The Interview
- February 4, 2015
- Anothink
"The Interview" is an experimental game where players, as job-seeker Adam, are asked a series of questions by a disembodied voice in a white room. The decisions made and answers given reveal a deeper narrative, with a mysterious red box serving as a focal point. The game challenges players to question their own values and biases as they navigate through the thought-provoking experience.
Reviews
- The game presents a unique and surreal concept that can provoke thought and discussion.
- Some players found the twist ending to be surprising and engaging.
- Despite its flaws, a few players appreciated the dark and experimental nature of the game.
- The game is extremely short, with most players finishing it in under 15 minutes, making it feel overpriced.
- The controls are awkward and frustrating, leading to a poor gameplay experience.
- The inclusion of real-life disturbing imagery without proper warnings has upset many players.
- story50 mentions
- 16 % positive mentions
- 68 % neutral mentions
- 16 % negative mentions
The game's story, centered around a job interview that spirals into chaos, is criticized for its lack of depth and coherence, with many reviewers describing it as poorly executed and one-dimensional. While some appreciate the concept and the twist involving the character Adam, the overall narrative is seen as lazy and unengaging, failing to provide meaningful choices or a satisfying payoff. Many suggest that the story would have been better suited as a short story or film rather than a game.
“This is a really good game, it tells a story about the choices you pick.”
“The concept is simple: you're in a job interview but progressively things get more and more intense until a final plot twist is reached.”
“A cute little story about a guy named Adam going for his dream job; the puzzles are fun and engaging, with very high replay value!”
“The story was lacking and one-dimensional.”
“There is no payoff to this so-called 'story' and if you see the trailer, that's it; you have seen the whole game. Take my advice, stay clear of this game.”
“The story is just thrown at you before the credits to explain away the robotic voices and poorly crafted images.”
- gameplay20 mentions
- 15 % positive mentions
- 65 % neutral mentions
- 20 % negative mentions
The gameplay is criticized as a poorly executed walking simulator with minimal interaction, primarily consisting of making binary choices that lack meaningful impact. Players report that the controls are unresponsive, the experience is extremely short (around five minutes), and the overall design feels derivative and lacking in quality, making it not worth the low price.
“Gameplay consists of walking and making choices, always based on 2 options.”
“Now here's the biggest part of the gameplay right here.”
“As for the actual gameplay: you're in a hallway and then you go into an office where you are told by our pro to sit in a red chair.”
“The gameplay itself is an atrocious walking sim with a bad plot and it also features some random gore in low resolution.”
“If you want a game that is a very poor man's version of 'The Stanley Parable', with no real options or gameplay-changing choices to make, and a narrator that makes Microsoft Sam seem tolerable in comparison...”
“It's sloppy, the controls barely work, and the gameplay, as such, is terrible.”
- graphics14 mentions
- 7 % positive mentions
- 71 % neutral mentions
- 21 % negative mentions
The graphics in the game receive mixed reviews, with some players criticizing them as low-quality and reminiscent of basic Unity assets, while others note a range of settings from good to fantastic. Additionally, the inclusion of real and graphic videos has sparked controversy, with some finding them disturbing. Overall, the visual presentation appears to be a significant point of contention among players.
“The graphic settings range (and I'm not making this up) from good, to beautiful, all the way to fantastic!”
“The graphics are utter ass, the gameplay itself is an atrocious walking sim with a bad plot and it also features some random gore in a low resolution.”
“The game has the kind of graphics you'd expect from Unity.”
“It's basic graphic stuff and keybindings, nothing special.”
- humor6 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The humor in the game is described as a mix of poorly executed jokes and disturbing elements, resulting in a confusing experience that some players find amusingly blunt. While many consider the humor to be bad, it elicits laughter in an unexpected way, often through its absurdity and jump scares. Overall, the comedic aspect is polarizing, with some players enjoying its chaotic nature while others find it unfunny.
“I mean, the fact that it's so hilariously blunt that you'll laugh your face off.”
“It holds a bad funny on my list with certain jump scares.”
“A really bad joke told by a really unfunny person.”
“A really bad joke told by a really unfunny person.”
- music6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The music in the game has received negative feedback, particularly regarding the credits track, which many find inappropriate and disrespectful. Additionally, the creepy soundscapes and music used during hallucination sequences contribute to an unsettling atmosphere, but not in a favorable way. Overall, the music seems to detract from the experience rather than enhance it.
“But that stupid credits music... ugh.”
“In fact, it really feels sick and disrespectful to use that kind of music.”
“By hallucinate, I mean you teleport to some weird LCD-looking vision in a jump scare-esque fashion and return after some creepy music and sounds play.”
- replayability4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game features a mix of opinions on replayability; while some players find the puzzles fun and engaging, leading to high replay value, others feel that the short playtime and lack of additional content result in minimal incentive to replay. Overall, the game's replayability is seen as inconsistent, depending on individual player preferences.
“A cute little story about a guy named Adam going for his dream job. The puzzles are fun and engaging, offering very high replay value!”
“The game can be completed in just 10 minutes if you're the observant or slow type of player, and it offers no replay value.”
“With a playthrough time of only 10 minutes for those who take their time, the game lacks any replay value.”
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with players noting its effectiveness in creating suspense and surprise, particularly regarding unexpected plot twists that catch them off guard until the conclusion.
“The atmosphere was really good, and I didn't see the twist coming until near the end.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the experience is described as intense and disorienting, akin to an LSD trip, evoking feelings of nausea and overwhelming sensations. This suggests a powerful, albeit potentially unsettling, emotional engagement with the content.