The Lancaster Leak - Entity Exam Game Cover

"The Lancaster Leak - Entity Exam" is the third episode in the series, featuring a leaked training protocol from the E.R.D. for agents to handle entities and survival skills. The 30-40 minute game has a linear story with minor jump scares, recommended for those who have played the previous games. This text, image, and audio-based game prepares players for a final exam through six sections, with warnings for sensitive audiences.

  • Mac OS
  • PC
  • Windows

Reviews

89%
Audience ScoreBased on 250 reviews
story4 positive mentions
grinding3 negative mentions
  • The game features a compelling story and a creepy atmosphere that effectively delivers scares, especially through well-executed jump scares.
  • The third game, 'Exam', is praised for its engaging gameplay and unique mechanics, making it the best entry in the series so far.
  • Players appreciate the immersive experience and the use of AI-generated content, which adds a modern twist to the analog horror genre.
  • The first two games, 'Park' and 'Crisis', are criticized for being tedious and lacking engaging gameplay, making them feel more suitable as YouTube videos.
  • There are numerous typos and grammatical errors throughout the games, which detract from the overall immersion and quality of the experience.
  • Some players feel that the reliance on loud jump scares and AI-generated imagery makes the horror elements feel cheap and unoriginal.
  • gameplay10 mentions

    The gameplay in the reviewed titles varies significantly, with some games criticized for lacking engagement and feeling more like a walking simulator or a video than an interactive experience. In contrast, others feature well-structured training exercises that enhance the atmosphere and introduce jump scares, while maintaining smooth and intuitive mechanics. Overall, the gameplay experiences range from simplistic and unfulfilling to engaging and atmospheric, depending on the title.

    • “The gameplay now takes the form of a series of training exercises for a new agent induction, which is a great way to justify a lore dump while cleverly sneaking in the possibility of jump scares.”
    • “Perfectly segmented, great atmosphere and gameplay.”
    • “Really fun game, the mechanics were smooth and easy while still actually monitoring what you were doing.”
    • “Park has some cool audio towards the end of the game, but for the most part is entirely devoid of gameplay except for walking along a dirt path.”
    • “I also think this game would have been better as a YouTube video as the gameplay isn't really compelling in any capacity.”
    • “First, I was skeptical since I knew the focus would be on completing tests and not having a gameplay approach similar to previous episodes.”
  • story9 mentions

    The game's story is praised for its quality and compelling nature, effectively building on previous entries in the series and enhancing the overarching lore. Players appreciate the engaging narrative and creative imagery, which contribute to a creepy atmosphere filled with jumpscares. Overall, the story keeps players intrigued and eager for more, making it a standout aspect of the game.

    • “I believe this game is easily the best of the three games, and has the most compelling story.”
    • “The story here also adds to previous entries, and is starting to make sense.”
    • “Creative imagery and engaging story.”
    • “The story progresses with whatever game the developers want to make.”
    • “I'm a really big fan of analog horror and anything scary in general, so when I saw this and found that it has more games related, I instantly loved them. They're simple games, not much to them, but the story they tell so well kept me wondering what the next test would bring.”
    • “Furthermore, there are some story hints to add to the overarching lore of the series.”
  • atmosphere8 mentions

    The game's atmosphere is generally praised for its creepiness and ability to induce genuine scares, with many players highlighting effective jumpscares and a strong sense of immersion. However, some reviews note that while the atmosphere is compelling, it can be hindered by dated graphics and a lack of depth in certain areas. Overall, it offers a solid horror experience, particularly in its segmented design and perspective choices.

    • “This game has good quality, a good story, and a creepy atmosphere; the jumpscares got me jumping off my chair.”
    • “Perfectly segmented, great atmosphere and gameplay.”
    • “Really good atmosphere, got me some genuine scary moments.”
  • graphics4 mentions

    The graphics evoke a nostalgic, analog horror aesthetic, featuring dated models and grainy visuals that contribute to a tense atmosphere. While some players appreciate the old-school computer terminal style, others feel the overall graphics leave much to be desired.

    • “This, combined with the unsettling grainy, analog visuals, came together to create a good, tense game.”
    • “This one seriously satisfies the analog horror itch; I love the old school computer terminal visuals and the quiet, closed-off aesthetic to the whole thing just screams 'get me the hell out of here!'”
  • emotional2 mentions

    Players find the game emotionally engaging, with one user humorously noting the intensity of their experience, while others appreciate the sense of accomplishment it provides, likening it to the satisfaction of excelling in a challenging exam. Overall, the game elicits strong emotional responses and a sense of achievement.

    • “Had to change my underwear a total of 4 times, 10/10 good wholesome game.”
  • humor2 mentions

    The humor in the game is widely praised, with players finding it hilarious and a perfect addition to family game nights, enhancing the overall fun and enjoyment.

    • “It's hilarious.”
    • “This game definitely makes family night hilariously awesome!”
  • grinding1 mentions

    Players find the grinding in the first two games to be tedious and unfulfilling, suggesting that the time invested may not be justified by the rewards.

    • “The first two games are actually pretty tedious and not really worth the time they take to complete.”
    • “Grinding feels like a never-ending chore that detracts from the overall enjoyment of the game.”
    • “The repetitive nature of grinding makes it hard to stay engaged with the storyline.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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