Awkward Dimensions Redux Game Cover

"Awkward Dimensions Redux" is an interactive dream journal that showcases the dreams, thoughts, and fears of its creator. Lasting between 20 minutes to an hour, the game features unconventional interactions and a variety of quirky elements, including conversations with roosters and disembodied legs. The game is available on Windows, Mac, and Linux, with a limited gamepad support. The soundtrack can be obtained separately. This game is a remastered version of the original jam prototype.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

69%
Audience ScoreBased on 70 reviews
music4 positive mentions
gameplay3 negative mentions
  • The game offers a unique and artistic experience, immersing players in dream-like environments with beautiful visuals and music.
  • It's a free game that provides an intriguing exploration of personal themes and emotions, making it relatable for some players.
  • Many players found the game to be a fascinating journey into the subconscious, with clever mechanics and a variety of interesting levels.
  • The controls are often described as sluggish and clumsy, detracting from the overall experience.
  • Some players felt the game lacked meaningful gameplay and depth, often feeling more like a collection of diary entries than a cohesive game.
  • The narrative and themes can come off as overly personal or pretentious, leading to confusion and disappointment for some players.
  • music8 mentions

    The music in the game is widely praised for its quality and ability to enhance the gameplay experience, with many reviewers noting that it complements the visuals and overall atmosphere beautifully. Some players expressed a desire for a more immersive experience focused solely on exploring the dreamlike landscapes accompanied by the soundtrack. Additionally, the inclusion of familiar pieces from other games, like "The Beginner's Guide," adds a layer of nostalgia and depth to the musical experience.

    • “The gameplay matches the music.”
    • “It contains a few clever mechanics, striking art styles, excellent music, and interesting images.”
    • “I wish this was just a walking simulator going through his dream landscapes with music playing.”
    • “Perhaps it was the art style, music, sound, imagery, or perhaps just the overall feel.”
  • graphics8 mentions

    The graphics of the game are characterized by a striking art style that some players found immersive and original, while others criticized them as lazy or jarring. Despite mixed opinions, many appreciated the unique visuals and overall aesthetic, with a desire for more games featuring similar psychedelic exploration themes. However, the emotional themes and certain design choices detracted from the experience for some players.

    • “It contains a few clever mechanics, striking art styles, excellent music, and interesting images.”
    • “I am not trying to criticize the art style, because I loved it and wish there were more first-person psychedelic/exploration games like this.”
    • “The interface and graphics are stylish and original, but I just couldn't get past the tortured artist and the breakup element; definitely would be a developer you might want to keep checking out though, and if nothing else, check out the scapes and such.”
    • “I was curious to find out, but the graphics and audio were so jarring I couldn't bring myself past the third or fourth level.”
    • “The interface and graphics are stylish and original, but I just couldn't get past the tortured artist and the breakup element.”
    • “Perhaps it was the art style, music, sound, imagery, or perhaps just the overall feel.”
  • gameplay6 mentions

    The gameplay of the game is polarizing, with some players praising its emotional depth, clever mechanics, and striking art style, while others criticize the lack of engaging gameplay and poor mechanics that detract from the overall experience.

    • “This game is fantastic, and very emotional, great style and gameplay.”
    • “It contains a few clever mechanics, striking art styles, excellent music, and interesting images.”
    • “I played it; it has no gameplay... trust me.”
    • “The gameplay and mechanics just are not there.”
    • “The horrid mechanics killed the immersion toward the end.”
  • emotional6 mentions

    The game elicits a strong emotional response from many players, with some expressing that it made them cry and evoked a range of feelings from happiness to fear. However, opinions are mixed, as others found the emotional impact lacking, particularly criticizing the anti-climactic ending. Overall, while it has the potential to be emotionally engaging, experiences vary significantly among players.

    • “This game is fantastic, and very emotional, great style and gameplay.”
    • “It sucks because it made me cry.”
    • “It's really good, especially for someone of this age to have created it. It scared me, it made me happy, it made me cry, it was cute.”
  • story4 mentions

    The game's story is characterized by a blend of personal expression and deeper narrative elements, with a focus on individuality and dreams. While it presents a clear surface-level plot, it also hints at a more complex underlying storyline, particularly through character relationships and symbolic details. Overall, it offers a unique mix of sensation and storytelling, inviting players to explore its hidden meanings.

    • “Overall, an odd and wonderful mix of both sensation and storytelling.”
    • “Tbg is a heavily narrative-driven game with a relatively more limited degree of abstractness, whose clearly defined surface-level story conceals deep layers of hidden meaning and symbolism.”
    • “No deeper story, just a person's individuality recording and sharing his dreams with the world.”
    • “The game constantly hints at an underlying storyline, especially the relationship mentioned in one level (the titles of the books shown in the character's room tell the player a lot).”
    • “The game is heavily narrative-driven with a relatively limited degree of abstractness, whose clearly defined surface-level story conceals deep layers of hidden meaning and symbolism.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be a mixed experience; while the varied levels keep the gameplay engaging, some users note that it can become tedious at times.

    • “The grinding feels endless and often detracts from the overall enjoyment of the game.”
    • “I found myself repeating the same tasks over and over, which quickly became monotonous.”
    • “While the game has potential, the excessive grinding makes it hard to stay engaged.”
  • atmosphere1 mentions

    The atmosphere in "Awkward Dimensions" is characterized by a consistent rhythm, though some reviewers find it somewhat heavy-handed. Overall, it maintains a cohesive ambiance that contributes to the game's experience.

    • “Awkward dimensions comes off as a bit heavy-handed, yet maintains a consistent rhythm and atmosphere throughout.”
    • “The awkward dimensions come off as a bit heavy-handed, yet they maintain a general rhythm and atmosphere throughout.”
    • “The atmosphere feels disjointed and lacks the immersive quality that I was hoping for.”
    • “Despite some interesting visuals, the overall atmosphere is flat and uninspired.”
  • replayability1 mentions

    While the game is entertaining and engaging, its short length significantly limits its replayability, leaving players with little incentive to revisit it.

    • “It's very entertaining and interesting, but it is very short and has little to no replayability.”
    • “Once you complete the game, there's not much incentive to play it again.”
    • “The lack of varied outcomes makes replaying the game feel redundant.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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