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The Last of Us™ Part II Remastered

The Last of Us™ Part II Remastered Game Cover
91%Game Brain Score
story, gameplay
stability, grinding
91% User Score Based on 17,385 reviews

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PCCloudNVIDIA GeForce NOWWindows
The Last of Us™ Part II Remastered Game Cover

About

The Last of Us™ Part II Remastered is a single player action adventure game. It was developed by Nixxes Software and was released on November 29, 2024. It received very positive reviews from players.

**Edition includes:** - The Last of Us™ Part II Remastered ![Image1](https://cdn2.unrealengine.com/egs-thelastofuspartiiremastered-naughtydogllcnixxessoftwareirongalaxy-g2-00-3840x2160-27773c921dd4.jpg) **Added Features** The Last of Us Part II Remastered enhances the original game in ways not possible before, including key PC features: - A host of graphical improvements bring the beautiful-y…

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91%
Audience ScoreBased on 17,385 reviews
story3.3k positive mentions
stability190 negative mentions

  • The story is bold, emotionally intense, and explores complex themes like revenge, loss, and forgiveness through deeply developed, human characters and dual perspectives.
  • Gameplay is significantly improved over the first game, featuring refined stealth, combat mechanics, and immersive, fluid controls that support varied playstyles.
  • The graphics and atmosphere are stunning and highly immersive, with realistic environments, lifelike character animations, and a haunting soundtrack that elevates the emotional experience.
  • The narrative is divisive, with some finding it disjointed, overly long, and featuring controversial character focus and pacing that diminishes emotional engagement.
  • PC version suffers from optimization issues including stuttering, crashes, frame drops, and graphical glitches that can disrupt gameplay and frustrate players.
  • Grinding and scavenging elements are often viewed as tedious, overly time-consuming, and artificially lengthening the gameplay progression.
  • story
    9,163 mentions Positive Neutral Negative

    The story of "The Last of Us Part II" is emotionally intense and ambitious, offering a bold, often brutal exploration of themes like revenge, loss, and forgiveness through dual perspectives. While some players find its narrative disjointed, overly long, or controversial—especially regarding character focus and pacing—many praise its depth, moral complexity, and mature storytelling that challenges traditional good-versus-evil tropes. Despite divided opinions, the story is widely regarded as powerful and thought-provoking, providing a memorable, cinematic experience that complements the game’s exceptional gameplay and visuals.

    • “The last of us part ii delivers a bold, emotionally intense narrative that pushes the boundaries of storytelling in games. Set several years after the events of the first game, the story follows Ellie on a brutal journey through a broken world filled with danger, heartbreak, and moral ambiguity. Every major character feels layered and human, and the story constantly challenges your expectations. While its story choices may be divisive, there’s no denying the ambition, craftsmanship, and emotional depth behind every aspect of the game.”
    • “The storytelling is bold, uncomfortable and deeply human. The story hits hard. The characters feel real, and the gameplay is smooth and engaging. It’s a story that understands that to love deeply is to be vulnerable to both joy and destruction, and it brings that truth to life with fearless storytelling and raw, unforgettable characters. Great storytelling and character development that lets you experience two different perspectives, unforgettable characters, improved gameplay and mechanics over the first part, and even more stunning visuals.”
    • “The story is a brutal cycle of love, burning hate, and depression that somehow drags you toward forgiveness. It’s an emotional journey that delivers a powerful story and solid gameplay. The story takes unexpected twists, compelling you to face uncomfortable truths and empathize with characters you might initially dislike. The choice to shift perspectives, especially to Abby’s story, is a stroke of narrative brilliance. It’s a story where everyone has their reasons, and the non-linear storytelling keeps the player emotionally invested throughout the journey.”
    • “Unfortunately the story is much worse than I heard. It tries to make you empathize with the accomplices to Joel's unceremonious murder and completely fails. I liked the WLF and their encampment but loathed all of Abby's friend group and was actually cheering for their deaths. Ultimately, the game fails at trying to force you to feel bad and the final sequence feels like a heel turn by association.”
    • “This sequel felt like a parade of forced drama, plot armor, irrational decisions, and characters stripped of their intelligence whenever the script needed them to be.”
    • “Overall this game is an absolute mixed bag for me. The obvious problem is the story and what a jumbled mess it is. They didn't make me want to care about Abby and her crew of degenerates. I didn't wait 7+ years to play as Abby; I only wanted to see where Ellie, Joel, and the rest of the crew was going to end up.”
  • gameplay
    3,538 mentions Positive Neutral Negative

    The gameplay of The Last of Us Part II is widely praised as a significant improvement over the first game, featuring refined stealth and combat mechanics, smooth and fluid controls, and immersive, intense encounters that support a variety of playstyles. Additions like dodging, going prone, and environmental interactions enhance tactical depth, while AI behavior and level design create a dynamic, engaging experience. Despite some repetition and pacing issues, the gameplay is consistently described as one of the best in the genre, often considered a major reason to play the game regardless of mixed opinions about the story.

    • “This game is a masterpiece of gameplay and storytelling.”
    • “The gameplay refines everything from the first game, offering more combat mechanics, stealth, and exploration.”
    • “The gameplay is tight, fluid, and immersive, with mechanics that feel refined and deeply satisfying.”
    • “The gameplay is repetitive, with too much focus on combat over storytelling, and the pacing drags endlessly.”
    • “The game design – especially the gameplay mechanics – feels like being walked on a short leash.”
    • “The gameplay only improved from the first game and it looks amazing.”
  • graphics
    2,113 mentions Positive Neutral Negative

    The graphics of "The Last of Us Part II" are widely praised for their stunning realism, detailed environments, and lifelike character animations, setting a high benchmark for visual fidelity and immersion. Even years after release, the visuals remain breathtaking, with refined lighting, textures, and effects that contribute significantly to the game's atmosphere. While the PC remaster enhances these visuals with smoother performance and advanced settings like DLSS and ultrawide support, some users report occasional graphical glitches and performance issues depending on their hardware.

    • “The graphics are absolutely stunning, especially on PC.”
    • “The remastered graphics elevate every detail — from lifelike facial expressions to immersive lighting — making the world feel even more raw and real.”
    • “Graphically and technically, it's top-tier.”
    • “Optimization is not the best (for example looking at one angle gives twice less fps than from the same standing position but in different 180 degree angle the other way) and graphics in some places like Seattle look actually worse than in the graphics of the first game remake edition (2023 version).”
    • “The game is just unplayable, regardless of graphic settings, game just freezes and stutters.”
    • “Trees that no matter the graphics setting had the resolution of a pastel painting, and the town that is so blurry I can't make out a single building. It was the worst graphics I've ever seen; I have no idea why it looked this bad, and I really hope others start noticing this.”
  • emotional
    1,412 mentions Positive Neutral Negative

    The Last of Us Part II is widely praised as a profoundly emotional and challenging narrative experience, delivering a brutal, raw exploration of themes like revenge, grief, and forgiveness. While some find its story divisive and the pacing heavy, most agree it masterfully evokes intense empathy and introspection, with unforgettable characters and performances that linger long after playing. It stands as a landmark in emotionally driven gaming, combining stunning visuals, immersive sound design, and deeply human storytelling into an unforgettable, if emotionally taxing, journey.

    • “This game is an emotional experience, a cautionary tale of how revenge can lead to mutual destruction. It's a very sad but important message: actions have consequences and hate leads to more hate. This game is a beautiful tragedy.”
    • “The last of us part ii is a bold, emotionally powerful game that pushes storytelling in games to a whole new level.”
    • “The last of us part ii is not just a game — it’s an emotional experience that lingers long after the credits roll.”
    • “Only thing that they improved is combat, but it’s not worth it compared to such a boring story.”
    • “Boring story.”
    • “Very boring story.”
  • optimization
    1,021 mentions Positive Neutral Negative

    Optimization for this game is significantly improved compared to its predecessor, offering generally smooth and stable performance across a range of hardware, including mid to high-end PCs and even handheld devices like the Steam Deck. While many users praise the remaster's enhanced visuals, stable framerates, and support for features like DLSS and FSR, some report occasional stuttering, frame drops, shader compilation pauses, and crashes, particularly in larger or more demanding areas. Overall, the port is considered well-optimized for a complex PlayStation-to-PC transition, with ongoing patches expected to address minor remaining issues.

    • “The remastered version makes the experience even better with improved graphics, smoother performance, and additional modes.”
    • “The graphics and optimization are top-notch—even better than the first part.”
    • “The pc port is now objectively really good and very well optimized with pretty much no stutters and few frame drops overall and it looks breathtaking still especially for a ps4 game originally.”
    • “The game is very poorly optimized for PC. I have a midrange rig with a RTX 3070, 32GB RAM, and an i7-12700f. Setting the benchmark presets everything to very high, but FPS drops constantly to around 20 and even on medium settings dips to 30-40 in certain segments.”
    • “This game has terrible optimization, with stuttering and lag being very common. It crashes frequently for no apparent reason, even during simple tasks like loading a PNG. The game itself is amazing but the PC port is a horrible, unoptimized mess.”
    • “I initially had major performance issues with crashes occurring every hour or less, despite having hardware that should comfortably run the game (RX 9070 XT, Ryzen 5600X, 16GB RAM). The game also suffers from constant stuttering and freezes lasting several seconds, sometimes freezing the entire PC.”
  • music
    345 mentions Positive Neutral Negative

    The music in this game receives widespread acclaim for its haunting, emotionally resonant soundtrack composed primarily by Gustavo Santaolalla, perfectly complementing the narrative and atmosphere. The soundtrack is praised for its subtlety, intensity, and integration with gameplay, enhancing immersion and emotional impact, often described as a living, breathing character within the game. While some note that the music is more restrained or less memorable than the first installment, overall it is regarded as a masterful, integral component that elevates the entire experience.

    • “The sound design and music perfectly complement the narrative, intensifying both suspense and emotional beats.”
    • “Gustavo Santaolalla's music ties it all together – not just as soundtrack, but as heartbeat.”
    • “The soundtrack, composed by Gustavo Santaolalla, adds to the emotional atmosphere with haunting and memorable melodies.”
    • “Balancing is neither speaker nor headset friendly, with gunshots, explosions, and music cranked up to the max, and dialogue turned down so low, it's barely a whisper.”
    • “Dialogue in cutscenes is handled by a separate 'cinematics' slider, but this is an all-encompassing slider that also handles the volume for gunshots, explosions, and music in these cutscenes, so there's no way to rebalance cutscenes so dialogue is audible.”
    • “The soundtrack failed to leave an impression like the original’s did.”
  • stability
    290 mentions Positive Neutral Negative

    The game generally runs well on PC, often delivering smooth performance and impressive graphics, especially on higher-end systems and platforms like the Steam Deck. However, stability issues persist with frequent reports of crashes, freezes, stutters, and numerous minor graphical and animation glitches, which can disrupt gameplay and lead to frustration. While several patches have improved performance since launch, the port is still considered buggy and occasionally unoptimized, making troubleshooting necessary for some players.

    • “This runs on my PC on high to ultra, no drops, no glitches, no stuttering, no input lag.”
    • “No stutters, no glitches, running on medium graphics with solid 60 fps on a 2060 and the game looks beautiful visually, even on medium settings.”
    • “Running smoothly on 130+ fps on 1440p on Ryzen 5800x and a GTX 3080, no stutters, no freezes, no crashes.”
    • “Buggy as hell, crashed at least 10 times already and only just started, all drivers are up to date and machine is running cool, and I have a high spec rig also. Part 1 crashed twice throughout entire game; this is really pissing me off.”
    • “The game is just unplayable, regardless of graphic settings; game just freezes and stutters.”
    • “On a 7950x3d and 4090 the game just freezes all the time and was so bad I deemed it unplayable.”
  • atmosphere
    273 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its dense, immersive, and emotionally charged qualities, with detailed environments, realistic sound design, and a haunting soundtrack playing key roles in creating a tense, brutal, and captivating post-apocalyptic world. Reviewers highlight its ability to pull players into the story and world, often describing it as a highlight that elevates the overall experience to a masterpiece level. While occasionally noted to have inconsistent pacing or moments of sameness, the atmosphere is consistently recognized as one of the game’s strongest and most unforgettable elements.

    • “The environments you’re exploring have some of the most life & soul within them despite being an apocalyptic setting; truly breathtaking, this atmosphere is genuinely the best.”
    • “Subtle background audio, realistic environmental sounds, and a haunting soundtrack combine to create an atmosphere that is tense, emotional, and unforgettable.”
    • “The atmosphere is outstanding, the world feels realistic and oppressive, and the level of detail really pulls you into the story.”
    • “The story is full of eye-rolling woke BS that adds absolutely nothing to the story or emotional atmosphere.”
    • “It doesn't quite reach the emotional highs of part 1, and certainly could have done with more levity rather than a constant depressive atmosphere, but it is certainly a worthy sequel and a fantastic game within its own right.”
    • “A technical marvel in fidelity, lighting, and atmosphere but was bloated with walking segments and filler exploration.”
  • character development
    125 mentions Positive Neutral Negative

    Character development in the game is widely praised for its depth, emotional complexity, and masterful storytelling, with players appreciating the nuanced arcs of characters like Ellie and Abby that add narrative richness and provoke empathy. However, some critics find Ellie's development limited or forced and feel that certain narrative decisions disrupt continuity or emotional engagement. Overall, the character development is regarded as a major strength, contributing significantly to the game's immersive and thought-provoking experience.

    • “The character development throughout the story can resonate with the player and you can tell that the actors and developers poured their soul into this project.”
    • “It's a testament to the writing and character development that, by the game's harrowing conclusion, I not only understood but genuinely loved Abby and appreciated the complex motives behind her actions.”
    • “The character development is profound, with Ellie and Abby’s arcs unfolding in a manner that is both heartbreaking and thought-provoking.”
    • “Over the course of the game there wasn't really any character development especially for Ellie; the whole revenge plot doesn't really have a big impact 26 hours in.”
    • “Character developments and narrative choices feel misguided and, at times, outright damaging and/or 'out of character' for beloved original characters.”
    • “The story's core theme of the consequences of revenge was handled poorly, the character development was lacking, and the narrative felt disjointed; the game's order of events and the abrupt introduction of Abby are major flaws.”
  • grinding
    116 mentions Positive Neutral Negative

    Grinding in the game is widely seen as tedious and overly time-consuming, often detracting from the overall experience with repetitive scavenging, combat, and achievement hunting. While some appreciate the depth and story, many find the extended grind, especially in DLC and no-return modes, to feel exhausting and artificially lengthen the gameplay. Despite solid core mechanics, the necessity and pacing of grinding elements lead to frustration and fatigue among players.

    • “You'll need a second life for grinding.”
    • “Yes, the grinding is smooth and, even better, it is not tedious at all.”
    • “The grinding is not tediously long; combat is amazing in this one, everything is just mind blowing.”
    • “While the gameplay is rock-solid, the 'scavenging loop' can feel a bit tedious toward the end.”
    • “The story comes to a grinding halt in the middle and then you have to wait 10ish more hours to continue.”
    • “It's time consuming, tedious, and there is way too much of it, and worst of all: it's not optional, you need it.”
  • replayability
    108 mentions Positive Neutral Negative

    Replayability in the game is highly praised, primarily due to the new "no return" roguelike mode, which offers randomized, challenging combat encounters and modifiers that keep gameplay fresh and engaging. Additional modes like chronological and permadeath further enhance replay value, along with unlockables, achievements, and mods. While the main story is largely linear with limited narrative variation, the strong combat system and roguelike challenges provide ample incentive for repeated playthroughs.

    • “The added game modes, like the roguelike no return survival experience, give even more replay value and new ways to enjoy the tight combat and stealth systems.”
    • “The no return roguelike mode is a fantastic addition that offers endless replayability, turning the game’s tense combat into an addictive, high-stakes loop.”
    • “The new no return mode is a great addition—adding roguelike survival challenges with different characters and modifiers that keep combat fresh and replayable.”
    • “Replay value is really only there in terms of chronological replay; the narrative path stays the same, and since there’s only one real ending, it doesn’t feel truly satisfying.”
    • “Compared to the first game, there are just way too many empty gameplay moments where you just walk and follow NPCs, really reducing the replay value and making the game lose its momentum.”
    • “The game itself is fine but it has straight up zero replay value; so much of it is just walk 10 feet, oh no a basic obstacle, walk around, find object that allows you to get past, and then 10 more feet a cordycep encounter.”
  • humor
    56 mentions Positive Neutral Negative

    The game's humor is often dark, ironic, and occasionally unintentional, arising from brutal combat scenarios, exaggerated character traits (notably Abby's over-the-top strength), and immersion-breaking glitches. While the story balances heavy, emotional moments with occasional lighthearted or funny scenes, many players find humor in the game's shocking content, technical quirks, and the dry, relatable character interactions. Overall, the humor adds a unique, if sometimes cynical, layer that complements the intense narrative and gameplay.

    • “I never use any weapons when I play as Abby because it's too damn funny yelling 'Abby smash,' then beating everything to death with my fists.”
    • “Luckily, there are plenty of funny, wholesome moments too: the museum visit with Joel (my favorite chapter of the game), the snowball fight, the farm scene, and more.”
    • “The story balances intense, heavy, sometimes unbearable moments with light, funny, everyday life scenes.”
    • “It's like my mate telling me the same painfully unfunny joke, over and over, expecting a reaction every time.”
    • “Overall a good game, not funny or happy or joyful but a good game.”
  • monetization
    13 mentions Positive Neutral Negative

    The monetization of the game is widely criticized as a lazy, disrespectful cash grab, often featuring intrusive advertisements and microtransactions that detract from the experience. Many users feel the game prioritizes profit over meaningful content or quality, leading to frustration and disappointment.

    • “To me, this stands in stark contrast to season 2 of the show, which feels more like a cash grab — one that doesn't fully commit to delivering a meaningful message about violence.”
    • “A game of this caliber deserves a flawless PC experience, but instead it feels like a half-hearted cash grab.”
    • “This is a lazy disrespectful cash grab.”
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9h Median play time
16h Average play time
5-25h Spent by most gamers
*Based on 114 analyzed playthroughs
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The Last of Us™ Part II Remastered is a action adventure game.

The Last of Us™ Part II Remastered is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 16 hours playing The Last of Us™ Part II Remastered.

The Last of Us™ Part II Remastered was released on November 29, 2024.

The Last of Us™ Part II Remastered was developed by Nixxes Software.

The Last of Us™ Part II Remastered has received very positive reviews from players. Most players liked this game for its story but disliked it for its stability.

The Last of Us™ Part II Remastered is a single player game.

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