- November 11, 2018
- Polovey Alexander
The Lost Soul
53%Game Brain Score
replayability, emotional
music, graphics
90% User Score 10 reviews
Platforms
About
What does it feel like to find yourself in hell? You don't feel the wind, you don't see the sun. No more hearing child's laughter. No memory of those who once were your friends and family.
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Audience ScoreBased on 10 reviews
replayability1 positive mentions
graphics3 negative mentions
- The level design is well-crafted, introducing new obstacles steadily and maintaining a consistent difficulty curve.
- The minimalist aesthetic and color-coded platforming make the game visually appealing and easy to navigate.
- The game offers solid replayability and speedrunning potential due to its short length and straightforward mechanics.
- The controls feel clunky and unnatural, lacking precision and momentum, which may frustrate some players.
- The music transitions between tracks can feel disjointed, detracting from the overall atmosphere of the game.
- The game may be too brief for some players, with a completion time of under an hour and limited content.
music
10 mentions Positive Neutral NegativeThe music in "The Lost Soul" features a solid selection of instrumental beats, but the transition between tracks often involves fading out rather than looping, which detracts from the individuality of each level. This approach gives the impression of a playlist rather than a cohesive game soundtrack, leaving levels feeling less distinct compared to other precision platformers. Overall, while the soundtrack is enjoyable, its execution could benefit from smoother transitions to enhance the game's atmosphere.
“Nice soundtrack and creative sprites!”
“Looking at the Lost Soul's store page, the striking, minimalist pixel art and beat-driven soundtrack immediately reminded me of two precision platforming classics, Fred Wood's 'love' and 'kuso'.”
“The soundtrack offers a nice variety of instrumental beats, cycling through tracks as one ends, often with a conspicuous fadeout where I'd rather it looped or transitioned more smoothly.”
“The one area where the lost soul somewhat stumbles is its music.”
“While the music selection itself is solid, levels cycle through sets of songs which each fade away into other songs instead of looping; it gives the impression of listening to a music playlist rather than a soundtrack tied to a game and robs levels of some of their sense of individuality as a result.”
“Reaching a new level starts new music, but the result still left each level lacking the sense of identity as those in love or kuso.”