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The Last of Us™ Part II Remastered Game Cover

About The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered is a single player action adventure game. It was developed by Nixxes Software and was released on November 29, 2024. It received very positive reviews from players.

**Edition includes:** - The Last of Us™ Part II Remastered ![Image1](https://cdn2.unrealengine.com/egs-thelastofuspartiiremastered-naughtydogllcnixxessoftwareirongalaxy-g2-00-3840x2160-27773c921dd4.jpg) **Added Features** The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features: - A host of graphical improvements bring the beautiful-y…

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Looking for games like The Last of Us™ Part II Remastered? Here are top action adventure recommendations, selected from player-similarity data — start with God of War Ragnarök, A Plague Tale: Requiem or DEATH STRANDING 2: ON THE BEACH.

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Reviews

91%Audience ScoreBased on 20,190 reviews
story3.9k positive mentions
stability193 negative mentions

  • The game features a bold, emotionally charged story with deep, complex character development and morally ambiguous themes that create a powerful and unforgettable narrative experience.
  • Gameplay is widely praised for its smooth, tactical combat, intelligent AI, fluid animations, and strong integration of stealth and survival elements, making it highly satisfying and engaging.
  • The graphics and atmosphere are exceptional, offering near-photorealistic visuals, detailed environments, immersive sound design, and a haunting soundtrack that collectively enhance the emotional impact and immersion.
  • The story pacing and narrative structure are divisive and criticized for being overly long, emotionally taxing, and at times disjointed, leading to mixed reception on plot execution and character shifts.
  • The game involves tedious and time-consuming grinding with repetitive looting and crafting that detracts from overall pacing and can become monotonous, frustrating some players.
  • Despite improvements, the PC port suffers from occasional crashes, optimization issues, bugs, and graphical glitches that impact stability and immersion for some users.
  • story

    10,780 mentions Positive Neutral Negative
    36% positive mentions, 59% neutral mentions, 5% negative mentions

    The story of The Last of Us Part II is a bold, emotionally charged narrative that explores themes of grief, revenge, and redemption from multiple perspectives, notably Ellie and Abby. While the storytelling and character depth receive high praise for their complexity and immersive qualities, the narrative’s pacing, execution, and some plot choices are divisive, leading to criticism for being disjointed, overly long, or emotionally taxing. Despite mixed opinions on the plot’s direction and structure, many consider it a masterful and powerful continuation that challenges traditional storytelling in games.

    • “The story is captivating and the feeling of connecting the dots with different events is amazing.”
    • “This game put simply is just the finest narrative-driven game that I have played. The quality of the story, production, just everything is on another level.”
    • “A brutal, emotional, and unforgettable story-driven game that stays with you long after finishing it.”
    • “The story didn’t make sense in some parts but most Hollywood TV and movies don’t.”
    • “We are given very little time to process Joel’s death before the game moves on, then we are expected to spend the first half of the story witnessing Ellie become a villain while hunting down the person responsible.”
    • “But the pacing and, more importantly, the order in which the story is told severely cripple what could have been a much stronger narrative.”
  • gameplay

    4,162 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The gameplay of "The Last of Us Part II" is widely praised as a significant improvement over its predecessor, featuring smoother, more fluid combat and stealth mechanics, intelligent AI, and a compelling survival-horror experience. Players appreciate the game's intense, tactical combat, expanded mechanics like dodging and going prone, and the seamless integration of gameplay with storytelling and atmosphere. Despite some criticisms about pacing and repetition, the combat and stealth remain highly satisfying, making the gameplay a standout element even for those less fond of the story.

    • “The gameplay is excellent, the world is incredible to explore, and there are moments of genuinely outstanding storytelling buried throughout its enormous runtime.”
    • “The gameplay, animations, combat, and world detail are honestly some of the best I've ever seen, and the graphics are incredible.”
    • “The gameplay is top-tier, the exploration is leagues ahead of the first game, and the presentation, both visually and audibly, is near flawless.”
    • “The gameplay boils down to picking up junk and fighting the same four enemy types in small fenced-off arenas, always in the same boring groups of four or five.”
    • “Unfortunately, these strengths are buried beneath a forced revenge story, weak characters, inconsistent gameplay, and a campaign that feels like a misery simulator.”
    • “The gameplay doesn’t evolve or give a sense of progression.”
  • graphics

    2,406 mentions Positive Neutral Negative
    59% positive mentions, 40% neutral mentions, 1% negative mentions

    The Last of Us Part II is widely praised for its stunning, near-photorealistic graphics, with exceptional attention to detail in environments, character models, lighting, and animations that create an immersive and cinematic experience. The remastered PC version enhances visuals further with support for 4K, ultrawide displays, HDR, and advanced upscaling technologies like DLSS and FSR, delivering smooth performance on capable hardware. Despite minor graphical glitches and optimization issues on some systems, the game remains a technical masterpiece and a benchmark for visual fidelity in narrative-driven action games.

    • “The graphics are outstanding, especially the environments, lighting, facial expressions, and small details that make the world feel alive.”
    • “The visuals are stunning, the combat feels intense and realistic, the attention to detail in the environments, animations, and sound design is genuinely impressive.”
    • “The graphics are phenomenal and extremely realistic.”
    • “Sure, the graphics aren’t bad, but it’s all just dead scenery.”
    • “The graphics and world/character design in this one though is top tier but sadly my PC can't even handle anything above low/very low but that still does not ruin the experience.”
    • “Optimizaton is awful, you get stutters at some scenes at any graphics presets that make it almost unplayable.”
  • emotional

    1,644 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The Last of Us Part II delivers an intense, emotionally charged experience that evokes a wide spectrum of feelings including grief, anger, heartbreak, and empathy. Its bold, complex narrative challenges players with morally ambiguous characters and a relentless exploration of revenge, forgiveness, and trauma, leaving many deeply moved yet emotionally exhausted. While some find the story divisive or exhausting, the game's exceptional storytelling, powerful performances, and immersive design make it one of the most impactful and unforgettable emotional journeys in gaming.

    • “This game being frustrating sometimes, is a game that was successful in making me feel so many different emotions (anger, happiness, sadness, depression, regret, and revenge), and at the ending it made me shed a tear.”
    • “After playing the game three times, once normally, once on permadeath grounded, and now in chronological order, I genuinely consider it to be the most emotionally impactful piece of media I've ever experienced.”
    • “Naughty Dog delivers an emotionally charged story with excellent pacing, memorable characters, and moments that genuinely stay with you.”
    • “Despite the plot's weaknesses, I think the strong performances from the cast helped to at least partly sell an otherwise uninteresting and boring story.”
    • “It's worth playing if it only takes you 4-8 hours of your life, not 20 hours of boring story.”
    • “Only thing that they improved in is combat, but it's not worth it compared to such a boring story.”
  • optimization

    1,113 mentions Positive Neutral Negative
    38% positive mentions, 48% neutral mentions, 14% negative mentions

    The PC port of "The Last of Us Part II" is widely praised for its solid and improved optimization compared to the first game, offering smooth performance, high frame rates, and stability on mid-to-high-end hardware. While many players report great visuals and consistent gameplay without crashes or major stuttering, some users experience occasional frame drops, shader compilation stutters, and crashes, particularly in specific areas or with certain hardware setups. Overall, the game runs well with various settings and scaling technologies (DLSS, FSR) enhancing performance, but a few optimization issues remain that may affect lower-end systems or cause sporadic instability.

    • “The game is extremely solid and I had no performance problems at all with it - it may be a flagship title of a console but this here is a very strong PC port and only benefits from a powerful rig.”
    • “It is also really well optimized, I never really fall below 90fps on all high settings, even when there's a lot going on.”
    • “The PC port is now objectively really good and very well optimized with pretty much no stutters and few frame drops overall and it looks breathtaking still especially for a PS4 game originally.”
    • “My game crashed because of your terrible optimization while I was far into a no return run.”
    • “The game is also very poorly optimized for PC. I have a midrange rig with a 3070 and 32GB of RAM and an i7-12700F. Settings set to very high but FPS drops to around 20 constantly, and even on medium settings dips to 30-40 on certain segments.”
    • “This is possibly one of the worst PlayStation game ports I have ever played in my entire life. The game is unoptimized to ****, stutter and lag are common in this port, it crashes for no reason whatsoever, simply trying to load a PNG of Rat King crashed my game. Amazing game but horrible port.”
  • music

    426 mentions Positive Neutral Negative
    47% positive mentions, 52% neutral mentions, 1% negative mentions

    The music in the game is universally praised for its emotive, haunting, and immersive qualities, primarily composed by Gustavo Santaolalla with additional contributions enhancing tension and atmosphere. It effectively complements the storytelling and gameplay without overwhelming, often acting as a living part of the narrative and significantly deepening emotional impact. While some note the soundtrack is less memorable than the first game or occasionally repetitive, overall the music and sound design are considered exceptional and integral to the game's immersive experience.

    • “The music and sound design further immerse players into the game's atmosphere, making every event feel more emotionally intense.”
    • “Gustavo Santaolalla's haunting score perfectly complements the game's emotional weight; every gunshot, footstep, and whisper adds to the immersive atmosphere - making part II a true audiovisual masterpiece.”
    • “The soundtrack perfectly complements emotional moments without becoming overwhelming, resulting in consistently immersive presentation.”
    • “The soundtrack failed to leave an impression like the original’s did.”
    • “Balancing is neither speaker nor headset friendly, with gunshots, explosions and music cranked up to the max, and dialogue turned down so low, it's barely a whisper.”
    • “Dialogue in cutscenes is handled by a separate 'cinematics' slider, but this is an all-encompassing slider that also handles the volume for gunshots, explosions and music in these cutscenes, so there's no way to rebalance cutscenes so dialogue is audible.”
  • atmosphere

    335 mentions Positive Neutral Negative
    52% positive mentions, 47% neutral mentions, 1% negative mentions

    The atmosphere in the game is widely praised as immersive, intense, and deeply emotional, expertly combining stunning visuals, detailed environments, and exceptional sound design including haunting music. It creates a gritty, post-apocalyptic world that effectively pulls players into its tension, narrative depth, and emotional weight, with many reviewers calling it a masterpiece of atmospheric storytelling. While mostly lauded, a few note some inconsistencies in pacing or story, but the atmosphere remains a defining and highly impactful strength of the experience.

    • “The performances, visuals, and atmosphere are incredible, and the gameplay feels tense, grounded, and intense.”
    • “The atmosphere, the sound design, the animations – everything is top tier.”
    • “Subtle background audio, realistic environmental sounds, and a haunting soundtrack combine to create an atmosphere that is tense, emotional, and unforgettable.”
    • “The atmosphere is ruined by the princess following me, maybe I can finish this in another year.”
    • “The story is full of eye-rolling woke BS that adds absolutely nothing to the story or emotional atmosphere.”
    • “It's a stunning looking game, let down completely by the incredibly dumb story and sad atmosphere.”
  • stability

    298 mentions Positive Neutral Negative
    33% positive mentions, 2% neutral mentions, 65% negative mentions

    The game’s stability on PC shows significant improvement over its predecessor, generally running well on mid to high-end systems with solid performance and graphics. However, users report occasional crashes, freezes, and various minor graphical and animation glitches, especially during cutscenes or certain gameplay moments. While many find these issues manageable or rare after patches, others experience frustrating bugs that affect immersion and save progress, making the PC port better but not completely polished.

    • “This runs on my PC on high to ultra, no drops, no glitches, no stuttering, no input lag.”
    • “No glitches, stutters or crashes, at all.”
    • “Port after 3rd patch is in an amazing place and runs great on my hardware.”
    • “The PC port is super buggy and unpolished: character models randomly freeze during cutscenes, controls sometimes don't work properly, and the game freezes frequently, though not annoyingly so.”
    • “Buggy as hell, crashed at least 10 times despite up-to-date drivers and a high-spec rig; part 1 crashed twice during the entire game, this is very frustrating.”
    • “Massive amount of game freezes always happening at the worst possible times during critical action sequences.”
  • character development

    142 mentions Positive Neutral Negative
    30% positive mentions, 65% neutral mentions, 5% negative mentions

    Character development in the game is widely praised for its depth, emotional complexity, and nuanced portrayal of multiple perspectives, particularly through the arcs of Ellie and Abby. While many highlight the storytelling as a masterclass and appreciate the coherent, mature evolution of characters, some criticize abrupt shifts, pacing issues, or character design choices as detracting from natural progression. Overall, the character development is seen as a significant strength that enriches the narrative and player empathy, despite some divisive opinions on specific elements.

    • “The character development is phenomenal and the characters all feel very real.”
    • “The last of us part ii is a masterclass in storytelling, emotion, and character development.”
    • “Absolutely amazing game: a masterclass in storytelling, character development, developing themes, writing, voice acting, character modelling, combat - you name it.”
    • “Ellie had literally no character development.”
    • “Over the course of the game there wasn't really any character development especially for Ellie; the whole revenge plot doesn't really have a big impact 26 hours in.”
    • “Character development feels forced, and the new characters failed to make me care about them.”
  • grinding

    131 mentions Positive Neutral Negative
    2% positive mentions, 47% neutral mentions, 51% negative mentions

    Grinding in the game is widely described as tedious, repetitive, and time-consuming, often requiring extensive looting, crafting, and grinding to progress or obtain achievements. While certain gameplay elements and combat are praised, the overall experience of grinding detracts from the pacing, making it feel monotonous, especially toward the later parts and in extra modes. Many players feel the grind is necessary but burdensome, leading to frustration and a desire for more streamlined progression.

    • “Yes, the grinding sections are smooth and, even better, not tedious at all.”
    • “The grinding is not tediously long; combat is amazing in this one, everything is just mind-blowing.”
    • “You'll need a second life for grinding.”
    • “It's time consuming, tedious, and there is way too much of it, and worst of all: it's not optional, you need it.”
    • “The gameplay is just too tedious after a while... looting, crafting and the general combat is serviceable but just so mind numbingly tedious.”
    • “And due to that, after about seven hours you’ve seen almost everything in terms of pure gameplay that the game is going to keep throwing at you for over a dozen of hours more so it gets very tedious very fast.”
  • replayability

    129 mentions Positive Neutral Negative
    46% positive mentions, 52% neutral mentions, 2% negative mentions

    Replayability for the game is largely driven by the addition of the "no return" roguelike mode, which offers randomized combat encounters, modifiers, and different characters, providing virtually endless replay value beyond the main story. While some find the linear narrative and limited endings reduce replay motivation, most praise the extra modes, challenges, and gameplay variety as substantial enhancements that make the game highly replayable, especially for fans of its combat and stealth systems. Overall, the game balances a compelling story with robust post-campaign content, resulting in strong replay appeal.

    • “The no return roguelike mode is a fantastic addition that offers endless replayability, turning the game’s tense combat into an addictive, high-stakes loop.”
    • “The new no return mode is a great addition—adding roguelike survival challenges with different characters and modifiers that keep combat fresh and replayable.”
    • “Although I personally find this game to have great replay value with just the original game alone, no return adds extra hours of fun challenges and gameplay to keep you entertained and able to play new characters you couldn't play as in the story.”
    • “But I don't think it has the same replayability as the first game.”
    • “No replayability because you have to play as Abby again, ruined IP.”
    • “Compared to the first game there are just way too many empty gameplay moments where you just walk and follow NPCs, really reduces the replay value and makes the game lose its momentum.”
  • humor

    66 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The humor in the game is a mix of dry, dark, and sometimes unintentionally funny moments, often providing comic relief amid intense, emotional, and brutal scenes. Players frequently mention amusing character interactions, quirky glitches, and Abby’s over-the-top combat style as highlights, though some find the humor uneven or overshadowed by the game’s heavy tone. Overall, humor serves as a rare but welcome contrast that adds depth and variety to the experience.

    • “After completing the story and went to check the extras I was laughing so hard lol, and that's a plus for the devs for adding things that you can really enjoy if you wanna replay the story.”
    • “Luckily, there are plenty of funny, wholesome moments too: the museum visit with Joel (my favorite chapter of the game), the snowball fight, the farm scene, and more.”
    • “The story balances intense, heavy, sometimes unbearable moments with light, funny, everyday life scenes.”
    • “It's like my mate telling me the same painfully unfunny joke, over and over, expecting a reaction every time.”
    • “Overall a good game, not funny or happy or joyful but a good game.”
  • monetization

    14 mentions Positive Neutral Negative
    0% positive mentions, 14% neutral mentions, 86% negative mentions

    Users have mixed views on monetization, with several criticizing the game as a lazy or half-hearted cash grab due to microtransactions and misleading advertising, while others acknowledge quality remaster elements despite these issues. Some also note intrusive in-game ads that detract from the experience.

    • “A game of this caliber deserves a flawless PC experience, but instead it feels like a half-hearted cash grab.”
    • “This is a lazy disrespectful cash grab.”
    • “What a cheap cash grab.”
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Play Times

11h Median play time
22h Average play time
5-25h Spent by most gamers
*Based on 126 analyzed playthroughs
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Frequently Asked Questions

The Last of Us™ Part II Remastered is a action adventure game.

The Last of Us™ Part II Remastered is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 22 hours playing The Last of Us™ Part II Remastered.

The Last of Us™ Part II Remastered was released on November 29, 2024.

The Last of Us™ Part II Remastered was developed by Nixxes Software.

The Last of Us™ Part II Remastered has received very positive reviews from players. Most players liked The Last of Us™ Part II Remastered for its story but disliked it for its stability.

The Last of Us™ Part II Remastered is a single player game.

Similar games include God of War Ragnarök, A Plague Tale: Requiem, DEATH STRANDING 2: ON THE BEACH, Days Gone, God of War and others.