Skip to main content

About

"Awkward Dimensions Redux" is an interactive dream journal that showcases the dreams, thoughts, and fears of its creator. Lasting between 20 minutes to an hour, the game features unconventional interactions and a variety of quirky elements, including conversations with roosters and disembodied legs. The game is available on Windows, Mac, and Linux, with a limited gamepad support. The soundtrack can be obtained separately. This game is a remastered version of the original jam prototype.

Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
Awkward Dimensions Redux screenshot
+3

81%
Audience ScoreBased on 2,417 reviews
music178 positive mentions
optimization5 negative mentions

  • The game offers a unique and emotional experience, allowing players to explore the developer's dreams and personal struggles.
  • The soundtrack is captivating and enhances the overall atmosphere of the game.
  • The visuals are creative and varied, providing a surreal journey through different dimensions.
  • The controls are clunky and can be frustrating, especially during platforming sections.
  • The narrative can feel self-indulgent and overly focused on the developer's personal issues, which may not resonate with all players.
  • Some levels are tedious and lack clear objectives, leading to confusion and a sense of aimlessness.
  • music
    320 mentions Positive Neutral Negative

    The music in "Awkward Dimensions Redux" is widely praised for its eclectic and immersive qualities, enhancing the game's surreal atmosphere and emotional depth. Many players highlight the soundtrack as the standout feature, with a mix of soothing melodies and unsettling tones that align well with the game's themes. However, some critiques mention issues with audio balance, where the music can overpower dialogue, detracting from the overall experience.

    • “The soundtrack is as eclectic as the visuals, shifting from soothing melodies to unsettling noise, depending on the mood of each dimension.”
    • “The music really hit my soul and the story hit my heart.”
    • “The soundtrack is captivating, I still listen to it with enjoyment and overall it's a great creation.”
    • “It's a music album, not a game, that wasn't even made by the developer.”
    • “The music in the game is very overpowering, and the dev talks under the volume of the music, so you have to hear the ear-piercing background music to get the story, or hear nothing at all.”
    • “The soundtrack throughout is flat and lacks dynamic range, making it very hard on the ear and they loop pretty quickly.”
  • story
    290 mentions Positive Neutral Negative

    The game's story is a deeply personal and abstract exploration of the developer's life, often conveyed through dream-like sequences and emotional vignettes. While some players appreciate the unique storytelling approach and find it relatable, others criticize it for being disjointed, lacking a clear plot, and feeling overly self-indulgent. Overall, the narrative resonates with those who enjoy introspective and artistic experiences, but may frustrate those seeking a traditional, cohesive storyline.

    • “Strangely touching, profound and sincere, this walking simulator tells a personal story through visions and memories, the story of struggle and aspiration, failures and success, the story about one guy's path through life.”
    • “The story is hard to summarize, since you rather play through multiple levels than really playing a complete story.”
    • “Overall, the game is a beautiful story that touches on the problems people face and their inner struggles, reflected in dreams.”
    • “The story was aimed at gaining players' sympathy for his struggles to be a game developer; sadly, after playing this, I feel the school/college was right to reject him.”
    • “This is not a game; this is the story of someone you'll probably never meet.”
    • “The 'dream' excuse falls flat pretty early on, and it becomes quite evident that this is just an interactive sob story from a kid who didn't get enough hugs from mommy.”
  • gameplay
    225 mentions Positive Neutral Negative

    The gameplay of "Awkward Dimensions Redux" is primarily characterized as a walking simulator with minimal interactive elements, focusing more on artistic expression and emotional exploration than traditional gameplay mechanics. While some players appreciated the unique mechanics and artistic design, many found the controls clunky and the gameplay frustrating, often describing it as lacking depth and coherence. Overall, the experience is seen as more of an interactive art piece than a conventional game, appealing to those seeking a reflective journey rather than engaging gameplay.

    • “Don’t go in expecting complex mechanics—it’s more about soaking in the atmosphere and experiencing each 'dimension' the game throws at you.”
    • “Awkward Dimensions Redux is a personal and, yes, awkward project that leans more toward interactive art than 'game.' Each 'level' introduces new mechanics and ideas which kept this casual player entertained.”
    • “The gameplay itself was very intriguing, and finding this game was an experience.”
    • “The concept of walking through someone's mind has potential, but it turned out more like a collection of half-finished set pieces with frustrating game mechanics.”
    • “There's so little gameplay; most of the time you just walk from point A to point B, sometimes you just have to wait till the screen changes by itself without doing anything.”
    • “The gameplay itself isn't very exciting and the levels are mostly mediocre, but it's the synthesis with the music that makes them... well good.”
  • graphics
    206 mentions Positive Neutral Negative

    The graphics of the game are a mixed bag, with many players praising its unique art style and emotional depth, while others criticize the technical execution and occasional glitches. The visuals range from minimalist to vibrant dreamscapes, effectively conveying the game's themes, though some found them lacking in polish and detail. Overall, while the graphics may not be cutting-edge, they contribute significantly to the game's atmosphere and narrative experience.

    • “Each dimension has its own aesthetic, ranging from minimalist black-and-white spaces to bizarre, colorful dreamscapes.”
    • “The visuals were amazing, and the connection between funny dreams and intense self-reflecting dreams creates this feeling where you are almost exploring a part of your thoughts you've never been to.”
    • “The graphics are lovely, they're very dream-like, as they are intended to be.”
    • “The graphics aren't great and the walking is glitchy, but it really helps with the story and I am glad it looks this way.”
    • “No options menu, poor graphics, absent storytelling, and an ugly art style make this game just painful to play.”
    • “It's easy to dismiss negativity towards indie games as just not getting it, but the sound design, the visuals, the control, and the very thick layer of self-importance make this simply bad.”
  • emotional
    158 mentions Positive Neutral Negative

    The emotional aspect of the game has resonated deeply with players, often evoking strong feelings such as sadness, nostalgia, and introspection. Many reviewers noted that the narrative and artistic presentation allowed them to connect with the developer's personal experiences, leading to moments of vulnerability and reflection that were both touching and relatable. Overall, the game is praised for its ability to elicit a wide range of emotions, making it a memorable and impactful experience for those willing to engage with its themes.

    • “Some areas felt light and whimsical, while others got uncomfortably introspective, touching on feelings most of us have probably wrestled with but rarely articulate.”
    • “It was what I hoped for - psychedelic, vaguely philosophical, emotionally moving even.”
    • “This game genuinely made me cry.”
  • atmosphere
    68 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and artistic qualities, with players appreciating the unique environments and emotional depth conveyed through sound and visuals. Many describe it as a thought-provoking experience that excels in creating distinct atmospheres across different levels, although some find the overall execution inconsistent. Overall, it is characterized as a captivating walking simulator that invites players to soak in its artistic ambiance rather than focus on complex gameplay mechanics.

    • “Don’t go in expecting complex mechanics—it’s more about soaking in the atmosphere and experiencing each 'dimension' the game throws at you.”
    • “I really enjoyed the atmosphere each dream had, the stories behind them, the developer's reasoning as to why he made what he did and how he masterfully put it into art and gave us the privilege to get a glimpse into his life and the strife included.”
    • “The atmosphere of this game is interesting, nothing else like I have played before, and what adds to it is the real photos/videos.”
    • “(I suffer from PTSD, so the anxiety-inducing atmosphere was not healthy for me) I had to quit very early on.”
    • “First of all, the atmosphere is very inconsistent.”
    • “Few of the dreams have a somewhat dreamy atmosphere, and in some others, you might just get confused about where to go next.”
  • optimization
    35 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players report smooth performance on older hardware, others experience significant framerate drops and unresponsive gameplay in certain levels. Many reviewers noted that the game's minimalist design and performance art elements do not compensate for its technical shortcomings, leading to frustration during gameplay. Overall, while there are moments of good optimization, the game suffers from poor performance in key areas, detracting from the overall experience.

    • “The game splendidly runs on my worn-down 9-year-old laptop, which is a huge bonus, since it is clearly optimized while not sacrificing any of the atmospheric features.”
    • “Optimization: there were a few frame drops on only 2 levels, but in a few 30 seconds, they went back to normal. As far as I know, optimization is really good.”
    • “+ smooth gameplay/performance”
    • “The movement is a little wonky, the framerate drops every so often, and unoptimized level portions almost freeze the game.”
    • “This game ran poorly, even though it is empty and the graphics are very simple (a.k.a. terribly optimized).”
    • “Badly optimized, pretentious, didn't look too nice in general.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is described as a blend of absurdity, emotional depth, and unexpected moments that evoke laughter, fear, and introspection. Players appreciate the quirky and sometimes trippy nature of the game, which often leads to a mix of funny and poignant experiences, though some moments may feel too personal or confusing. Overall, the game successfully elicits a wide range of emotions, making it both entertaining and thought-provoking.

    • “This game is so weird in so many ways, but it's funny and sad, which I never would have expected. Overall, this game is amazing; it might not be new or professionally made, but it is a great game.”
    • “The vast varying themes, almost dream-like, surprisingly made me ponder upon ideas communicated, feel a slight sense of fear, or chuckle to myself during certain absurd moments.”
    • “The guy that got so mad he started doing belly flops was really funny.”
  • stability
    18 mentions Positive Neutral Negative

    The stability of the game has received mixed feedback, with many users noting significant bugs and glitches that affect gameplay, such as clunky controls and visual issues. While some players were able to adapt to these problems and found the experience enjoyable, others described the game as unpolished and tedious, suggesting that the stability issues detracted from the overall enjoyment. Overall, the game is seen as having potential but requires further refinement to improve its stability.

    • “100% bug-free product”
    • “It's a buggy mess, with bad storytelling, mostly just childish whining at life instead of fixing the problems and improving.”
    • “Unfortunately, your game is somewhat buggy and unoriginal. While I appreciate your artistic expression, I don't think I would recommend this game to most people.”
    • “Terribly buggy and tedious, and literally asking for sympathy.”
  • grinding
    8 mentions Positive Neutral Negative

    Reviews indicate that while the game features varied environments that can be enjoyable to explore, the grinding aspect is often criticized for being tedious and frustrating, with some players experiencing bugs that hinder gameplay. The level design can feel repetitive and slow, leading to a mixed reception regarding the overall enjoyment of the grinding experience.

    • “You'll need a second life for grinding.”
    • “Making them wade through long tedious sequences where no progress is made; when there is, it's slow and grueling.”
    • “Terribly buggy and tedious, and literally asking for sympathy.”
    • “But there's a point where I don't know if I like it or not, because the gameplay is kind of tedious and, how would I say, sometimes it 'doesn't work' (I mean, for real, sometimes you pass through walls or jump straight through the platform, and the jump is bad, by the way).”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game's replayability is largely viewed as minimal, with many players noting its linear structure and lack of exploration opportunities. While some appreciate the deeper meaning and express a desire to revisit the game's worlds, the consensus is that it does not offer significant replay value.

    • “Usually, those kinds of games that are more like 'walking simulators' have a deeper meaning and some kind of replayability.”
    • “Although games like this usually aren't really designed with replayability in mind, I can see myself making several returns to those worlds within the game.”
    • “Most levels are playable.”
    • “No replayable value.”
    • “Not really any replay value.”
    • “The game also has virtually no replayability, as it is linear and there is not a lot to explore.”
  • monetization
    1 mentions Positive Neutral Negative

    Players note that the game's monetization is transparent, with accurate advertisements regarding duration, but some have pointed out that their gameplay hours may be inflated due to pausing the game. Overall, the monetization strategy appears to be straightforward and not overly intrusive.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I find it frustrating that essential features are locked behind paywalls, which ruins the overall experience.”
    • “The constant push for in-game purchases detracts from the gameplay and makes it feel more like a cash grab.”

Buy Awkward Dimensions Redux

34h Median play time
23h Average play time
1-45h Spent by most gamers
*Based on 2 analyzed playthroughs

Videos

Games Like Awkward Dimensions Redux

When the Darkness comes Image
The Beginner's Guide Image
The First Tree Image
DISTRAINT 2 Image
This game contains adult content
Only If Image
Mind: Path to Thalamus E.Edition Image
The Way of Life Free Edition Image
Rhome Image
RiME Image
Sea of Solitude Image