in a row and have the same loadout.”
  • stability
    4 mentions Positive Neutral Negative

    The game is overall well-made and runs smoothly for an early access title, offering depth and a solid experience despite some minor bugs, particularly with hit registration. Players appreciate its stability and look forward to future improvements.

    • “It's not buggy, it's well made for the super early stage it's in, and it's fun just like any skill-intensive game; it has a learning curve.”
    • “Game is well made for early access, honestly runs great, full of depth too, looking forward to high tier raids.”
    • “And yes, it's a little buggy.”
    • “Hit registration is a bit buggy for zombies.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization is currently minimal with no ads yet, but some users feel the game risks becoming a cash grab. Low player count and long queue times suggest the need for additional modes or ads to sustain engagement.

    • “A lot of bugs.... cash grab”
    • “Game is pretty fun, but it either needs a PvE mode or to get some ads, because low player count makes this game a bit dull, especially with the queue times.”
  • humor
    3 mentions Positive Neutral Negative

    The humor is described as chaotic and fun, providing laughter both in victory and defeat. It enhances the social experience, especially with friends, though more expressive options could improve player interactions further. Overall, the humor complements the solid core gameplay well.

    • “Chaotic fun, laughing when winning or dying; it's just fun.”
    • “It's hilarious with friends too, runs surprisingly well and the core gameplay is solid.”
    • “It's funny to do so, but having more expressive options would make player interactions even better.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers solid replayability, especially when played with friends, providing a fun and engaging experience that sets it apart from similar titles. Despite some issues, it remains enjoyable and worth recommending for cooperative play.

  • character development
    1 mentions Positive Neutral Negative

    Users appreciate the detailed character design and the time invested in creating them, highlighting the strong overall theme as a positive aspect of character development.

Skip Game Offers

Buy The Midnight Walkers

8h Median play time
7h Average play time
3-10h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like The Midnight Walkers

Games Like The Midnight Walkers

Eldegarde Image
Games like Eldegarde
No More Room in Hell 2 Image
Games like No More Room in Hell 2
Dungeonborne Image
Games like Dungeonborne
Killsquad Image
Games like Killsquad
The Cycle Image
Games like The Cycle
Skip Game News
Skip FAQs

Frequently Asked Questions

The Midnight Walkers is a role playing game.

The Midnight Walkers is available on PC and Windows.

On average players spend around 7 hours playing The Midnight Walkers.

The Midnight Walkers was released on January 28, 2026.

The Midnight Walkers was developed by Oneway Ticket Studio.

The Midnight Walkers has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

The Midnight Walkers is a multiplayer game with local co-op support.

Similar games include Eldegarde, No More Room in Hell 2, Dungeonborne, Killsquad, The Cycle and others.