The Lost Legends of Redwall: Escape the Gloomer

The Lost Legends of Redwall: Escape the Gloomer Game Cover
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"The Lost Legends of Redwall: Escape the Gloomer" is a single-player adventure game, based on the second book of the Redwall series, Mossflower. This conversational adventure game follows Gillig the otter as he tries to overcome his weaknesses and the monstrous water rat Gloomer, immersing players in the world of Redwall before the Abbey existed. A free demo is available for those unsure about the game.

  • Mac OS
  • PC
  • Windows

Reviews

70%
Audience ScoreBased on 21 reviews
story4 positive mentions
music3 negative mentions
  • The game captures the essence of the Redwall series, with writing and storytelling that feels authentic to the source material.
  • Voice acting and audio quality are impressive, enhancing the immersive experience of the game.
  • The puzzles are challenging yet fair, encouraging players to think critically and engage with the narrative.
  • The game lacks ambient music, leading to a silent experience that detracts from immersion.
  • Player agency is limited, as the game is overly linear and requires very specific inputs to progress, which can be frustrating.
  • Some puzzles can be unintuitive, and players may find themselves needing to consult guides frequently.
  • story14 mentions

    The game's story is primarily linear, offering little player agency, which can lead to frustration when progress hinges on specific actions. However, it is praised for its immersive and engaging narrative, rich illustrations, and thought-provoking elements that encourage players to pay close attention to dialogue. The integration of traditional game design principles enhances the storytelling experience, allowing for a deeper exploration of the plot and environments.

    • “This old style of parser-based story game is really immersive, and this game is much better at understanding what you type than the older games were.”
    • “Overall, you have to get this game if you are into story-driven games that make you think and have to pay close attention to the dialogue.”
    • “The story is great, and the way it weaves in and out of the story in Mossflower, interacting with main characters without changing the storyline is nothing short of genius.”
    • “You have no impact on the story regardless of what you do; it is simply a linear story where you must do the exact right thing or you won't progress.”
    • “For a story that seemed to mostly revolve around redemption, the whole 'redemption' bit was kind of cut short.”
    • “However, you will likely get stuck in at least two particular parts of the story and need to look on forums for help.”
  • music3 mentions

    The game's music is notably lacking, with some players resorting to external sources for ambient sound, as it features minimal musical elements aside from sound effects. However, others appreciate the overall audio experience, highlighting the enjoyable combination of music, illustrations, and storytelling that enhances the adventure.

    • “The music, illustrations, and story are all enjoyable.”
    • “This adventure recalls the classic text games of the past, but with added dimensions of voice acting, sound effects, and music.”
    • “I had to go on YouTube and put on my own ambient music for the game because the game just doesn't have any; it's absolutely silent except for random sound effects.”
    • “The music in this game is forgettable and fails to enhance the overall experience.”
    • “The soundtrack is repetitive and lacks variety, making it hard to stay engaged.”
  • gameplay3 mentions

    The gameplay is praised for its seamless integration of traditional design principles, allowing players to practice mechanics progressively, which enhances their decision-making during key story moments. The developers have effectively balanced linearity with player agency, providing clear options while maintaining a sense of control.

    • “The gameplay is very well done.”
    • “It's interesting to note how traditional game design principles are incorporated seamlessly into the game; you get practice with each mechanic as you go, so that when you get to a more important moment in the story, you might think, 'Oh, maybe I should try this, like I learned before.'”
    • “As for the gameplay, I'm not very well versed in text-based video games, but from what I can see, the developers have done a good job keeping everything somewhat linear, laying out options for you while still giving you control, instead of just telling you what to do the entire time.”
  • stability1 mentions

    While the game has experienced some glitches and technical issues, ongoing support from the development team is helping to progressively resolve these stability concerns. Overall, users are optimistic about improvements over time.

    • “As of a little while ago, there were still a few glitches and weak areas in the game's presentation and technical side, but the staff is actively involved with supporting their work and the community, so these are getting progressively ironed out with time.”
  • atmosphere1 mentions

    The game's atmosphere is highly praised for its ability to evoke the essence of the Redwall books, creating a rich and immersive experience that resonates with fans of the series.

    • “If you ever read the Redwall books, you will love the way this game captures the very essence of Redwall's atmosphere.”
    • “The game's immersive environment draws you in, making you feel like you're part of a living, breathing world.”
    • “Every sound and visual detail contributes to a rich atmosphere that keeps you engaged and wanting to explore more.”
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