- February 2, 2015
- oophok
The Guilt and the Shadow
Platforms
About
"The Guilt and The Shadow" is a 2D point-and-click style game that explores themes of mortality, illness, and the fragility of the human psyche. Players unravel a haunting story of reflection and redemption, while experiencing a unique blend of atmospheric visuals and somber music. The game's demo is currently available for those interested in trying it out.




- The game features beautiful visuals and a unique art style that enhances the atmospheric experience.
- The sound design is exceptional, creating a dark and immersive ambiance that complements the story.
- The game offers a meaningful narrative that explores deep emotional themes, making it a memorable experience for some players.
- The gameplay is tedious, primarily consisting of slow walking and simple puzzles that can feel repetitive and unengaging.
- The story lacks coherence and depth, with dialogues and monologues that come off as unnatural.
- Many players found the game boring and frustrating, with issues like unresponsive controls when trying to quit.
story
28 mentions Positive Neutral NegativeThe game's story revolves around a protagonist grappling with grief, conveyed through a series of flashbacks and psychiatric evaluations that create a progressively darker atmosphere. While some players appreciate the meaningful narrative and its emotional depth, others feel that certain elements get lost in translation, detracting from the overall engagement. The art style and audio design enhance the storytelling, but the plot may not fully capture everyone's attention.
“Great atmosphere and story.”
“The game's story is focused on the protagonist attempting to work his way through his grief and depends on each level setting a mood that is capitalized on in the next.”
“It gets progressively darker as the story progresses.”
“But the story doesn't really catch your attention.”
“A majority of the plot is told through flashbacks via floating text and disconnected psychiatric evaluations.”
“I think if some of the plot didn't get lost in translation it would be better; also, allowing us to read the clues to the puzzle more than once would be nice.”