- April 15, 2022
- BigWednesday
- 10h median play time
The Heart of Darkness
Platforms
About
"The Heart of Darkness" is a role-playing game where players must save a kingdom swallowed by shadows, caused by a cursed saintess. Players can choose from five origin stories, each with unique skills and abilities, and embark on a journey to defeat the darkness and free the saintess. The game features a dark fantasy world with strategic combat and character development.
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- The writing and lore are standout features, providing an engaging and dark narrative that keeps players invested.
- The pixel art and overall atmosphere effectively capture the essence of Soulsborne games, creating a unique and immersive experience.
- The gameplay, while turn-based, offers a solid challenge with various classes and strategies, making it enjoyable for fans of the genre.
- The combat system can feel simplistic and repetitive, lacking the depth and challenge found in traditional Souls games.
- The game suffers from limited NPC interactions and dialogue, which can detract from the overall immersion and character development.
- The explicit content, while abundant, may feel out of place or poorly integrated for some players, overshadowing the main gameplay experience.
story
26 mentions Positive Neutral NegativeThe game's story is engaging and layered, drawing inspiration from the Dark Souls series, with a grim and dark atmosphere that enhances the overall experience. While the main quest is compelling, side quests often feel inconsequential and lack depth, with characters serving more as functional NPCs than fully developed individuals. Despite some creative elements, such as unique interactions with bosses, the writing quality is inconsistent, leaving players wanting more closure and character development.
“The story and the mystery of the sanctuary and the darkness are great.”
“The story and characters really drive home how grave the situation is, and the deeper you go, the more grim it becomes.”
“It's grim, dark, and sad with an engaging story.”
“The story/writing in the game isn't great, and these scenes in particular just have a lot of slurping and moaning.”
“There's one main quest throughout the game along with a handful of side quests that ultimately don't really matter, but since they're along the way you do them for completion's sake or because 'why the hell not'?”
“They're basically NPC-tier characters that exist solely to perform certain functions and not arouse one's curiosity or endear themselves to the player, especially due to how short most of their storylines are (if you can even call them that).”