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How Fish Is Made is a single player casual simulation game with horror, comedy, violence and erotic themes. It was developed by KASURAGA and was released on January 14, 2022. It received overwhelmingly positive reviews from players.

The Last and Then Another is a free standalone expansion to the narrative-driven experience HOW FISH IS MADE. An all new gameplay experience awaits. Your eyes will be my mouth. My fins will be your tongue. More is more is more is more! Devour your smallness! Fill the void! FOLLOW WRONG ORGAN for updates to receive updates on our new game first: Follow Us On Twitter   Join Our Discord

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95%
Audience ScoreBased on 4,180 reviews
music55 positive mentions
monetization14 negative mentions

  • Unique and creatively weird narrative; a surreal and philosophical exploration of choice and existence.
  • Strong atmospheric and audio-visual design with a retro PlayStation-era aesthetic contributing to unsettling and immersive environment.
  • Short, free, and replayable experience featuring memorable characters and surreal humor, including a standout musical number by a parasite.
  • Minimal gameplay limited to walking/flopping and dialogues; some find it boring or lacking interactivity.
  • The narrative and message may feel pretentious, vague, or confusing to some players, with unclear or unsatisfying conclusions.
  • Technical issues including occasional bugs, softlocks, and performance problems especially in the expansion content.
  • music
    174 mentions Positive Neutral Negative

    The game's music, especially the unexpected musical number performed by a tongue-eating parasite, is widely praised for its creativity, catchiness, and surreal impact, often described as a standout, unforgettable highlight. The soundtrack and sound design effectively complement the unsettling atmosphere, blending ambient industrial sounds with quirky, jazzy tunes, creating a unique and memorable audio experience praised by many as one of the best in gaming.

    • “The parasite song was amazing.”
    • “The tongue-eating louse performing that musical was one of the best things I've ever seen.”
    • “The music, the graphics, the controls and the plot are beyond anything available on Steam.”
    • “The gameplay, the meaning, and the music all blend together into something surreal and uncomfortable.”
    • “It's basically a short thought experiment, with an awful musical montage in the middle that breaks up any pacing or vibe that the game had going for itself.”
    • “The musical part went on for way too long.”
  • graphics
    122 mentions Positive Neutral Negative

    The graphics of "How Fish Is Made" embrace a deliberately retro PS1-era aesthetic with low-poly models, pixelated textures, and muted colors that create a unique, unsettling atmosphere. Reviewers praise its grotesque yet stylish visuals, eerie body horror elements, and effective use of graphics to evoke nostalgia and tension, though some find the style divisive or overly reliant on shock value. Overall, the art style and atmosphere stand out as the game's strongest and most distinctive features.

    • “The art style and atmosphere is something to behold.”
    • “The graphical/visual design by Johanna Kasurinen (aka Kasuraga, who also did the narrative stuff) is a low poly freaky fest that I thoroughly enjoy; you end up going from metallic factory-like conveyor belts to walls of flesh to Silent Hill otherworld styled vibes that seamlessly blend into each other really well.”
    • “This sense of unease is heightened by visuals that evoke the warping textures of PS1 games, while character models feel like they’re ripped straight from the early PS2 era.”
    • “The JPEG image slideshow visuals made me laugh out loud rather than feel any sort of fear or discomfort, and the lyrics were just text on the screen.”
    • “Overall probably give the game a solid 2/10, but if the developers consider revamping the graphics to accommodate RTX I will consider bumping the score to a solid 1/10.”
    • “The bug dance with graphic images playing in the background feels just like someone trying to push their agenda onto me... was a very bizarre experience lol.”
  • humor
    106 mentions Positive Neutral Negative

    The game's humor is a unique blend of dark, surreal, and absurd comedy, often unsettling yet consistently funny in a strangely engaging way. Its sharp, sometimes gross-out humor complements the existential and philosophical themes, creating a memorable and quirky experience that resonates with fans of indie horror and surrealism. While not for everyone, the humor adds depth and levity, balancing dread with unexpected laughs throughout the gameplay.

    • “The writing is sharp, at times darkly humorous, and always poignant, leaving you to ponder the meaning of every interaction, every cryptic conversation with your fellow fish, as you inch closer to the game’s haunting conclusion.”
    • “Despite all of the extremely heavy topics being discussed, my favorite part about this game is that it isn't afraid to have fun and allow itself to be funny sometimes.”
    • “Get ready to dive headfirst into the depths of fishy humor and political satire with 'how fish is made,' an aquatic adventure that will leave you reeling with laughter.”
    • “Not scary, unfunny, boring, and pretentious game that attempts to be deep with nihilism.”
    • “Not scary, not funny, just a waste of twenty minutes.”
  • story
    101 mentions Positive Neutral Negative

    The story is generally praised for its surreal, atmospheric, and philosophical nature, offering a concise yet thought-provoking experience that invites personal interpretation. While some find it confusing or underdeveloped, many appreciate the deep allegory, unique style, and emotional impact, seeing it as a compelling narrative complementing the game's artistic presentation. Overall, it is celebrated as a short, experimental, and meaningful storytelling experience that resonates more with players seeking artistic and abstract narratives than traditional plots.

    • “Released in early 2022, it quickly gained attention for its unique atmosphere and thought-provoking storytelling, securing a strong following among players who appreciate experimental and narrative-driven games.”
    • “I'm glad I held off playing this until I played Mouthwashing; the little details that are incorporated into the expansion as well as the poetic 'story' of the initial game is incredibly captivating and really gets you thinking.”
    • “The story has a deep and philosophical meaning, keeping the mystery alive.”
    • “The game feels bombarded with fanfare yet shallow... maybe if the game included more lore on this fish society and their way of life it would be much easier to be invested in the story.”
    • “The story started off interesting, but got boring pretty quickly.”
    • “There is no actual meaning behind such a game, and which is exactly what the game aims for - personal interpretation of the overall confusing story.”
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay is minimalist and primarily revolves around simple exploration and dialogue, serving more as a narrative and atmospheric vehicle than a mechanic-focused experience. While some appreciate its surreal, contemplative nature and the brief DLC’s more engaging katamari-like mechanics, others find the gameplay tedious, too short, or lacking in depth. Overall, it appeals to players interested in artistic, philosophical storytelling rather than traditional or complex gameplay.

    • “How Fish Is Made offers a singular and deeply unsettling experience that combines minimalist gameplay with a rich, philosophical narrative told through the eyes of a sardine trapped inside a mysterious industrial machine.”
    • “Gameplay revolves primarily around exploration and dialogue, with straightforward controls allowing you to navigate narrow hallways and engage in conversations with other fish characters.”
    • “Its minimalist gameplay serves as a perfect vessel for the rich, thought-provoking narrative and haunting visual design.”
    • “Including the DLC, I felt its humor was sub-par and the gameplay is flat-out boring.”
    • “Gameplay is a bit tedious and finicky in the expansion.”
    • “The actual gameplay is walking forward for 15 minutes and talking to other fish with dialogue ranging from okay to uninspired.”
  • atmosphere
    78 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its eerie, surreal, and immersive qualities, combining unsettling visuals, haunting sound design, and a grim, often grotesque aesthetic. While some find it highly effective in creating a unique and thought-provoking experience, others feel the atmosphere, though strong, can be underdeveloped or overshadowed by existential themes. Overall, the atmosphere stands out as a central and memorable strength that deeply enhances the narrative and emotional impact.

    • “The visuals, both haunting and surreal, evoke the dark, distorted artistry of Hieronymus Bosch, while the atmosphere is thick with a palpable sense of dread and futility.”
    • “Wrong organ truly understands how important sound design and atmosphere are in tangent with surrealism.”
    • “It is basically a walking sim but the atmosphere is great and definitely nails that surreal feel and story.”
    • “So much more could have been done with the atmosphere.”
    • “The game relies on atmosphere a lot.”
    • “The atmosphere is unsettling, which is fitting for the game.”
  • emotional
    36 mentions Positive Neutral Negative

    The game evokes a wide and intense range of emotions, from deep sadness and existential reflection to unexpected humor, creating a profoundly touching and memorable experience. Players highlight its rich symbolism, emotional depth, and powerful storytelling that resonate long after playing, making it both unsettling and heartfelt. This emotional complexity, paired with a passionate community, underscores the game's unique ability to connect on a deeply personal level.

    • “I left knowing less, feeling more, and staring at my ceiling like I just got emotionally jump-scared.”
    • “An exhilarating roller coaster of emotions through the eyes of a sardine, with a heartbreaking ending.”
    • “The protagonist's journey encompasses the whole spectrum of emotion, touching on subjects such as friendship, ambition, trust, and mental illness.”
  • optimization
    15 mentions Positive Neutral Negative

    The game's optimization is inconsistent, with noticeable stuttering detracting from the experience despite meeting basic PC port performance standards. While certain expansions suffer from poor optimization, the core performance and visuals remain generally acceptable.

    • “ Amazingly optimized.”
    • “☑️ Meets the PC port performance standard.”
    • “Good message and interesting visuals, but the game keeps stuttering.”
    • “(Wrong organ, fix expansion performance please.)”
    • “- PC optimization -”
  • monetization
    14 mentions Positive Neutral Negative

    The game's monetization is largely centered around serving as an extended, cleverly designed advertisement for the "mouthwashing" game, with free access but paid DLC acting as additional promotion. While some players appreciate the tie-in and find it enjoyable if familiar with "mouthwashing," others feel the overt advertising undermines immersion and gameplay depth.

    • “It's not a real game, just a long drawn-out advertisement for a different game.”
    • “The game is free, but the DLC is a glorified advertisement for the 'mouthwashing' game.”
    • “Mouthwashing is fantastic, but I don't like how the 4th wall break at the end annihilates your immersion - it makes it all feel like an elaborate corporate advertisement.”
  • replayability
    5 mentions Positive Neutral Negative

    The game offers moderate replayability through its two distinct endings and the option to make different choices in a second playthrough, though this may conflict with the game's intended message. Its short length and unique elements like humor and soundtrack further encourage players to revisit it. Overall, it is considered easily replayable and has garnered praise for its replay value.

    • “Some critics have hailed it as a cult classic and one of the greatest video games of all time, praising its gameplay, replay value, humor, originality, and Shibuya-kei soundtrack.”
    • “Easily replayable too!”
    • “I suppose there's some replayability here if you'd like to switch your choice in a second playthrough of the main game, but that seems to be going against the spirit of what the game is trying to say.”
    • “The game has two interesting endings which I won't spoil, but it certainly gave it some replay value especially since the game is so short.”
  • grinding
    5 mentions Positive Neutral Negative

    Grinding in the game is notably tedious and demanding, often requiring players to invest extra effort or "a second life" to progress. The immersive environmental sounds amplify the intense atmosphere during these repetitive tasks.

  • stability
    3 mentions Positive Neutral Negative

    The game suffers from frequent stability issues, including occasional softlocks and persistent freezing every few seconds, particularly noticeable in the DLC. Despite being free, these bugs significantly impact the gameplay experience.

    • “It can be a little buggy, as I ran into a softlock a couple of times getting stuck on the geometry, but it’s free, so I can’t really complain.”
    • “Freezes for a couple seconds every couple seconds.”
    • “DLC freezes every few seconds.”
  • character development
    1 mentions Positive Neutral Negative

    The game features unique and enjoyable character design, complemented by quality audio that enhances the overall experience.

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243h Median play time
186h Average play time
72-300h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

How Fish Is Made is a casual simulation game with horror, comedy, violence and erotic themes.

How Fish Is Made is available on PC, Windows and PlayStation.

On average players spend around 186 hours playing How Fish Is Made.

How Fish Is Made was released on January 14, 2022.

How Fish Is Made was developed by KASURAGA.

How Fish Is Made has received overwhelmingly positive reviews from players. Most players liked this game for its music but disliked it for its monetization.

How Fish Is Made is a single player game.

Similar games include The Beginner's Guide, Awkward Dimensions Redux, Who's Lila?, Mouthwashing, When the Darkness comes and others.