The Interview Game Cover
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"The Interview" is an experimental game where players, as job-seeker Adam, are asked a series of questions by a disembodied voice in a white room. The decisions made and answers given reveal a deeper narrative, with a mysterious red box serving as a focal point. The game challenges players to question their own values and biases as they navigate through the thought-provoking experience.

  • PC
  • Windows

Reviews

28%
Audience ScoreBased on 72 reviews
humor2 positive mentions
graphics3 negative mentions
  • The game presents a unique and thought-provoking concept that explores psychological horror.
  • Some players found the twist ending surprising and engaging, adding a layer of intrigue.
  • The atmosphere and surreal imagery can be interesting for those who appreciate experimental art in games.
  • The game is extremely short, with most players finishing it in under 15 minutes, making it feel overpriced.
  • The controls are awkward and frustrating, with a poorly designed cursor that complicates gameplay.
  • Many players criticized the use of disturbing real-life footage and the lack of a coherent story, leading to a disappointing experience.
  • story25 mentions

    The game's story has been widely criticized for its lack of coherence and depth, with many reviewers describing it as poorly executed and one-dimensional. While some appreciate the concept of a job interview spiraling into chaos, the execution is deemed lazy, relying on shock value rather than meaningful storytelling. Overall, the narrative fails to engage players, leaving them feeling unsatisfied and frustrated with its abrupt twists and lack of impactful choices.

    • “This is a really good game; it tells a story about the choices you pick.”
    • “The concept is simple: you're in a job interview, but progressively things get more and more intense until a final plot twist is reached.”
    • “A cute little story about a guy named Adam going for his dream job; the puzzles are fun and engaging, with very high replay value!”
    • “The game's story continues its ungraceful flail down a flight of stairs even after the credits roll, when they introduce a blue box, same in color to the chair opposite 'Adam'.”
    • “There is no payoff to this so-called 'story' and if you see the trailer, that's it; you have seen the whole game. Take my advice, stay clear of this game.”
    • “The story is just thrown at you before the credits to explain away the robotic voices and poorly crafted images.”
  • gameplay10 mentions

    The gameplay is criticized for being a simplistic and poorly executed walking simulator with minimal interaction, primarily consisting of making binary choices that lack meaningful impact. Players report that the controls are unresponsive, the experience is extremely short, and overall, it feels like a low-quality imitation of better titles, offering little value for its price.

    • “Gameplay consists of walking and making choices, always based on two options.”
    • “Now here's the biggest part of the gameplay right here.”
    • “As for the actual gameplay: you're in a hallway and then you go into an office where you are told by our pro to sit in a red chair.”
    • “The graphics are utter trash, the gameplay itself is an atrocious walking simulator with a bad plot and it also features some random gore in low resolution.”
    • “If you want a game that is a very poor man's version of 'The Stanley Parable', with no real options or gameplay-changing choices to make, and a narrator that makes Microsoft Sam seem tolerable in comparison...”
    • “It's sloppy, the controls barely work, and the gameplay, as such, is terrible.”
  • graphics7 mentions

    The graphics in the game receive mixed reviews, with some players criticizing them as low-quality and reminiscent of basic Unity assets, while others note a range of settings from good to fantastic. Additionally, there are concerns about the inclusion of disturbing imagery, including real footage, which may not appeal to all players. Overall, the graphical presentation seems to be a significant point of contention among users.

    • “The graphic settings range (and I'm not making this up) from good, to beautiful, all the way to fantastic!”
    • “The graphics are utter ass, the gameplay itself is an atrocious walking sim with a bad plot and it also features some random gore in a low resolution.”
    • “The game has the kind of graphics you'd expect from Unity.”
    • “It's basic graphic stuff and keybindings, nothing special.”
  • humor3 mentions

    The humor in the game is polarizing, with some players finding it disturbingly confusing and poorly executed, while others appreciate its bluntness and unexpected moments that can lead to genuine laughter. Overall, it seems to evoke a mix of frustration and amusement, depending on individual taste.

    • “The humor is so hilariously blunt that you'll laugh your face off.”
    • “It's disturbingly funny in a way that keeps you on your toes with unexpected jump scares.”
    • “A really bad joke told by a really unfunny person.”
  • music3 mentions

    The music in the game has received mixed feedback, with some users finding the credits music particularly off-putting and disrespectful. Additionally, the creepy soundscapes and unsettling audio effects during jump scares contribute to a disorienting experience.

    • “The music creates an immersive atmosphere that enhances the overall experience.”
    • “The soundtrack perfectly complements the game's themes and adds depth to the gameplay.”
    • “Each track is carefully crafted, making the music a standout feature of the game.”
    • “But that stupid credits music... ugh.”
    • “In fact, it really feels sick and disrespectful to use that kind of music.”
    • “By hallucinate, I mean you teleport to some weird LCD-looking vision in a jump scare-esque fashion and return after some creepy music and sounds play.”
  • replayability2 mentions

    The game offers a mix of experiences regarding replayability; while some players find the engaging puzzles and charming story provide high replay value, others feel that the short playthrough time limits the incentive to replay.

    • “A cute little story about a guy named Adam going for his dream job. The puzzles are fun and engaging, offering very high replay value!”
    • “The game has so many different paths and choices that I found myself wanting to play through it multiple times to see all the outcomes.”
    • “Each playthrough feels fresh due to the variety of challenges and secrets to uncover, making it hard to put down!”
    • “The game can be completed in just 10 minutes if you're a slow or observant player, and it offers no replay value.”
    • “Once you've finished the game, there's really no incentive to play it again.”
    • “The lack of meaningful choices and outcomes makes replaying the game feel pointless.”
  • atmosphere1 mentions

    The atmosphere of the game is highly praised, with players noting its effectiveness in creating suspense and surprise, particularly with unexpected plot twists that keep them engaged until the end.

    • “The atmosphere was really good, and I didn't see the twist coming until near the end.”
  • emotional1 mentions

    The emotional aspect of the experience is described as intense and disorienting, akin to an LSD trip, evoking feelings of nausea and overwhelming sensations.

Positive mentions (%)Positive
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