Skip to main content

The Indifferent Wonder of an Edible Place

The Indifferent Wonder of an Edible Place Game Cover
85%Game Brain Score
story, graphics
gameplay, music
85% User Score Based on 131 reviews

Platforms

LinuxPCMac OSWindows
The Indifferent Wonder of an Edible Place Game Cover

About

The Indifferent Wonder of an Edible Place is a single player casual simulation game with a historical theme. It was developed by Studio Oleomingus and was released on February 27, 2020. It received positive reviews from players.

The Indifferent Wonder of an Edible Place is a short, interactive tale about a building eater consuming a tower on the edge of the town of Matsyapura.

Skip User Reviews

85%
Audience ScoreBased on 131 reviews
story14 positive mentions
stability1 negative mentions

  • The game features a unique and surreal visual style that creates an atmosphere of haunting mystery.
  • The poetry interspersed throughout the gameplay is beautifully written and thought-provoking, exploring themes of memory, grief, and cultural erasure.
  • As a short experience, it effectively delivers a powerful emotional impact, making it a memorable piece of interactive art.
  • The gameplay is minimal and can feel repetitive, with limited interaction that may not satisfy traditional gaming expectations.
  • The narrative is presented in a fragmented manner, which can leave players confused and wanting a clearer storyline.
  • Some players may find the experience boring or pretentious, especially if they were expecting a more conventional game.
  • story
    31 mentions Positive Neutral Negative

    The game's story is described as a captivating and poetic experience, often likened to a short film or visual novel, with themes of pain, remembrance, and surrealism. While the narrative is praised for its emotional depth and beautiful visuals, some players find it overly linear and feel that the gameplay detracts from the storytelling. Overall, it offers a unique and thought-provoking journey, though it may not appeal to everyone due to its unconventional premise and minimal interaction.

    • “It's based around a poem which paints an interesting story.”
    • “In its simple point and click gameplay, an engaging and poetic story of pain, remembrance, and erasing of memory is told amid beautifully crafted settings.”
    • “A beautiful piece of video game-cum-storytelling art.”
    • “An extremely linear game that runs and looks terrible, has no options to change the way too slow mouse sensitivity, and a pretentious story that interrupts your every correct move with a stupid blue card that drip feeds you the story about some guy talking to his dead brother about this new job he has where he eats buildings and hopes he doesn't eat anything important.”
    • “This story could've been told via visual novel or a short film.”
    • “I felt the poetry/story was heartfelt, but the game just existed as a hollow vehicle.”
  • graphics
    18 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beauty and emotional depth, featuring surreal and dreamlike visuals that enhance the narrative experience. While some users note minor glitches and a lack of advanced 3D graphics, the overall aesthetic is described as elegant and impactful, effectively conveying themes of culture and memory. The combination of visuals, poetry, and sound creates a compelling artistic experience that resonates with players.

    • “This game is an incredible piece of poetry accompanied by surreal and dreamlike visuals.”
    • “Gorgeous visuals, thoughtful narrative.”
    • “Surreal visuals are flawlessly weaved with the poem to create a beautiful fabric that captures the essence of a forgotten land from a forgotten time.”
    • “The 3D graphics are nothing to write home about (I mean it's a free game), but they serve their purpose adequately.”
    • “It’s not my cup of tea... it’s more aesthetic than playable.”
    • “The poetry and visuals play hand in hand extremely well, but don't be expecting some blockbuster epic actions out of this.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is minimal and primarily consists of locating and consuming specific blocks, serving as a simple mechanic to frame a deeper narrative experience. While the mechanics are basic and repetitive, they effectively support the game's poetic themes and emotional weight, making the short gameplay duration feel purposeful. Overall, the focus is less on gameplay complexity and more on the storytelling and character reflection it facilitates.

    • “It's a good representation of a poem, with a surprisingly inventive (if simple) mechanic — not just a walking sim.”
    • “So many themes, so many feelings and emotions wrapped in 15 minutes of gameplay.”
    • “The game itself is a frame for a poem, and the gameplay puts the player in the role of the poem’s protagonist.”
    • “A tragedy with very simple game mechanics.”
    • “The gameplay seems to consist of almost nothing: you're told the ID number of a block to consume, and you use a scope/detector to find that specific block.”
    • “The gameplay is minimal - you're just told which numbered block to eat, you consult a compass-like mechanic, go find the block and then eat it.”
  • emotional
    7 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its ability to evoke deep reflections on privilege and societal issues, leaving players with a sense of heartbreak and introspection. While some found the storytelling to be heartfelt, others felt it lacked depth, describing the experience as both visually striking and emotionally impactful, making it a worthwhile short engagement for those seeking a moving narrative. Overall, the game successfully combines aesthetic beauty with poignant themes, resonating with players on an emotional level.

    • “It cost me nothing but the perspective it gave me in a short time was heartbreaking and made me think of a whole world I am not witness to because of my privilege. These things are happening elsewhere, where my eyes do not want to see the shadows cast in the room of our world.”
    • “This game is full of emotional impact and aesthetically pleasing visuals.”
    • “Striking visual art installations with creative use of radiant colors and everyday objects, a poem with an enjoyable length, intriguingly vague visual storytelling, and fitting music that stays in the background too much to really shine made this an enjoyable 10-minute experience that felt weirdly emotional at the end.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is described as haunting and fitting, effectively complementing the emotional narrative and visual storytelling. While it enhances the experience, some reviewers feel it remains too subdued to fully shine. Overall, the combination of music, poetry, and visuals creates a poignant exploration of themes like pain and cultural erasure.

    • “The game has an appropriately haunting soundtrack to complement the story.”
    • “A narrative experience wherein gorgeous visuals intersect with a haunting soundtrack and poetry, asking the engaged and embodied types of questions that games often struggle to pose.”
    • “It's not the best game in the world, but the way the designers used poetry, music, and visuals to represent aspects of pain and culture erasure is truly something to see for yourself.”
    • “The music stays in the background too much to really shine, making it feel less impactful.”
    • “While the game has an appropriately haunting soundtrack, it doesn't elevate the experience as much as it could.”
    • “The way the designers used music to represent aspects of pain and culture erasure is intriguing, but it doesn't fully resonate.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of the game is described as atmospheric and strikingly beautiful, creating a compelling experience that players feel is worth exploring for themselves.

    • “Atmospheric, strikingly beautiful, and worth experiencing for yourself.”
  • stability
    1 mentions Positive Neutral Negative

    The game features appealing graphics, but users have reported occasional glitches that affect stability. Overall, while the experience is generally enjoyable, these issues may detract from the overall polish.

    • “The game offers some nice graphics, although there are some ugly glitches here and there; it is pleasant all the same.”
Skip Game Offers

Buy The Indifferent Wonder of an Edible Place

Skip Videos

Videos

Skip Games Like The Indifferent Wonder of an Edible Place

Games Like The Indifferent Wonder of an Edible Place

What Remains of Edith Finch Image
Sunset Image
Kentucky Route Zero Image
Kentucky Route Zero Image
Dear Esther ImageDear Esther ImageDear Esther Image
Skip FAQs

Frequently Asked Questions

The Indifferent Wonder of an Edible Place is a casual simulation game with historical theme.

The Indifferent Wonder of an Edible Place is available on PC, Mac OS, Windows and Linux.

The Indifferent Wonder of an Edible Place was released on February 27, 2020.

The Indifferent Wonder of an Edible Place was developed by Studio Oleomingus.

The Indifferent Wonder of an Edible Place has received positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

The Indifferent Wonder of an Edible Place is a single player game.

Similar games include What Remains of Edith Finch, Sunset, Kentucky Route Zero, Kentucky Route Zero, Dear Esther and others.