- October 21, 2016
- StevenHarmonGames
- 34h median play time
Awkward Dimensions Redux
Platforms
About
"Awkward Dimensions Redux" is an interactive dream journal that showcases the dreams, thoughts, and fears of its creator. Lasting between 20 minutes to an hour, the game features unconventional interactions and a variety of quirky elements, including conversations with roosters and disembodied legs. The game is available on Windows, Mac, and Linux, with a limited gamepad support. The soundtrack can be obtained separately. This game is a remastered version of the original jam prototype.











- The game offers a unique and emotional experience, allowing players to explore the developer's dreams and personal struggles.
- The soundtrack is captivating and enhances the overall atmosphere of the game.
- The visuals are creative and varied, providing a surreal journey through different dimensions.
- The controls are clunky and can be frustrating, especially during platforming sections.
- The narrative can feel self-indulgent and overly focused on the developer's personal issues, which may not resonate with all players.
- Some levels are tedious and lack clear objectives, leading to confusion and a sense of aimlessness.
music
320 mentions Positive Neutral NegativeThe music in "Awkward Dimensions Redux" is widely praised for its eclectic and immersive qualities, enhancing the game's surreal atmosphere and emotional depth. Many players highlight the soundtrack as the standout feature, with a mix of soothing melodies and unsettling tones that align well with the game's themes. However, some critiques mention issues with audio balance, where the music can overpower dialogue, detracting from the overall experience.
“The soundtrack is as eclectic as the visuals, shifting from soothing melodies to unsettling noise, depending on the mood of each dimension.”
“The music really hit my soul and the story hit my heart.”
“The soundtrack is captivating, I still listen to it with enjoyment and overall it's a great creation.”
“It's a music album, not a game, that wasn't even made by the developer.”
“The music in the game is very overpowering, and the dev talks under the volume of the music, so you have to hear the ear-piercing background music to get the story, or hear nothing at all.”
“The soundtrack throughout is flat and lacks dynamic range, making it very hard on the ear and they loop pretty quickly.”